Effort values: Difference between revisions

→‎Generation V: Discovered this and decided it really did deserve inclusion. I apologize if the late discovery of this caused anyone to miscalculate at an inconvenient time.
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(→‎Generation V: Discovered this and decided it really did deserve inclusion. I apologize if the late discovery of this caused anyone to miscalculate at an inconvenient time.)
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==Generation V==
==Generation V==
In [[Generation V]], most of the EV system remains unchanged from Generation {{gen|III}} and {{gen|IV}}. EV-reducing berries no longer reduce Effort Points to 100 if the points were above 100; instead, only 10 EVs are deducted.  Pokémon can now gain effort values from battling even at Level 100, and stats are recalculated at the end of every battle instead of only after leveling up, much like Deoxys in the Generation III games. When a Pokémon is defeated, EVs do not get added until after all [[Experience|experience points]] have been added (if the Pokémon levels up more than once, the second level it gains will have new EVs calculated into it); if a Pokémon levels up in the middle of a battle, its stats will update assuming there are EVs to add from a previously defeated opponent, but EVs from the opponent that caused it to level up will not be added until after the experience points have been completely added.  
In [[Generation V]], most of the EV system remains unchanged from Generation {{gen|III}} and {{gen|IV}}. EV-reducing berries no longer reduce Effort Points to 100 if the points were above 100; instead, only 10 EVs are deducted.  Pokémon can now gain effort values from battling even at Level 100, and stats are recalculated at the end of every battle instead of only after leveling up, much like Deoxys in the Generation III games. When a Pokémon is defeated, EVs do not get added until after all [[Experience|experience points]] have been added (if the Pokémon levels up more than once, the second level it gains will have new EVs calculated into it); if a Pokémon levels up in the middle of a battle, its stats will update assuming there are EVs to add from a previously defeated opponent, but EVs from the opponent that caused it to level up will not be added until after the experience points have been completely added. This entire mechanic was overhauled in {{g|B2W2}}; EVs are now added before Experience, so if the victorious Pokémon gains enough Experience to level up, its new stats when displayed in battle include the new EVs.


A new kind of item called [[Wing]]s are introduced which are similar to [[Vitamin]]s but only give 1 effort point when consumed. Unlike Vitamins however, Wings are not subject to the 100 EV limit and can be consumed until the maximum value of 255 for one stat (or a combined 510 for all stats) is reached. There are 7 types of Wings in total, but only 6 Wings contribute to a specific stat: the {{DL|Valuable item|Pretty Wing}} does nothing at all. Wings can be collected from the [[Phenomenon|shadows]] at the [[Driftveil Drawbridge]] or [[Marvelous Bridge]].
A new kind of item called [[Wing]]s are introduced which are similar to [[Vitamin]]s but only give 1 effort point when consumed. Unlike Vitamins however, Wings are not subject to the 100 EV limit and can be consumed until the maximum value of 255 for one stat (or a combined 510 for all stats) is reached. There are 7 types of Wings in total, but only 6 Wings contribute to a specific stat: the {{DL|Valuable item|Pretty Wing}} does nothing at all. Wings can be collected from the [[Phenomenon|shadows]] at the [[Driftveil Drawbridge]] or [[Marvelous Bridge]].
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