Explosion (move)

Revision as of 18:01, 21 March 2013 by Yvnr (talk | contribs) (→‎Trivia)
Explosion
だいばくはつ Giant Explosion
Explosion.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  250
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Explosion (Japanese だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I. It is currently the most powerful move in terms of its base power. It was TM47 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM64, in Generation IV onwards.

Effect

Generation I

Explosion has a power of 170 in Generation I.

Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1.

If Explosion breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Explosion had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 340.

Generation II

Explosion's base power was changed to the current 250. The Defense-halving step still applies, giving it an effective power of 500.

If Explosion is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, the user will still faint.

Unlike in the previous game, Stadium 2 lists Explosion's base power before halving Defense.

Generations III and IV

Explosion cannot be used when a Pokémon with the Ability Damp is on the field. User's sprite no longer disappears upon the use of move.

Generation V

Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations.

Mystery Dungeon

Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and special tiles. Explosion cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
The most powerful attack of all. However, the attacker faints after using this move.
Very powerful but makes user faint.
RSE Inflicts severe damage but makes the user faint.
FRLG The user explodes to inflict terrible damage even while fainting itself.
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
The user explodes to inflict damage on those around it. The user faints upon using this move.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074   Geodude Rock Ground 36 41 41 32 43 '
075   Graveler Rock Ground 43 48 53 38 53 '
076   Golem Rock Ground 43 48 53 38 53 '
100   Voltorb Electric Electric 43 39 46 43 47 '
101   Electrode Electric Electric 50 44 54 51 57 '
109   Koffing Poison Poison 48 41 41 37 42 37 '
110   Weezing Poison Poison 53 44 44 40 46 40 '
204   Pineco Bug Bug   36 36 31 34 34 '
205   Forretress Bug Steel   39 39 33 38 42 '
273   Seedot Grass Grass     43 43 43 '
337   Lunatone Rock Psychic     49 56 56 49 '
338   Solrock Rock Psychic     49 56 56 49 '
343   Baltoy Ground Psychic     45 71 60 49 '
344   Claydol Ground Psychic     55 86 72 61 '
377   Regirock Rock Rock     -- -- -- '
378   Regice Ice Ice     -- -- -- '
379   Registeel Steel Steel     -- -- -- '
425   Drifloon Ghost Flying       43 46 50 '
426   Drifblim Ghost Flying       51 56 60 '
434   Stunky Poison Dark       44 49 '
435   Skuntank Poison Dark       52 61 '
482   Azelf Psychic Psychic       76 76 '
524   Roggenrola Rock Rock         40 '
525   Boldore Rock Rock         55 '
526   Gigalith Rock Rock         55 '
568   Trubbish Poison Poison         47 '
569   Garbodor Poison Poison         59 '
597   Ferroseed Grass Steel         55 '
598   Ferrothorn Grass Steel         67 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088   Grimer Poison Poison         
092   Gastly Ghost Poison         
095   Onix Rock Ground          
299   Nosepass Rock Rock          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM47
II
--
III
--
IV
TM64
V
TM64
VI
TM08
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
081   Magnemite Electric Steel
082   Magneton Electric Steel
088   Grimer Poison Poison
089   Muk Poison Poison
090   Shellder Water Water
091   Cloyster Water Ice
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
095   Onix Rock Ground
100   Voltorb Electric Electric
101   Electrode Electric Electric
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
109   Koffing Poison Poison
110   Weezing Poison Poison
151   Mew Psychic Psychic
185   Sudowoodo Rock Rock
204   Pineco Bug Bug
205   Forretress Bug Steel
208   Steelix Steel Ground
211   Qwilfish Water Poison
219   Magcargo Fire Rock
222   Corsola Water Rock
273   Seedot Grass Grass
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
299   Nosepass Rock Rock
316   Gulpin Poison Poison
317   Swalot Poison Poison
323   Camerupt Fire Ground
324   Torkoal Fire Fire
337   Lunatone Rock Psychic
338   Solrock Rock Psychic
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
362   Glalie Ice Ice
375   Metang Steel Psychic
376   Metagross Steel Psychic
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
425   Drifloon Ghost Flying
426   Drifblim Ghost Flying
434   Stunky Poison Dark
435   Skuntank Poison Dark
437   Bronzong Steel Psychic
438   Bonsly Rock Rock
462   Magnezone Electric Steel
463   Lickilicky Normal Normal
476   Probopass Rock Steel
482   Azelf Psychic Psychic
485   Heatran Fire Steel
524   Roggenrola Rock Rock
525   Boldore Rock Rock
526   Gigalith Rock Rock
568   Trubbish Poison Poison
569   Garbodor Poison Poison
577   Solosis Psychic Psychic
578   Duosion Psychic Psychic
579   Reuniclus Psychic Psychic
582   Vanillite Ice Ice
583   Vanillish Ice Ice
584   Vanilluxe Ice Ice
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
615   Cryogonal Ice Ice
645   Landorus Ground Flying
649   Genesect Bug Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
088   Grimer Poison Poison
089   Muk Poison Poison
090   Shellder Water Water
091   Cloyster Water Ice
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
095   Onix Rock Ground
100   Voltorb Electric Electric
101   Electrode Electric Electric
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
109   Koffing Poison Poison
110   Weezing Poison Poison
151   Mew Psychic Psychic
185   Sudowoodo Rock Rock
204   Pineco Bug Bug
205   Forretress Bug Steel
208   Steelix Steel Ground
222   Corsola Water Rock
273   Seedot Grass Grass
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
299   Nosepass Rock Rock
316   Gulpin Poison Poison
317   Swalot Poison Poison
323   Camerupt Fire Ground
324   Torkoal Fire Fire
337   Lunatone Rock Psychic
338   Solrock Rock Psychic
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
362   Glalie Ice Ice
375   Metang Steel Psychic
376   Metagross Steel Psychic
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the anime

 
Electrode
 
Forretress
 
Explodes
 
Clefairy
The user glows brightly and then suddenly explodes, or causes everything around it to explode.
Pokémon Method
User First Used In Notes
  Clefairy causes everything around it to explode violently.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Used via Metronome
Multiple wild Clefairy Pikachu's Rescue Adventure Used via Metronome
  Electrode's body glows red, yellow, or white, becomes surrounded in yellow sparks and explodes violently.
Unknown Trainer's Electrode The Flame Pokémon-athon! None
A wild Electrode Pikachu's Vacation None
Multiple wild Electrode Showdown at the Po-ké Corral None
Danny's Electrode Navel Maneuvers None
Multiple wild Electrode The Underground Round-Up None
Multiple Electrode guarding the Electric Company Current Events None
A wild Electrode Pearls are a Spoink's Best Friend None
  Weezing's body glows white, then explodes violently.
Pokémon League entrance exam instructor's Weezing The Ultimate Test None
  Forretress's body glows white, then explodes violently.
Brock's Forretress You Never Can Taillow! None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In other generations

Trivia

  • In Generation I, if Selfdestruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
  • All Pokémon that can have the Ability Aftermath can learn Explosion.

In other languages

Language Title
Mandarin Chinese 大爆炸 Dà Bàozhà
  Dutch Explosie
  Finnish Räjähdys
  French Explosion
  German Explosion
  Greek Έκρηξη
  Italian Esplosione
  Korean 대폭발 Dae Pokbal
  Norwegian Eksplosjon
  Polish Eksplozja
Portuguese   Brazil Explosão
  Portugal Explosão
  Serbian Eksplozija
  Spanish Explosión


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.