Darkness: Difference between revisions

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{{Samename|the TCG type|Darkness (TCG)}}
{{Samename|the TCG type|Darkness (TCG)}}
{{incomplete|needs=Can darkness be removed in any Mystery Dungeon games?}}
'''Darkness''' is an overworld obstacle in several games. This usually hinders the player's progress as they can't properly see how to navigate dark places, unless the darkness can be removed.
'''Darkness''' is an overworld obstacle in several games. This usually hinders the player's progress as they can't properly see how to navigate dark places, unless the darkness is removed in the game.


==In the core series==
==In the core series==
In the [[core series]], most dark places are [[cave]]s, although there some other dark places as well. In most cases (except when stated below), darkness can be removed by the [[field move]] {{m|Flash}} or the [[Secret Technique]] Light Up.
In the [[core series]], most dark places are [[cave]]s, although there some other dark places as well. In most cases (except when stated below), darkness can be removed by the [[field move]] {{m|Flash}} or the [[Secret Technique]] Light Up.


In {{game|Yellow}}, the {{ga|Red's Pikachu|starter Pikachu}} can also very shortly remove darkness even if it does not know {{m|Flash}}. This happens if the player interacts with the starter Pikachu in the [[Rock Tunnel]] (the only dark place in [[Generation I]] games) shortly after it learned {{m|Thunder}} or {{m|Thunderbolt}} ([[Pikachu (Pokémon)/Generation I learnset|either by leveling up or by TM]]). This interaction causes Pikachu to shock the player. If they are in the Rock Tunnel (and Flash has not been used yet, so the cave is still dark), the darkness will be shortly removed as a result of the electric shock. However, the darkness removal is part of Pikachu's interaction, so the player will still be unable to move around with the darkness removed. Once Pikachu's interaction ends and the darkness is restored, the player will be able to move normally again.
Removing darkness is never required to advance gameplay, as darkened areas are still navigable, albeit with varying amounts of difficulty.


Removing darkness is never required to advance gameplay, as darkened areas are still navigable.
===Effects===
* In [[Generation I]], the darkness effect causes cave floors, the player, and all Trainers to become black silhouettes (effectively making them invisible against the background) and dims most other tiles such as cave walls and ladders. The overworld Start menu and text boxes also get a blue tint applied to them.
** In {{game|Yellow}}, the {{ga|Red's Pikachu|starter Pikachu}}'s shock interaction (the player interacting with Pikachu shortly after it learning {{m|Thunder}} or {{m|Thunderbolt}}) will very briefly remove darkness for the duration of the animation only.
* In Generation II, the entire screen is depicted as pitch black except for cave exits and items, causing all walls to be invisible.
* Between Generations III and V, a small circle around the player is fully lit while the rest of the screen is black, and using Flash will expand the circle.
** In Ruby, Sapphire, and Emerald, the circle will expand until a majority of the screen is lit, but it will not light the whole screen.
** In FireRed, LeafGreen, Diamond, Pearl, and Platinum, the circle will expand until the whole screen is lit.
** In HeartGold and SoulSilver, the circle has a gradient around its rim, and it will expand until all but the corners of the screen are lit.
** In Generation V, the circle is now proportional to the overworld grid (causing it to appear elliptical and conform to the shapes of slopes and rocks).
* In Omega Ruby and Alpha Sapphire, dark areas are merely dimly lit instead of being fully dark in any capacity.
* In Let's Go Pikachu and Eevee, the ground appears as a flat light grey while faraway and nearby entities appear as silhouettes in increasingly darker shades of grey.


===Kanto===
===Kanto===
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===Kalos===
There are no dark places in Kalos, Alola, or Galar. In Kalos, {{m|Flash}} can instead be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.
{{main|Flash (move)#Zoom out|Flash (move) → Zoom out}}
There are no dark places in {{pkmn|X and Y}}. Instead, {{m|Flash}} can be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.
 
===Alola===
There are no dark places in {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon}}.
 
===Galar===
There are no dark places in {{pkmn|Sword and Shield}}.


==In spin-off games==
==In spin-off games==
===Mystery Dungeon series===
===Mystery Dungeon series===
{{incomplete|section|needs=Can darkness be removed in any other Mystery Dungeon games?}}
In Red and Blue Rescue Team, the darkness cannot be removed with Flash. Darkness limits field of vision to 1-2 tiles in hallways.
In Red and Blue Rescue Team, the darkness cannot be removed with Flash. Darkness limits field of vision to 1-2 tiles in hallways.
{| class="roundy" style="background: #{{tcg darkness color light}}; border: 3px solid #{{tcg darkness color}}"
{| class="roundy" style="background: #{{tcg darkness color light}}; border: 3px solid #{{tcg darkness color}}"
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|}
|}
==Gallery==
==Gallery==
{{Incomplete|section|Missing ORAS image}}
{{Incomplete|section|Missing ORAS image, missing pre-light Let's Go with the shades of gray silhouettes}}
{{Movegen
{{Movegen
|type=tcg darkness
|type=tcg darkness
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|HGSS=Flash HGSS OW
|HGSS=Flash HGSS OW
|genV=Flash V OW
|genV=Flash V OW
|genVII=Secret Technique Light Up
|PE=Secret Technique Light Up
}}
}}


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