Damage category: Difference between revisions

totw (too lazy to write), other games because only XD, as mentioned in hidden note Colo had only one shadow move and technically was like normally.
m ("all existing" because Shadow moves are exclusive to Orre games.)
(totw (too lazy to write), other games because only XD, as mentioned in hidden note Colo had only one shadow move and technically was like normally.)
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{{DamageCats}}
{{DamageCats}}
'''Damage categories''' are categories introduced in [[Pokémon XD]] <!-- Colloseum had only one Shadow move !--> for [[Shadow moves|shadow moves]], and then expanded to all existing moves in [[Generation IV]], that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its [[type]]. For example, all {{type|Fighting}} moves were the former, while all {{type|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively.  
'''Damage categories''' are categories introduced in [[Pokémon XD]] <!-- Colloseum had only one Shadow move !--> for [[Shadow moves|shadow moves]], and then expanded to all existing moves in [[Generation IV]], that categorize [[move]]s based on the kind of damage they deal. In games of previous Generations (other than Pokémon XD), a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its [[type]]. For example, all {{type|Fighting}} moves were the former, while all {{type|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively.  


The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type|Ice}} and {{type|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stats|base stat]], 95.
The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type|Ice}} and {{type|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stats|base stat]], 95.