Counter (move)

Revision as of 21:15, 27 September 2012 by ArcToraphim (talk | contribs) (→‎Learnset)
Counter
カウンター Counter
Counter.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  -5
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  0  
Jamming  0  

Counter (Japanese: カウンター Counter) is a damage-dealing Fighting-type move introduced in Generation I. It was TM18 in Generation I.

Effect

Generation I

If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a Normal-type or Fighting-type attack, Counter will do twice as much damage to the opponent. Although Counter deals Fighting-type damage, its type does not alter the amount of damage it inflicts. Counter works against Ghost types, although they are immune to Fighting-type attacks.

Counter is a decreased priority move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to sleep or is frozen during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Counter will always miss if called by Metronome.

Switching, full paralysis, and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a Substitute can be countered for the amount of damage it would have done to the user had the user not had a substitute.

If an HP-restoring item is used on the opponent during the same round that Counter is used, Counter will counter the item.

In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.

Generation II

Counter counters all physical moves for twice the damage done to the user. Counter no longer counters a move that hits a substitute. Furthermore, Ghost-type Pokémon are now immune to Counter.

Generation III-IV

In Double Battles, Counter will hit the last opponent that dealt physical damage to the attacker. Counter cannot affect allied Pokémon.

Generation V

In Triple Battles, Counter can hit non-adjacent opponents provided a non-adjacent opponent was the last Pokémon to attack the user.

Description

Games Description
Stad A retaliation move that back double the damage of a physical attack. Highly accurate.
Stad2 A retaliation move that back double the damage of a physical attack. Very accurate.
GSC Returns a physical blow double.
RSEColoXD Retaliates any physical hit with double the power.
FRLG A retaliation move that counters any physical hit with double the damage.
DPPtHGSSBW A retaliation move that counters any physical attack, inflicting double the damage taken.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting 53 50 50 51 61 '
185   Sudowoodo Rock Rock           33 '
202   Wobbuffet Psychic Psychic   -- -- -- -- '
214   Heracross Bug Fighting   27 30 25 25 19 '
237   Hitmontop Fighting Fighting   31 31 28 28 '
286   Breloom Grass Fighting     28 25 25 '
287   Slakoth Normal Normal     37 37 43 '
288   Vigoroth Normal Normal     37 37 37 '
289   Slaking Normal Normal     37 37 43 '
360   Wynaut Psychic Psychic     15 15 15 '
386   Deoxys Psychic Psychic     50 97 97 '
447   Riolu Fighting Fighting       6 6 '
448   Lucario Fighting Steel       6 6 '
539   Sawk Fighting Fighting         21 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004   Charmander Fire Fire              
019   Rattata Normal Normal                     
027   Sandshrew Ground Ground                     
029   Nidoran♀ Poison Poison                                
032   Nidoran♂ Poison Poison                                
046   Paras Bug Grass           
056   Mankey Fighting Fighting                     
066   Machop Fighting Fighting              
111   Rhyhorn Ground Rock                                
113   Chansey Normal Normal          
115   Kangaskhan Normal Normal              
123   Scyther Bug Flying        
143   Snorlax Normal Normal              
152   Chikorita Grass Grass                    
190   Aipom Normal Normal                     
194   Wooper Water Ground              
204   Pineco Bug Bug        
207   Gligar Ground Flying        
215   Sneasel Dark Ice                     
216   Teddiursa Normal Normal                     
228   Houndour Dark Fire                     
231   Phanpy Ground Ground                
236   Tyrogue Fighting Fighting          
255   Torchic Fire Fire                
258   Mudkip Water Water              
296   Makuhita Fighting Fighting              
331   Cacnea Grass Grass               
335   Zangoose Normal Normal                
390   Chimchar Fire Fire                 
410   Shieldon Rock Steel              
422   Shellos Water Water        
440   Happiny Normal Normal        
446   Munchlax Normal Normal              
453   Croagunk Poison Fighting               
532   Timburr Fighting Fighting           
551   Sandile Ground Dark           
557   Dwebble Bug Rock           
570   Zorua Dark Dark           
588   Karrablast Bug Bug        
610   Axew Dragon Dragon          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM18
II
--
III
--
IV
--
V
--
VI
TM08
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Rock Ground
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
019   Rattata Normal Normal
020   Raticate Normal Normal
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
029   Nidoran♀ Poison Poison
030   Nidorina Poison Poison
031   Nidoqueen Poison Ground
032   Nidoran♂ Poison Poison
033   Nidorino Poison Poison
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
046   Paras Bug Grass
047   Parasect Bug Grass
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
111   Rhyhorn Ground Rock
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
123   Scyther Bug Flying
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
152   Chikorita Grass Grass
153   Bayleef Grass Grass
154   Meganium Grass Grass
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
172   Pichu Electric Electric
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
175   Togepi Normal Normal
176   Togetic Normal Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
195   Quagsire Water Ground
199   Slowking Water Psychic
204   Pineco Bug Bug
205   Forretress Bug Steel
206   Dunsparce Normal Normal
207   Gligar Ground Flying
209   Snubbull Normal Normal
210   Granbull Normal Normal
212   Scizor Bug Steel
214   Heracross Bug Fighting
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
225   Delibird Ice Flying
227   Skarmory Steel Flying
228   Houndour Dark Fire
229   Houndoom Dark Fire
231   Phanpy Ground Ground
232   Donphan Ground Ground
236   Tyrogue Fighting Fighting
237   Hitmontop Fighting Fighting
238   Smoochum Ice Psychic
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
255   Torchic Fire Fire
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
259   Marshtomp Water Ground
260   Swampert Water Ground
261   Poochyena Dark Dark
262   Mightyena Dark Dark
272   Ludicolo Water Grass
277   Swellow Normal Flying
286   Breloom Grass Fighting
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
293   Whismur Normal Normal
294   Loudred Normal Normal
295   Exploud Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
303   Mawile Steel Steel
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
311   Plusle Electric Electric
312   Minun Electric Electric
313   Volbeat Bug Bug
314   Illumise Bug Bug
316   Gulpin Poison Poison
317   Swalot Poison Poison
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
335   Zangoose Normal Normal
341   Corphish Water Water
342   Crawdaunt Water Dark
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
359   Absol Dark Dark
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
383   Groudon Ground Ground
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
386   Deoxys Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation V

#   Pokémon Type Obtained with
0027   Sandshrew Ground Dream World - Icy Cave
0032   Nidoran♂ Poison Dream World - Pleasant Forest
0111   Rhyhorn Ground Rock Dream World - Rugged Mountain
0115   Kangaskhan Normal Dream World - Pleasant Forest
0410   Shieldon Rock Steel Dream World - Icy Cave
0553   Krookodile Ground Dark Dream World - Rugged Mountain
0558   Crustle Bug Rock Dream World - Rugged Mountain
0610   Axew Dragon Dream World - Icy Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Wynaut
 
Wobbuffet
 
Houndoom
 
Slakoth
A retaliation move that counters any physical attack, inflicting double the damage taken.
Pokémon Method
User First Used In Notes
  Mewtwo sticks out its hand when an attack comes near it. The attack bounces off and is sent back to the opponent.
Mewtwo (anime) Mewtwo Strikes Back Debut
  Wobbuffet raises its tail and becomes outlined in pink or orange. Any attack that hits it is sent flying back to the opponent.
Jessie's Wobbuffet The Tricks of the Trade None
Lulu's Wobbuffet Wobbu-Palooza! None
Duplica's Mini-Dit in the form of Wobbuffet Imitation Confrontation Used via Transform
  Wynaut's body becomes outlined in orange. Any attack that hits it is sent flying back to the opponent.
A wild Wynaut Why? Why Not! None
A wild Wynaut Who, What, When, Where, Wynaut? None
Multiple wild Wynaut Pikachu's Island Adventure None
  Houndoom's body becomes outlined in orange. Any attack that hits it is sent flying back to the opponent.
Harrison's Houndoom Playing with Fire! None
  Slakoth's body becomes outlined in orange. Any attacks that hits it is sent flying back to the opponent.
Marcel's Slakoth The Garden of Eatin' None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Both Counter and its counterpart Mirror Coat do not affect one type of Pokémon each; Counter does not affect Ghost-type Pokémon and Mirror Coat does not affect Dark-type Pokémon
    • This means that Sableye and Spiritomb are not affected by Counter or Mirror Coat.
  • In the Spanish version of the games, this move was translated as Contador (meaning accountant, or someone or something that counts - a "counter"). However, in the anime dub, this move was properly translated as Contraataque (counter-attack).
    • In addition, the Polish dub of the anime committed the same error.
  • In Generations II and III, this move could reflect Hidden Power, regardless of its type. This is because Hidden Power was always determined by the game to be Normal-type, so even if it was a Special type, like Ice or Grass, Counter would always work against Hidden Power, while Mirror Coat would always fail.

In other languages

Language Title
Mandarin Chinese 返拳 Fǎnquán
  Dutch Tegenaanval
  Finnish Vastaisku
  French Riposte
  German Konter
  Greek Αντίκρουση
  Indonesian Serangan Balasan
  Italian Contatore
  Korean 카운터 Counter
  Polish Liczydło
  Brazilian Portuguese Contra Ataque
  Serbian Protiv-Napad
Spanish   Latin America Contraataque
  Spain Contador (games)
Contraataque (anime)


Variations of the move Counter
  Counter
  Mirror Coat


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.