Comet Punch (move)

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If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

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Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch VI.png
Comet Punch VI 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.


If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations V and VI

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
ColoXD Repeatedly punches the target 2 to 5 times.
DPPtHGSSPBR The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
SM
The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0107     Human-Like Human-Like 1 1 1 1 1 1 1, Evo.
0115     Monster Monster 1 1 1 1 1 1 1
0165    
 
Bug Bug 15 15 9 9 9 22
0166    
 
Bug Bug 15 15 9 1, 9 1, 9 24
0674     Field Human-Like 15 15
0675    
 
Field Human-Like 15 15
0794    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0532     Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.


In the anime

 
Hitmonchan
 
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
  Hitmonchan repeatedly jabs the opponent with its fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
  Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Let's Play the Pokémon Card Game XY! manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Chinese Cantonese 連續拳 Lìhnjuhk Kyùhn
Mandarin 連續拳 / 连续拳 Liánxù Quán
  Danish Kometslag
  Dutch Komeetslag
  Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
  French Poing Comète
  German Kometenhieb
  Greek Γρονθοκόπημα
  Italian Cometapugno
  Korean 연속펀치 Yeonsok Punch
Portuguese   Brazil Soco Cometa
Soco de Cometa (TCG)
  Portugal Soco Cometa
  Serbian Kometa Pesnica
  Spanish Puño Cometa
  Turkish Kuyrukluyıldız Yumruğu
  Vietnamese Liên Hoàn Đấm


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.