Encore (move)

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Encore redirects here. For the status ailment in the Mystery Dungeon series, see Status ailments in Mystery Dungeon.
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Encore
アンコール Encore
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Encore (Japanese: アンコール Encore) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

Encore prevents the target from using any move except the last move that it used for 2 to 6 turns.

If the Pokémon affected by Encore runs out of PP for the affected move, the effects of Encore end immediately. If Disable is used after Encore, the target will be forced to use Struggle until the effects of Disable or Encore have worn off.

Encore will fail if used on Transform, Mimic, Sketch, Mirror Move, Encore itself, Struggle, or a move that has no PP, or if the foe has not used a move yet.

If a Pokémon is affected by Encore before it can use its move that turn, it will be forced to use the move that Encore has locked it into.

Generations III and IV

Encore lasts for 2 to 6 turns in Generation III and in Pokémon Diamond and Pearl; in Pokémon Platinum, HeartGold and SoulSilver, Encore lasts for 3 to 7 turns.

Like Disable, Torment can now be used to force the opponent to use Struggle every second turn.

A Pokémon affected by Encore cannot select the targets of its moves. If the Pokémon chooses to use the move, if that move can target a foe, a random foe will be targeted. If the Pokémon is now locked into Acupressure, it will randomly target either itself or an ally when executed.

If a Pokémon is affected by Encore before it can use its move that turn, it will be forced to use the move that Encore has locked it into; even if the move it is forced to use has a different priority than the move it had selected, the Pokémon will still move with the priority of the move it had selected. If the move the Pokémon is forced to use is the same as it had selected, the move will execute on its designated target that turn; otherwise, the target will be randomly selected. If a Pokémon is forced to use Focus Punch on a turn it chose another move, the charging message does not appear, but it will still lose its focus if it took damage from an attack that turn.

Generation V

Encore now lasts exactly 3 turns. It can now be reflected by Magic Coat, but will then fail.

A Pokémon affected by Encore can now select the target of its moves.

If a Pokémon is affected by Encore before it uses a move that turn, and it is now locked into a move other than the one it selected, that move will target the foe opposite it (if it can target a single foe); if the move the Pokémon is locked into is Acupressure, it will target the user, not an ally. If a Pokémon is forced to use Focus Punch on a turn it chose another move, the charging message does not appear and it can be executed regardless of whether the Pokémon took damage that turn.

Generation VI onward

Encore no longer works on Pokémon under the protection of Aroma Veil.

If powered up by a Normalium Z into Z-Encore, the user's Speed stat raises one stage.

Description

Games Description
Stad2 Forces the target to continue to use the move it used last for the next two to six turns.
GSC Makes the foe repeat 2-6 times.
RSE Makes the foe repeat its last move over 2 to 6 turns.
FRLG Makes the foe use the move it last used repeatedly for two to six turns.
Colo.XD Makes target repeat its last move for 2 to 6 turns.
DP The user compels the foe to keep using only the move it last used for two to six turns.
PtHGSS The user compels the foe to keep using only the move it last used for three to seven turns.
BWB2W2
XYORAS
The user compels the target to keep using only the move it last used for three turns.
SM The user compels the target to keep using the move it encored for three turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035     Fairy Fairy 4 5 4 4 1 1
0086     Water 1 Field 13 13 13 13
0087     Water 1 Field 13 13 13 13
0122     Human-Like Human-Like 31 25RSE
26FRLG
11 11BW
18B2W2
18 18
0173     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 4 4 4 4 4 4
0175     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 21RSE
26FRLG
19 17 17 17
0176     Flying Fairy 25 21RSE
17FRLG
19 17 17 17
0213     Bug Bug 14 14 14DP
9PtHGSS
7BW
5B2W2
5 5
0287     Field Field 7 7 7 7XY
6ORAS
6
0288     Field Field 1, 7 1, 7 1, 7 1, 7XY
1, 6ORAS
1, 6
0289     Field Field 1, 7 1, 7 1, 7 1, 7XY
1, 6ORAS
1, 6
0311     Fairy Fairy 22 17 17 17XY
10ORAS
10
0312     Fairy Fairy 22 17 17 17XY
10ORAS
10
0314     Bug Human-Like 25 25 25 25XY
26ORAS
26
0316     Amorphous Amorphous 23 23 23 23XY
20ORAS
20
0317     Amorphous Amorphous 23 23 23 23XY
20ORAS
20
0360     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
0363     Water 1 Field 7 7 7 7XY
9ORAS
9
0364     Water 1 Field 1, 7RSE
7FRLG
1, 7 1, 7 1, 7XY
9ORAS
9
0365     Water 1 Field 1, 7RSE
7FRLG
1, 7 1, 7 1, 7XY
7ORAS
7
0439     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 11 11BW
18B2W2
18 18
0501     Field Field 31 31 31
0502     Field Field 36 36 37
0503     Field Field 38 38 39
0572     Field Field 15 15 15
0587     Field Field 38 38 38
0698     Monster Monster 44 44
0699     Monster Monster 46 46
0701     Human-Like Human-Like 20 20
0728     Water 1 Field 18
0729     Water 1 Field 19
0730     Water 1 Field 19
0758     Monster Dragon 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
037A     Field Field
0054     Water 1 Field HGSS
0056     Field Field HGSS
0060     Water 1 Water 1 HGSS
0063     Human-Like Human-Like
0066     Human-Like Human-Like
0069     Grass Grass
0086     Water 1 Field
0165     Bug Bug
0172     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0187     Fairy Grass
0191     Grass Grass
0194     Water 1 Field
0280     Amorphous Amorphous HGSS
0298     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0313     Bug Human-Like
0314     Bug Human-Like
0327     Field Human-Like
0390     Field Human-Like
0427     Field Human-Like
0441     Flying Flying
0509     Field Field
0531     Fairy Fairy
0546     Grass Fairy
0554     Field Field
0613     Field Field
0616     Bug Bug
0777     Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0054     Water 1 Field Dream World - Pleasant Forest
0187     Fairy Grass Dream World - Windswept Sky
0202     Amorphous Amorphous Dream World - Spooky Manor
0546     Grass Fairy Dream World - Pleasant Forest
0616     Bug Bug Dream World - Pleasant Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0231     Field Field Pokémon Center Mystery Egg #1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0331     Grass Human-Like PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0510     Field Field Korean World Championships 2013 Qualifiers Master Division
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts the Encore status on the target, making it capable of using only the move it last used.


In the anime

 
Plusle and Minun


The user creates a white ball which is fired at the opponent making it forced to do an attack.
Pokémon Method
User First Used In Notes
  Plusle raises its hands and a white orb of energy appears between them. Plusle then fires the orb at the opponent. When the orb hits, the opponent's body sparkles white. As long as the opponent is sparkling white, it can only use the move it last used.
Ursula's Plusle Playing the Performance Encore! Debut
  Minun raises its hands and a white orb of energy appears between them. Minun then fires the orb at the opponent. When the orb hits, the opponent's body sparkles white. As long as the opponent is sparkling white, it can only use the move it last used.
Ursula's Minun Playing the Performance Encore! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 再來一次 Zàiláiyīcì
  Dutch Toegift
  French Encore
  German Zugabe
  Greek Επανάληψη
  Indonesian Encore
  Italian Ripeti
  Korean 앵콜 Encore
  Polish Bis
  Brazilian Portuguese Repetição
Bis (TCG)
  Serbian Bis
  Spanish Otra Vez
  Vietnamese Lặp Lại Chiêu Thức


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.