Damage modification (Mystery Dungeon): Difference between revisions

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In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness| Explorers of Time and Explorers of Darkness]] the multipliers stack in the following manner:
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness| Explorers of Time and Explorers of Darkness]] the multipliers stack in the following manner:
* If an attack is of little effect against one type, the attack is of little effect overall unless the attack is super-effective against the other type, in which case it is not very  effective. Thus, {{m|Earthquake}} will do 50% damage against {{p|Articuno}}, but will 70% against {{p|Zapdos}}.
* If an attack is of little effect against one type, the attack is of little effect overall unless the attack is super-effective against the other type, in which case it is not very  effective. Thus, {{m|Earthquake}} will do 25% damage against {{p|Articuno}}, but will do 50% against {{p|Zapdos}}.
* There are no additional benefits of double-weaknesses or double-resistances. Thus, a {{m|Thunderbolt}} against {{p|Pidgeot}} (singly weak to {{t|Electric}} attacks) will do as much damage as one against {{p|Gyarados}} (doubly weak) if all other things are considered equal. Similarly, {{m|Close Combat}} will do equal amounts to {{p|Weezing}} (singly resistant) and {{p|Yanmega}} (doubly resistant) if all other things are considered equal.
* There are no additional benefits of double-weaknesses or double-resistances. Thus, a {{m|Thunderbolt}} against {{p|Pidgeot}} (singly weak to {{t|Electric}} attacks) will do as much damage as one against {{p|Gyarados}} (doubly weak) if all other things are considered equal. Similarly, {{m|Close Combat}} will do equal amounts to {{p|Weezing}} (singly resistant) and {{p|Yanmega}} (doubly resistant) if all other things are considered equal.
* Otherwise, they stack as in the main games.
* Otherwise, they stack as in the main games.
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