Dive (move)

Dive
ダイビング Diving
Dive.png
Dive OW.png
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Dive (Japanese: ダイビング Diving) is a damage-dealing Water-type move introduced in Generation III as HM08. It lost this status in Generation IV, but regained it in Generation V as HM06.

Effect

In battle

Generation III

On the first turn, the user will dive down for one turn and become invulnerable to most attacks, with the exception of Surf and Whirlpool, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by Lock-On or Mind Reader. Sandstorm, Hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

Dive's base power is 60.

In the Pokémon Mystery Dungeon series, Dive cannot be used unless the user is standing on water.

Generation IV

Dive's base power was raised to 80. All other effects are the same.

The user may now be hit while underwater if it is attacked by a Pokémon with No Guard, or if the user has No Guard themselves.

Due to the lack of diving areas in Sinnoh, Johto and Kanto, this move has been relieved of its HM status.

If a Power Herb is held by the user, Dive can be executed in one turn.

Generation V

Dive has returned to HM status, this time as HM06.

Outside of battle

Dive allows players to go underwater in dark patches of water while they are Surfing. The only regions in which these spots (and the HM itself) have been seen are Hoenn and Unova.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
RSE Dives underwater the first turn and strikes next turn.*
Dives underwater the 1st turn, then attacks next turn.*
FRLG The user dives underwater on the first turn and strikes next turn.
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
086   Seel Water Water   41 41 ''''
087   Dewgong Water Ice   41 45 ''''
320   Wailmer Water Water   41 41 ''''
321   Wailord Water Water   46 46 ''''
367   Huntail Water Water   37 37 ''''
368   Gorebyss Water Water   37 37 ''''
369   Relicanth Water Rock   57 57 ''''
489   Phione Water Water   61 61 ''''
490   Manaphy Water Water   61 61 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By HM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
HM08
IV
--
V
HM06
VI
TM08
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
054   Psyduck Water Water
055   Golduck Water Water
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
086   Seel Water Water
087   Dewgong Water Ice
090   Shellder Water Water
091   Cloyster Water Ice
098   Krabby Water Water
099   Kingler Water Water
116   Horsea Water Water
117   Seadra Water Water
118   Goldeen Water Water
119   Seaking Water Water
120   Staryu Water Water
121   Starmie Water Psychic
130   Gyarados Water Flying
131   Lapras Water Ice
134   Vaporeon Water Water
138   Omanyte Rock Water
139   Omastar Rock Water
141   Kabutops Rock Water
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill Water Water
184   Azumarill Water Water
186   Politoed Water Water
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
223   Remoraid Water Water
224   Octillery Water Water
226   Mantine Water Flying
230   Kingdra Water Dragon
245   Suicune Water Water
249   Lugia Psychic Flying
258   Mudkip Water Water
259   Marshtomp Water Ground
260   Swampert Water Ground
271   Lombre Water Grass
272   Ludicolo Water Grass
318   Carvanha Water Dark
319   Sharpedo Water Dark
320   Wailmer Water Water
321   Wailord Water Water
339   Barboach Water Ground
340   Whiscash Water Ground
342   Crawdaunt Water Dark
349   Feebas Water Water
350   Milotic Water Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
366   Clamperl Water Water
367   Huntail Water Water
368   Gorebyss Water Water
369   Relicanth Water Rock
370   Luvdisc Water Water
380   Latias Dragon Psychic
381   Latios Dragon Psychic
382   Kyogre Water Water
384   Rayquaza Dragon Flying
393   Piplup Water Water
394   Prinplup Water Water
395   Empoleon Water Steel
400   Bibarel Normal Water
418   Buizel Water Water
419   Floatzel Water Water
422   Shellos Water Water
423   Gastrodon Water Ground
456   Finneon Water Water
457   Lumineon Water Water
458   Mantyke Water Flying
484   Palkia Water Dragon
489   Phione Water Water
490   Manaphy Water Water
501   Oshawott Water Water
502   Dewott Water Water
503   Samurott Water Water
515   Panpour Water Water
516   Simipour Water Water
550   Basculin Water Water
564   Tirtouga Water Rock
565   Carracosta Water Rock
580   Ducklett Water Flying
581   Swanna Water Flying
592   Frillish Water Ghost
593   Jellicent Water Ghost
594   Alomomola Water Water
614   Beartic Ice Ice
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
054   Psyduck Water Water
055   Golduck Water Water
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
086   Seel Water Water
087   Dewgong Water Ice
090   Shellder Water Water
091   Cloyster Water Ice
098   Krabby Water Water
099   Kingler Water Water
116   Horsea Water Water
117   Seadra Water Water
118   Goldeen Water Water
119   Seaking Water Water
120   Staryu Water Water
121   Starmie Water Psychic
130   Gyarados Water Flying
131   Lapras Water Ice
134   Vaporeon Water Water
138   Omanyte Rock Water
139   Omastar Rock Water
141   Kabutops Rock Water
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill Water Water
184   Azumarill Water Water
186   Politoed Water Water
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
223   Remoraid Water Water
224   Octillery Water Water
226   Mantine Water Flying
230   Kingdra Water Dragon
245   Suicune Water Water
249   Lugia Psychic Flying
258   Mudkip Water Water
259   Marshtomp Water Ground
260   Swampert Water Ground
271   Lombre Water Grass
272   Ludicolo Water Grass
318   Carvanha Water Dark
319   Sharpedo Water Dark
320   Wailmer Water Water
321   Wailord Water Water
339   Barboach Water Ground
340   Whiscash Water Ground
342   Crawdaunt Water Dark
349   Feebas Water Water
350   Milotic Water Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
366   Clamperl Water Water
367   Huntail Water Water
368   Gorebyss Water Water
369   Relicanth Water Rock
370   Luvdisc Water Water
380   Latias Dragon Psychic
381   Latios Dragon Psychic
382   Kyogre Water Water
384   Rayquaza Dragon Flying
393   Piplup Water Water
394   Prinplup Water Water
395   Empoleon Water Steel
400   Bibarel Normal Water
418   Buizel Water Water
419   Floatzel Water Water
422   Shellos Water Water
423   Gastrodon Water Ground
456   Finneon Water Water
457   Lumineon Water Water
458   Mantyke Water Flying
484   Palkia Water Dragon
489   Phione Water Water
490   Manaphy Water Water
493   Arceus Normal Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the manga

In the Pokémon Adventures manga


In other generations

Outside of battle


RSE
   


Trivia

  • Unlike Whirlpool and Defog, which can be freely known by a Pokémon sent forward to Generation V when said Pokémon is transferred from a game they are not an HM in, a Pokémon with Dive will be prevented from being migrated to Generation IV even in Pokémon FireRed and LeafGreen, where Dive is neither usable, required, nor legitimately available to the player without trading.
    • Because of this, few Pokémon learn it in Diamond and Pearl; therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in Platinum with the inclusion of a Move Tutor capable of teaching the move to certain Pokémon, including all who could have it in Generation III.
  • Although the HM itself is not obtainable in FireRed and LeafGreen, it can be obtained via cheating and functions like a normal HM.
    • Lorelei's Cloyster knows this move, despite the fact that the only way for a Cloyster in FireRed or LeafGreen to know the move legitimately would be to trade one from Ruby, Sapphire or Emerald which knows it.
  • Dive is the second former HM move to regain HM status at a later generation, after Whirlpool.
    • Dive is also the second HM move to be learned through two separate HMs: HM08 in Ruby, Sapphire, and Emerald, and HM06 in Black and White.
  • Arceus can learn Dive as a Move Tutor in Generation IV, but can't learn it as an HM in Generation V.
  • Dragonite and Beartic are the only non-legendary Pokémon able to learn Dive that are not Water-type.
  • Dive is the only HM move not to be used in the anime.
  • Dive is the only HM move in Generation V that cannot be obtained during the main game.

In other languages

Language Title
Mandarin Chinese 潛水 Qián​shuǐ​
  Dutch Duik
  French Plongée
  German Taucher
  Greek Κατάδυση
  Hindi दूब जाओ Duub jao
  Italian Sub
  Korean 다이빙 Diving
  Portuguese Mergulho
Portuguese   Brazil Mergulho
  Portugal Mergulhar
  Serbian Ronjenje
  Spanish Buceo


Variations of the move Dig
  DigDive
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.