Fake Out (move): Difference between revisions

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==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|RSE}}|A 1st-turn, 1st-strike move that causes flinching.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A 1st-turn, 1st-strike move that causes flinching.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that hits first and causes flinching. Usable only on 1st turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that hits first and causes flinching. Usable only on 1st turn.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A 1st-turn, 1st-strike move that causes flinching.}}
{{movedescentry|{{gameabbrev3|DPPt}}|An attack that hits first and makes the target flinch. This move works only on the first turn.}}
{{movedescentry|{{gameabbrev3|DPPt}}|An attack that hits first and makes the target flinch. This move works only on the first turn.}}
{{movedescentry|{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}}
{{movedescentry|{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}}
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==Trivia==
==Trivia==
*This move is the first [[Generation III]] move in [[List of moves|index number]] order.
* Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to a {{wp|sumo}} technique used to confuse foes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''.
* Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to a {{wp|sumo}} technique used to confuse foes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''.
* Fake Out has the highest [[priority]] of all [[Damage|damage-dealing]] moves, excluding {{m|Pursuit}} used against a target being switched out.
* Fake Out has the highest [[priority]] of all [[Damage|damage-dealing]] moves, excluding {{m|Pursuit}} used against a target being switched out.