Comet Punch (move): Difference between revisions

It sounds better than "Consecutive Punch".
(It sounds better than "Consecutive Punch".)
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jname=れんぞくパンチ |
jname=れんぞくパンチ |
jtranslit=Renzoku Panchi |
jtranslit=Renzoku Panchi |
jtrans=Consecutive Punch |
jtrans=Serial Punch |
gameimage=Comet Punch.png |
gameimage=Comet Punch.png |
type=Normal |
type=Normal |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
'''Comet Punch''' (Japanese: '''れんぞくパンチ''' ''Serial Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_cmn=連續拳 ''Serial Punch''
|nl=Komeetslag
|nl=Komeetslag
|fi=Komeettamäjäys
|fi=Komeettamäjäys
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|el=Γρονθοκόπημα
|el=Γρονθοκόπημα
|it=Cometapugno
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
|ko=연속펀치 ''Serial Punch''
|pt_br=Soco Cometa
|pt_br=Soco Cometa
|pt_eu=Soco Cometa
|pt_eu=Soco Cometa
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