Doduo (Pokémon)/Generation II learnset

Revision as of 17:15, 14 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:嘟嘟/第二世代技能表)

← Doduo Doduo

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Peck Flying 03535 100}}100% 35
00Start Growl Normal 0000 100}}100% 40
099 Pursuit Dark 04040 100}}100% 20
1313 Fury Attack Normal 01515 085}}85% 20
2121 Tri Attack Normal 08080 100}}100% 10
2525 Rage Normal 02020 100}}100% 20
3333 Drill Peck Flying 08080 100}}100% 20
3737 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM47 Steel Wing Steel 70 90% 25
  HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Faint Attack Dark 60 —% 20
Flail* Normal 100% 15
Haze Ice —% 30
Quick Attack Normal 40 100% 30
Supersonic Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Doduo in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Doduo in that game.
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Doduo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Doduo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Low Kick Fighting 50 100% 20
  • A superscript level indicates that Doduo can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo
  • Click on the generation numbers at the top to see event moves from other generations