Dynamic Punch (move)

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DynamicPunch
ばくれつパンチ Exploding Punch
[[File:|center]]
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

DynamicPunch (Japanese: ばくれつパンチ Exploding Punch) is a damage-dealing Fighting-type move introduced in Generation II. It was TM01 in Generation II.

Effect

DynamicPunch inflicts damage and confuses the target.

Description

Games Description
A Fighting-type attack. In-accurate but guaranteed to confuse the opponent if it hits.
An attack that always confuses.
RSE Powerful and sure to cause confusion, but inaccurate.
FRLG The foe is punched with the user’s full power. It confuses the foe if it hits.
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
The user punches the target with full, concentrated power. It confuses the target if it hits.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062   Poliwrath Water Fighting     43 32 ''''
066   Machop Fighting Fighting   49 46 49 ''''
067   Machoke Fighting Fighting   59 51 55 ''''
068   Machamp Fighting Fighting   59 51 55 ''''
286   Breloom Grass Fighting   54 45 45 ''''
532   Timburr Fighting Fighting       34 ''''
533   Gurdurr Fighting Fighting       37 ''''
534   Conkeldurr Fighting Fighting       37 ''''
622   Golett Ground Ghost       30 '
623   Golurk Ground Ghost       30 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
239   Elekid Electric Electric               
240   Magby Fire Fire               
296   Makuhita Fighting Fighting                 
307   Meditite Fighting Psychic                 
331   Cacnea Grass Grass                    
453   Croagunk Poison Fighting               
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
TM01
III
--
IV
--
V
--
VI
TM08
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
088   Grimer Poison Poison
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
238   Smoochum Ice Psychic
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
088   Grimer Poison Poison
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
238   Smoochum Ice Psychic
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
259   Marshtomp Water Ground
260   Swampert Water Ground
271   Lombre Water Grass
272   Ludicolo Water Grass
286   Breloom Grass Fighting
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
293   Whismur Normal Normal
294   Loudred Normal Normal
295   Exploud Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
299   Nosepass Rock Rock
302   Sableye Dark Ghost
303   Mawile Steel Steel
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
311   Plusle Electric Electric
312   Minun Electric Electric
313   Volbeat Bug Bug
314   Illumise Bug Bug
316   Gulpin Poison Poison
317   Swalot Poison Poison
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
335   Zangoose Normal Normal
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
375   Metang Steel Psychic
376   Metagross Steel Psychic
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
383   Groudon Ground Ground
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the anime

 
Timburr
 
Magby
 
Machamp
 
Croagunk
A ball of light forms on the user's fist. It then punches the opponent with it.
Pokémon Method
User First Used In Notes
  A ball of light forms around Teddiursa's paw as it charges the opponent, fist raised. It then strikes the opponent causing a burst of light.
Molly Hale's Teddiursa Spell of the Unown Debut
  Primeape punches the opponent with great force.
Butch's Primeape The Fortune Hunters None
  A ball of green light forms around Alakazam's fists and it punches the opponent repeatedly until it hits it.
Alex Davis's Alakazam Power Play! None
  Granbull swings its arm around until the whole arm starts to glow white. Then it brings its arm forward and punches the opponent.
Madame Muchmoney's Granbull The Trouble with Snubbull None
  Golem's fist glows white and it punches the opponent.
Goneff's Golem The Wayward Wobbuffet None
  Magby makes a fist and energy gathers in it, forming a ball. Magby then punches the opponent.
Satchel's Magby You're a Star, Larvitar! None
  Nidoking's fist glows white and it punches the opponent.
Oscar's Nidoking The Bicker the Better None
  Nidoqueen's fist glows white and it punches the opponent.
Andi's Nidoqueen The Bicker the Better None
  Flaaffy's eyes flash red and a white orb appears around its fist. It then punches the opponent.
Sullivan's Hannah Whiscash and Ash None
  All four of Machamp's fists becomes surrounded by a bluish-white aura and it punches the opponent with one of them.
Gavin's Machamp From Brags to Riches None
  Swampert's fist becomes surrounded in an orange aura and it punches the opponent with it.
Tucker's Swampert Tactics Theatrics!! None
  Chansey punches the opponent.
Nurse Joy's Chansey Overjoyed! None
  Machoke's fist becomes surrounded by a light blue aura and it punches the opponent.
Maylene's Machoke Lost Leader Strategy! None
  Croagunk's fist becomes surrounded by a light blue aura and it punches the opponent.
Hamilton's Craig Cream of the Croagunk Crop! None
  Timburr places the wooden beam it's holding straight up onto the ground and stands on it. It then jumps down at the opponent and pulls one of its fists back. The fist then starts to glow red and Timburr punches the opponent with it.
Trip's Timburr Ash and Trip's Third Battle! None
  Gurdurr lets go of the steel beam it is holding and raises one of its fists into the air and clenches it. Its fist then begins to glow red and red-orange energy pulses off it like an explosion. Gurdurr then charges forward and punches the opponent with both of its hands, one after the other.
Trip's Gurdurr Cilan Versus Trip, Ash Versus Georgia! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 爆裂拳 Bàoliè Quán*
暴裂拳 Bàoliè Quán*
  Dutch Dynamische Slag
  French Dynamopoing
  German Wuchtschlag
  Greek Γροθιά Δυναμική
  Italian Dinamipugno
  Korean 폭발펀치 Pokbal Punch
  Polish Dynami Cios
  Portuguese Soco Dinâmico
  Serbian Dinamit Pesnica
Spanish   Latin America Golpe Dinámico
  Spain Puño Dinámico


Template:DynamicPunch

Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
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  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.