Page history
10 April 2024
1 March 2024
23 December 2023
29 June 2023
26 April 2023
19 February 2023
13 December 2022
13 August 2022
21 July 2022
27 April 2022
20 April 2021
25 February 2021
20 May 2020
Undo revision 3168552 by Boxedkimchi (talk) It was still a valid sugestion, and what the small discussion indicated is that people agreed with it
+23
Removed the redirect suggestion because no one has talked about the Move Category page since 2017
m−23
8 February 2019
9 May 2018
23 September 2017
21 January 2017
→Type-based categories: There is /always/ such a thing as way too much color...
m−978
→Type-based categories: better border color
m→Type-based categories: Use one of them fancy tables
+1,671
19 October 2016
16 October 2016
25 April 2015
→Type-based categories: Not sure if I'd prefer these listed vertically like they ended up for physical/special, but they can at least use some space
m+15
Why in the world should this be called a "note" when everywhere else the same thing is called a reference...?
m−52
no edit summary
+67
15 February 2015
In that case, let's add a reference like on Species; no idea which guides would apply though
m+108
Undo revision 2249554 by Tiddlywinks (talk) It's used in Pokédex 3D and various official guides
m+14
I can only imagine that "kind" is a very informal way of referencing the category, and not remotely official... Where did you see it used to refer to categories?
m−14
Added names in other languages
m+178
14 February 2015
4 January 2015
"Core series" is misplaced here, since the stadium games also used it
−1,221
OK, the in-game references in the core series mention "category" in both Japanese and English so it's official.
+45
Unless someone can point out a source for the expression "damage category", at least in the context of the core series games, I think it should point out that it's a fan name.
+380
23 June 2014
28 December 2013
15 December 2013
18 November 2012
totw (too lazy to write), other games because only XD, as mentioned in hidden note Colo had only one shadow move and technically was like normally.
+34
"all existing" because Shadow moves are exclusive to Orre games.
m−1
Because damage category exclusive to type in Generation III was too mainstream for Shadow moves.
+141