Dragnor: Difference between revisions

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==Battlefield==
==Battlefield==
The indoor battlefield of Dragnor features numerous mysterious nodes, whose effects vary with their color, which change between turns. Herbal Nodes, which are green, will deal {{type|Grass}} damage to adjacent Pokémon. Pyro Nodes, which are red, will deal {{type|Fire}} damage to adjacent Pokémon and {{status|burn}} them. Aqua Nodes, which are blue, will deal {{type|Water}} damage to adjacent Pokémon. Electro Nodes, which are yellow, will deal {{type|Electric}} damage to adjacent Pokémon and {{status|Paralysis|paralyze}} them. Revival Nodes, which are white, will restore the {{stat|HP}} and heal the [[status ailment]]s of adjacent Pokémon.
The indoor battlefield of Dragnor features numerous mysterious nodes, whose effects vary with their color, which change between turns. Herbal Nodes, which are green, will deal {{type|Grass}} damage to adjacent Pokémon. Pyro Nodes, which are red, will deal {{type|Fire}} damage to adjacent Pokémon and {{status|burn}} them. Aqua Nodes, which are blue, will deal {{type|Water}} damage to adjacent Pokémon. Electro Nodes, which are yellow, will deal {{type|Electric}} damage to adjacent Pokémon and {{status|Paralysis|paralyze}} them. Revival Nodes, which are white, will restore the {{stat|HP}} and heal the [[status condition]]s of adjacent Pokémon.


Battles fought on Dragnor's battlefield are set to a maximum of 15 turns, and victory is seized by defeating all enemies. If both armies are still standing when all 15 turns have passed, the army defending Dragnor wins the battle.
Battles fought on Dragnor's battlefield are set to a maximum of 15 turns, and victory is seized by defeating all enemies. If both armies are still standing when all 15 turns have passed, the army defending Dragnor wins the battle.
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