Dizzy Punch (move)

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Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
Dizzy Punch V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Makes audience expect little of other contestants.

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizziness. Prior to Generation III, it was the signature move of Kangaskhan.

Effect

Generation I

Dizzy Punch inflicts damage and has no secondary effects.

Generation II

Dizzy Punch now has a 20% chance of confusing the target.

Description

Games Description
Stad A Normal-type attack. The punch is relatively strong and highly accurate.
Stad2 A Normal-type attack. Has a one-in-five chance of leaving the target confused.
GSC An attack that may cause confusion.
RSE A rhythmic punch that may confuse the foe.
FRLG The foe is hit with a rhythmic punch that may leave it confused.
ColoXD A rhythmic punch that may confuse the target.
DPPtHGSS The foe is hit with rhythmically launched punches that may also leave it confused.
BWB2W2 The target is hit with rhythmically launched punches that may also leave it confused.
XYORAS The target is hit with rhythmically launched punches. This may also leave the target confused.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
115   Kangaskhan Normal Normal 46 43 43 25 34 34
327   Spinda Normal Normal     27 28 28 28
23
427   Buneary Normal Normal       36 36 36
428   Lopunny Normal Normal       36 36 36
486   Regigigas Normal Normal         1 1 1
579   Reuniclus Psychic Psychic         41 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
165   Ledyba* Bug Flying          
241   Miltank Normal Normal                
313   Volbeat Bug Bug              
352   Kecleon Normal Normal                
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation II

#   Pokémon Type Obtained with
0172   Pichu
Electric Pokémon Crystal
0173   Cleffa
Normal Pokémon Crystal
0174   Igglybuff
Normal Pokémon Crystal
0236   Tyrogue
Fighting Pokémon Crystal
0238   Smoochum
Ice Psychic Pokémon Crystal
0239   Elekid
Electric Pokémon Crystal
0240   Magby
Fire Pokémon Crystal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0161   Sentret Normal New York Pokémon Center
0172   Pichu Electric New York Pokémon Center
0183   Marill Water New York Pokémon Center
0239   Elekid Electric New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It may also leave the target confused.


In the anime

 
Kangaskhan
 
Buneary
 
Spinda
The user punches the opponent, causing confusion.
Pokémon Method
User First Used In Notes
  Kangaskhan holds its arms out in a 'T' formation, spins around, and hits the opponent, or Kangaskhan punches the opponent and the opponent becomes confused.
A wild Kangaskhan The Kangaskhan Kid Debut
A wild Kangaskhan An EGG-sighting Adventure! None
  A rainbow colored orb appears around Spinda's fist and it punches the opponent, confusing it.
Claire and Kain's Spinda Going for a Spinda None
  Buneary punches the opponent with both of its ears, causing it to become confused. Sometimes, the fluff on Buneary's ears glow multicolored.
A wild Buneary Two Degrees of Separation! None
Dawn's Buneary Setting the World on its Buneary! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 迷昏拳 Màihfān Quán *
幻覺粉拳 Waahngok Fánkyùhn *
Mandarin 迷昏拳 Míhūn Quán
  Danish Kæberasler
  Dutch Duizelslag
  Finnish Huippausisku
  French Uppercut
  German Irrschlag
  Greek Γροθιά Ζαλάδας
  Hindi चकराने वाला मुक्का Chakraane Wala Mukka
  Indonesian Pukulan Memusingkan
  Italian Stordipugno
  Korean 잼잼펀치 Jaemjaem Punch
  Polish Błędny Cios
  Brazilian Portuguese Soco Atordoante
Soco Estonteante (TCG)
  Romanian Lovitura Amețitoare
  Serbian Vrtoglavi udarac
  Spanish Puño-Mareo (Gen I-II)
Puño Mareo (Gen III-present)
  Vietnamese Chíp Chíp Quyền


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.