Crabhammer (move)

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Crabhammer
クラブハンマー Crab Hammer
[[File:|300px|center]]
Type  Water
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Crabhammer (Japanese: クラブハンマー Crab Hammer) is a damage-dealing Water-type move introduced in Generation I. Prior to Generation III, it was the signature move of Krabby and Kingler.

Effect

Generations I to IV

Crabhammer deals damage and has an increased critical hit ratio. Crabhammer has 90 base power and 85% accuracy.

Crabhammer can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either the move Rain Dance or Swords Dance was used in the prior turn.

Generation V

The accuracy of Crabhammer is increased to 90%.

Generation VI

The base power of Crabhammer is increased to 100.

Description

Games Description
StadStad2 A move that is used only by Pokémon with pincers. Likely to get a critical hit.
GSC Has a high critical hit ratio.
RSEColoXD Hammers with a pincer. Has a high critical-hit ratio.
FRLG A large pincer is used to hammer the foe. It has a high critical-hit ratio.
DPPtHGSSPBR The foe is hammered with a large pincer. This move has a high critical-hit ratio.
BWB2W2
XYORAS
SM
The target is hammered with a large pincer. Critical hits land more easily.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0098     Water 3 Water 3 35 41 45 41 41 41 41
0099     Water 3 Water 3 42 49 57 56 56 56 56
0341     Water 1 Water 3 35RSE
34FRLG
38 38 38XY
43ORAS
43
0342    
 
Water 1 Water 3 39RSE
38FRLG
44 44 44XY
48ORAS
48
0692     Water 1 Water 3 30 30
0693     Water 1 Water 3 30 30
0739     Water 3 Water 3 37
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0692     Water 1 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0098  
KrabbyLv. 12
  Water 3 Water 3 Pokéwalker - Blue Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It has a high critical-hit rate.


In the anime

 
Kingler
 
Corphish
 
Clauncher
 
Ditto transformed as Crawdaunt
The foe is hammered with a large pincer.
Pokémon Method
User First Used In Notes
  Kingler slams its pincer onto its opponent, or Kingler slams its claw into the ground and a round white energy ball slams into the opponent.
Giovanni's Kingler The Battle of the Badge Debut
Ash's Kingler Round One - Begin! None
  Crawdaunt hits the opponent with its claws. Sometimes they glow white before hitting it.
A Team Aqua Grunt's Crawdaunt Stairway to Devon None
Brodie's Ditto in the form of Crawdaunt Unfair Weather Friends Used via Transform
Mr. Saridakis's Crawdaunt On Olden Pond None
Kyle's Crawdaunt Strategy with a Smile! None
  One or both of Corphish's pincer glows white and it hits its opponent with one of them, or Corphish's pincers glow white and it hits the ground, sending an invisible shockwave at the opponent.
A wild Corphish Which Wurmple's Which? None
Ash's Corphish Gone Corphishin' None
A wild Corphish Cheers on Castaways Isle! None
  A stream of water spirals around Clauncher's right claw. It then jumps and hits the opponent with its claw.
Rodman's Clauncher Going for the Gold! None
  Clawitzer's big claw becomes surrounded in water and then it charges at the opponent until it strikes the opponent.
Sawyer's Clawitzer A Full-Strength Battle Surprise! None


In the manga

In the Ash & Pikachu manga


In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 蟹鉗錘 Háaihkìhm Chèuih *
螃蟹刀 Pòhngháaih Dōu
Mandarin 蟹钳锤 Xièqián Chuí *
螃蟹拳 Pángxiè Quán
  Croatian Krablji Čekić
  Danish Krabbehammer
  Dutch Krabhamer
  Finnish Rapumoukari (EP063)
Rapuvasara (original series)
Saksivasara (AG series)
  French Pince-Masse
  German Krabbhammer
  Greek Σφυρί Οστρακόδερμου
  Indonesian Pukulan Kepiting
  Italian Martellata
  Korean 찝게햄머 Jjipge Hammer
  Norwegian Krabbehammer
  Polish Krabomłot
Portuguese   Brazil Martelo Caranguejo (anime, TCG)
Martelo (The Official Pokémon Handbook)
Martelo de Caranguejo (The Official Pokémon Handbook)
  Portugal Martelo Caranguejo
Martelada (XY022)
  Spanish Martillazo
  Vietnamese Búa Càng


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.