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jname=テクスチャー2 | | jname=テクスチャー2 | | ||
jtrans=Texture 2 | | jtrans=Texture 2 | | ||
desc=The user changes its type to make itself resistant to the type of the | desc=The user changes its type to make itself resistant to the type of the move last used by the foe. | | ||
gameimage=Conversion_2.png | | gameimage=Conversion_2.png | | ||
type=Normal | | type=Normal | | ||
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flag8=no | | flag8=no | | ||
sound=no | | sound=no | | ||
target= | target=any | | ||
footnotes= }} | footnotes= }} | ||
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]]. | '''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | |||
Conversion 2 will change the user's current [[elemental type|type]] to make it resist the last move it took damage from. If the last move it took damage from is resisted by multiple elemental types, the user will change into a random type among them. If there exists an elemental type that is immune to the type of damage it took last, such as {{type2|Ground}}s being immune to {{t|Electric}}, there is a chance Conversion 2 will change the user to be that type as well. | Conversion 2 will change the user's current [[elemental type|type]] to make it resist the last move it took damage from. If the last move it took damage from is resisted by multiple elemental types, the user will change into a random type among them. If there exists an elemental type that is immune to the type of damage it took last, such as {{type2|Ground}}s being immune to {{t|Electric}}, there is a chance Conversion 2 will change the user to be that type as well. | ||
<!--We need a table to show the types it will change to depending on the type of move it took. What about ???-type?.--> | <!--We need a table to show the types it will change to depending on the type of move it took. What about ???-type?.--> | ||
===Generation V=== | |||
Conversion 2 now change the user's type to make it resist the last move the target used. | |||
==Learnset== | ==Learnset== |
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