Fake Out (move): Difference between revisions

(→‎Description: Colo description for fake out)
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==Effect==
==Effect==
===Generation III to IV===
===Generation III to IV===
Fake Out inflicts damage, is an increased [[priority]] move, and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the attack order of the users will be determined normally. If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Fake Out is (or attempts to be) used, Fake Out's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Fake Out inflicts damage, is an increased [[priority]] move, and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.


Although Fake Out's {{stat|accuracy}} is 100%, it will fail if not used on the first turn the user is out.
Although Fake Out's {{stat|accuracy}} is 100%, it will fail if not used on the first turn the user is out.
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