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(→Generation I: that video is unreliable; those pokemon were clearly hacked) |
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Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a {{m|substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute. | Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a {{m|substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute. | ||
If an HP-restoring or battle item is used on the opponent during the same round that Counter is used, | If an HP-restoring or battle item is used on the opponent during the same round that Counter is used, counter will counter the item. | ||
In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn. | In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn. |
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