Fake Out
ねこだまし Slap Hands
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  0  
Jamming  0  

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.

Effect

Generation III to IV

Fake Out inflicts damage, is an increased priority move, and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to sleep or frozen during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out. Also, this attack will hit Ghost Types.

Although Fake Out's accuracy is 100%, it will fail if not used on the first turn the user is out.

Generation V

Fake Out now has +3 priority.

Description

Games Description
RSE A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
A 1st-turn, 1st-strike move that causes flinching.
An attack that hits first and makes the target flinch. This move works only on the first turn.
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
052   Meowth Normal Normal 50 43 9 9 ''''
053   Persian Normal Normal 59 55 --, 9 --, 9 ''''
115   Kangaskhan Normal Normal 19 7 7 ''''
236   Tyrogue Fighting Fighting   -- -- '
271   Lombre Water Grass 19 11 11 '
274   Nuzleaf Grass Dark 19 19 19 '
296   Makuhita Fighting Fighting 19 13 13 '
297   Hariyama Fighting Fighting 19 13 13 '
300   Skitty Normal Normal   -- -- ''''
301   Delcatty Normal Normal   -- -- ''''
302   Sableye Dark Ghost 21 18 18 '
431   Glameow Normal Normal   -- -- ''''
432   Purugly Normal Normal   -- -- ''''
509   Purrloin Dark Dark     21 '
510   Liepard Dark Dark     22 '
619   Mienfoo Fighting Fighting     13 '
620   Mienshao Fighting Fighting     13 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water      
086   Seel Water Water                            
122   Mr. Mime Psychic Psychic              
172   Pichu Electric Electric                      
190   Aipom Normal Normal                      
215   Sneasel Dark Ice                        
225   Delibird Ice Flying                          
238   Smoochum Ice Psychic              
300   Skitty Normal Normal                      
307   Meditite Fighting Psychic              
327   Spinda Normal Normal                            
352   Kecleon Normal Normal                      
390   Chimchar Fire Fire                            
427   Buneary Normal Normal                            
439   Mime Jr. Psychic Psychic            
453   Croagunk Poison Fighting            
559   Scraggy Dark Fighting                
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0025   Pikachu
Electric Pokéwalker - Yellow Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0190   Aipom Normal Dream World - Dream Park
0327   Spinda Normal Dream World - Rugged Mountain
0427   Buneary Normal Dream World - Pleasant Forest
0559   Scraggy Dark Fighting Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Glameow gets right near the opponent
 
Glameow
The user makes the foe flinch as it claps its hands together sending a wave of air making the foe fly backwards.
Pokémon Method
User First Used In Notes
  Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow SS024 None


In the manga

In the Pokémon Adventures manga


In other generations


Trivia

  • Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used to confuse foes. It is learned by many catlike Pokémon, befitting its literal translation, cat deception.
  • This move is the first Generation III move in index number order.
  • In the anime, it seems that a Pokémon can use Fake Out even if it's not used as its first move.
  • Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out.

In other languages

Language Title
Mandarin Chinese 假動作 Jiǎdòngzuò
  Dutch Misleid
  French Bluff
  German Mogelhieb
  Greek Εξαπάτηση
  Indonesian Trik Kucing
  Italian Bruciapelo
  Korean 속이다 Sok'ida
  Polish Blef
  Brazilian Portuguese Surpresa
  Serbian Odglumljivanje
  Spanish Sorpresa


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.