List of cloning glitches: Difference between revisions

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(Undo revision 1839700 by Fader (talk)you added second person pronouns, removed é, added an anecdote, and gave the headers bad names)
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In the Generation I games, this glitch is potentially very hazardous to the save file, because in the period of time between sending and receiving a Pokémon (or vice versa) the game saves the player's party. If the glitch is performed wrong and the game has not finished saving, the saved data will be corrupted. In Generation II this process was changed, and thus this method is not hazardous for the save file.
In the Generation I games, this glitch is potentially very hazardous to the save file, because in the period of time between sending and receiving a Pokémon (or vice versa) the game saves the player's party. If the glitch is performed wrong and the game has not finished saving, the saved data will be corrupted. In Generation II this process was changed, and thus this method is not hazardous for the save file.


===Storage system method===
===Box change method===
Another cloning method present in the early Pokémon games involved the exploit of the [[Pokémon Storage System]] and the fact that the game needed to save every time a Box was changed. During the saving that takes place when switching the Box, first the Pokémon data on all the PC Boxes is saved, and then the Pokémon data on the player's [[party]]. If some Pokémon are deposited in the PC before switching the Box, interrupting the saving process (turning the power off) at the right moment (ideally, before the "S" in the dialog Box appears but after the Box has appeared) causes said Pokémon to be present both in the Box and the player's party. This method, unlike the trade method, allows the player clone up to five Pokémon at the same time, as well as in Generation II, clone items by making the cloned Pokémon hold items before cloning it.
Another cloning method present in the early Pokémon games involved the exploit of the [[Pokémon Storage System]] and the fact that the game needed to save every time a Box was changed. During the saving that takes place when switching the Box, first the Pokémon data on all the PC Boxes is saved, and then the Pokémon data on the player's [[party]]. If some Pokémon are deposited in the PC before switching the Box, interrupting the saving process (turning the power off) at the right moment (ideally, before the "S" in the dialog Box appears but after the Box has appeared) causes said Pokémon to be present both in the Box and the player's party. This method, unlike the trade method, allows the player clone up to five Pokémon at the same time, as well as in Generation II, clone items by making the cloned Pokémon hold items before cloning it.


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===Storage System Method Two===
===Storage system move method===
 
The player can also exploit the move function within a box to clone a Pokémon. The box must not be full or it will cause the Pokémon to disappear. The player should select the Pokémon he or she wishes to clone. Select move. Move it to somewhere else within the box. During the time that it is saving, the player should count three to five seconds then disconnect the power. This will result in a clone.
You can also exploit the move function within a box to clone a Pokemon. The box must not be full or it will cause the Pokemon to disappear. Select the Pokemon you wish to clone. Select move. Move it to somewhere else within the box. During the time that it is saving, count three to five seconds then disconnect the power. This will result in a clone. From personal experience, I cloned a Togetic and a Typhlosion. I was also able to clone the clones.


==Generation III==
==Generation III==