From Bulbapedia, the community-driven Pokémon encyclopedia.
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Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the ability Rough Skin or Iron Barbs), the target will not be forced to switch. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.
Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock or Toxic Spikes) was used in the prior turn.
|| The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|| The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
| The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
In the anime
- In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head.
- Circle Throw's effect of forcing the target to switch has never been featured in the anime.
In other languages