Detect (move)

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Detect
みきり All-Seeing
[[File:|center]]
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II. It was TM43 in Generation II.

Effect

Generation II

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

The following moves cannot be stopped by Detect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

Detect works the same as it did in Generation II.

The following moves cannot be stopped by Detect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an Ability (No Guard), it has a chance to hit through Detect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Detect.

Generation V

50% chance of success now counts Quick Guard and Wide Guard.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint lifts Detect's protection for the rest of the turn.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
Allows user to completely evade attack. If used consecutively, its success rate decreases.
Evades attack that turn. It may fail.
RSE Evades attack, but may fail if used in succession.
FRLG Enables the user to evade all attacks. It may fail if used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting 44 44 46 51 '
145   Zapdos Electric Flying 35 37 15 15 '
193   Yanma Bug Flying 25 25 28 17 17 '
237   Hitmontop Fighting Fighting 43 43 46 51 '
252   Treecko Grass Grass   41 41 41 '
253   Grovyle Grass Grass   47 47 47 '
254   Sceptile Grass Grass   51 51 51 '
302   Sableye Dark Ghost   25 22 22 '
307   Meditite Fighting Psychic   12 11 11 '
308   Medicham Fighting Psychic   --, 12 --, 11 --, 11 '
335   Zangoose Normal Normal   46 40 40 33 '
359   Absol Dark Dark     49 49 44 '
448   Lucario Fighting Steel     -- -- '
469   Yanmega Bug Flying     17 17 '
482   Azelf Psychic Psychic     49 16 '
504   Patrat Normal Normal       11 '
505   Watchog Normal Normal       11 '
519   Pidove Normal Flying       22 '
520   Tranquill Normal Flying       23 '
521   Unfezant Normal Flying       23 '
619   Mienfoo Fighting Fighting       9 '
620   Mienshao Fighting Fighting       --, 9 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
104   Cubone Ground Ground            
133   Eevee Normal Normal                
296   Makuhita Fighting Fighting                        
396   Starly Normal Flying          
447   Riolu Fighting Fighting                       
501   Oshawott Water Water              
532   Timburr Fighting Fighting               
559   Scraggy Dark Fighting                 
570   Zorua Dark Dark              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM43
III
--
IV
--
V
--
VI
TM08
016   Pidgey Normal Flying
017   Pidgeotto Normal Flying
018   Pidgeot Normal Flying
021   Spearow Normal Flying
022   Fearow Normal Flying
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
029   Nidoran♀ Poison Poison
030   Nidorina Poison Poison
031   Nidoqueen Poison Ground
032   Nidoran♂ Poison Poison
033   Nidorino Poison Poison
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
041   Zubat Poison Flying
042   Golbat Poison Flying
052   Meowth Normal Normal
053   Persian Normal Normal
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
083   Farfetch'd Normal Flying
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
123   Scyther Bug Flying
125   Electabuzz Electric Electric
126   Magmar Fire Fire
133   Eevee Normal Normal
134   Vaporeon Water Water
135   Jolteon Electric Electric
136   Flareon Fire Fire
142   Aerodactyl Rock Flying
144   Articuno Ice Flying
145   Zapdos Electric Flying
146   Moltres Fire Flying
147   Dratini Dragon Dragon
148   Dragonair Dragon Dragon
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
152   Chikorita Grass Grass
153   Bayleef Grass Grass
154   Meganium Grass Grass
155   Cyndaquil Fire Fire
156   Quilava Fire Fire
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
169   Crobat Poison Flying
172   Pichu Electric Electric
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
175   Togepi Normal Normal
176   Togetic Normal Flying
177   Natu Psychic Flying
178   Xatu Psychic Flying
186   Politoed Water Water
190   Aipom Normal Normal
193   Yanma Bug Flying
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
207   Gligar Ground Flying
209   Snubbull Normal Normal
210   Granbull Normal Normal
212   Scizor Bug Steel
214   Heracross Bug Fighting
215   Sneasel Dark Ice
220   Swinub Ice Ground
221   Piloswine Ice Ground
225   Delibird Ice Flying
227   Skarmory Steel Flying
228   Houndour Dark Fire
229   Houndoom Dark Fire
234   Stantler Normal Normal
236   Tyrogue Fighting Fighting
237   Hitmontop Fighting Fighting
239   Elekid Electric Electric
240   Magby Fire Fire
243   Raikou Electric Electric
244   Entei Fire Fire
245   Suicune Water Water
246   Larvitar Rock Ground
247   Pupitar Rock Ground
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Psychic Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

#   Pokémon Type Obtained with
0386   Deoxys
Psychic Guardian Signs - Ranger Net
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Sceptile dodging
 
Maylene's Meditite
 
Sceptile
 
Shauna's Meditite
It enables the user to evade all attacks.
Pokémon Method
User First Used In Notes
  Meditite dodges the opponent's attacks. Sometimes, its eyes glow green.
Shauna's Meditite A Meditite Fight! Debut
Maylene's Meditite Crossing the Battle Line! None
  Sceptile's eyes glow light blue and it dodges all of the opponent's attacks.
Tyson's Sceptile Shocks and Bonds None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.
  • The in-game descriptions for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
  • Due to the fact that Protect has exactly the same effect, a higher PP, and that all Pokémon capable of learning Detect can learn Protect, Detect is almost completely redundant compared to Protect. However, the decay of Detect is less severe than that of Protect.

In other languages

Language Title
Mandarin Chinese 先決 Xiānjué
  Dutch Opsporing
  Finnish Härnäys
  French Détection
  German Scanner
  Greek Ανίχνευση
  Hindi ढूँढो Dhoondo
  Indonesian Deteksi
  Italian Individua
  Korean 선찰 Seonchal
  Brazilian Portuguese Detectar
  Serbian Otkrivanje
Spanish   Latin America Detección
  Spain Detección


Variations of the move Protect
  ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.