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==In [[Generation I]]==
==In [[Generation I]]==
In {{game|Red and Blue|s}}, there are several error codes that appear when the game is not functioning correctly. These error codes are read from the memory location $FF8C. In the overworld, this value is used to store the current NPC or other object the game is trying to display text for, with the special value 0 assigned to the start menu.. When displaying [[Game Corner]] prizes, it is used to store the current window. Heavy memory corruption can destroy this value, producing garbage error codes. These are some of the generally-accepted codes:
In {{game|Red and Blue|s}}, there are several error codes that appear when the game is not functioning correctly. The error message is mapped to internal character code 0. Only glitched messages contain this code, no actual messages do. These error codes are read from the memory location $FF8C. In the overworld, this value is used to store the current NPC or other object the game is trying to display text for, with the special value 0 assigned to the start menu.. When displaying [[Game Corner]] prizes, it is used to store the current window. Heavy memory corruption can destroy this value, producing garbage error codes. These are some of the generally-accepted codes:


{| align="center" style="background: #{{kanto color dark}}; {{roundy|5px}}; border: 2px solid #{{kanto color}}"
{| align="center" style="background: #{{kanto color dark}}; {{roundy|5px}}; border: 2px solid #{{kanto color}}"
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