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Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.
Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, or Stance Change.
If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat raises one stage.
| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
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