Dark (type): Difference between revisions

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{{movelist/battle|3|Flatter|Status|Smart|—|100|15|anyadjacent|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.}}
{{movelist/battle|3|Flatter|Status|Smart|—|100|15|anyadjacent|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.}}
{{movelist/battle|4|Fling|Physical|Tough|Varies|100|10|anyadjacent|The user flings its held item at the target to attack. Its power and effects depend on the item.}}
{{movelist/battle|4|Fling|Physical|Tough|Varies|100|10|anyadjacent|The user flings its held item at the target to attack. Its power and effects depend on the item.}}
{{movelist/battle|5|Foul Play|Physical||95|100|15|anyadjacent|The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.}}
{{movelist/battle|5|Foul Play|Physical|Smart|95|100|15|anyadjacent|The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.}}
{{movelist/battle|5|Hone Claws|Status||—|—|15|self|The user sharpens its claws to boost its Attack stat and accuracy.}}
{{movelist/battle|5|Hone Claws|Status|Cute|—|—|15|self|The user sharpens its claws to boost its Attack stat and accuracy.}}
{{movelist/battle|3|Knock Off|Physical|Smart|65|100|20|anyadjacent|The user slaps down the target's held item, preventing that item from being used in the battle.}}
{{movelist/battle|3|Knock Off|Physical|Smart|65|100|20|anyadjacent|The user slaps down the target's held item, preventing that item from being used in the battle.}}
{{movelist/battle|3|Memento|Status|Tough|—|—|10|anyadjacent|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.}}
{{movelist/battle|3|Memento|Status|Tough|—|—|10|anyadjacent|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.}}
{{movelist/battle|4|Nasty Plot|Status|Cute|—|—|20|self|The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.}}
{{movelist/battle|4|Nasty Plot|Status|Cute|—|—|20|self|The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.}}
{{movelist/battle|5|Night Daze|Special||85|95|10|anyadjacent|The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.}}
{{movelist/battle|5|Night Daze|Special|Cool|85|95|10|anyadjacent|The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.}}
{{movelist/battle|4|Night Slash|Physical|Beauty|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}
{{movelist/battle|4|Night Slash|Physical|Beauty|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}
{{movelist/battle|6|Parting Shot|Status||—|—|20|anyadjacent|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.}}
{{movelist/battle|6|Parting Shot|Status|Cool|—|—|20|anyadjacent|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.}}
{{movelist/battle|4|Payback|Physical|Cool|50|100|10|anyadjacent|If the user moves after the target, this attack's power will be doubled.}}
{{movelist/battle|4|Payback|Physical|Cool|50|100|10|anyadjacent|If the user moves after the target, this attack's power will be doubled.}}
{{movelist/battle|4|Punishment|Physical|Smart|Varies|100|5|anyadjacent|This attack's power increases the more the target has powered up with stat changes.}}{{movelist/battle|2|Pursuit|Physical|Smart|40|100|20|anyadjacent|An attack move that inflicts double damage if used on a target that is switching out of battle.}}
{{movelist/battle|4|Punishment|Physical|Smart|Varies|100|5|anyadjacent|This attack's power increases the more the target has powered up with stat changes.}}{{movelist/battle|2|Pursuit|Physical|Smart|40|100|20|anyadjacent|An attack move that inflicts double damage if used on a target that is switching out of battle.}}
{{movelist/battle|5|Quash|Status||—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}}
{{movelist/battle|5|Quash|Status|Smart|—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}}
{{movelist/battle|5|Snarl|Special||55|95|15|adjacentfoes|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.}}
{{movelist/battle|5|Snarl|Special|Tough|55|95|15|adjacentfoes|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.}}
{{movelist/battle|3|Snatch|Status|Smart|—|—|10|self|The user steals the effects of any healing or stat-changing move the opponent attempts to use.}}
{{movelist/battle|3|Snatch|Status|Smart|—|—|10|self|The user steals the effects of any healing or stat-changing move the opponent attempts to use.}}
{{movelist/battle|4|Sucker Punch|Physical|Smart|80|100|5|anyadjacent|This move enables the user to attack first. It fails if the target is not readying an attack, however.}}
{{movelist/battle|4|Sucker Punch|Physical|Smart|80|100|5|anyadjacent|This move enables the user to attack first. It fails if the target is not readying an attack, however.}}
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{{movelist/battle|3|Taunt|Status|Smart|—|100|20|anyadjacent|The target is taunted into a rage that allows it to use only attack moves for three turns.}}
{{movelist/battle|3|Taunt|Status|Smart|—|100|20|anyadjacent|The target is taunted into a rage that allows it to use only attack moves for three turns.}}
{{movelist/battle|2|Thief|Physical|Tough|60|100|25|anyadjacent|The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.}}
{{movelist/battle|2|Thief|Physical|Tough|60|100|25|anyadjacent|The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.}}
{{movelist/battle|6|Topsy-Turvy|Status||—|—|20|anyadjacent|All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.}}
{{movelist/battle|6|Topsy-Turvy|Status|Smart|—|—|20|anyadjacent|All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.}}
{{movelist/battle|3|Torment|Status|Tough|—|100|15|anyadjacent|The user torments and enrages the target, making it incapable of using the same move twice in a row.}}
{{movelist/battle|3|Torment|Status|Tough|—|100|15|anyadjacent|The user torments and enrages the target, making it incapable of using the same move twice in a row.}}
{{movelist/battle-foot|Dark}}
{{movelist/battle-foot|Dark}}
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