Chip Away (move)

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Chip Away
なしくずし Little by Little
Chip Away.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Chip Away (Japanese: なしくずし Little by Little) is a damage-dealing Normal-type move introduced in Generation V.

Effect

Chip Away inflicts damage, ignoring the target's Defense and evasion boosts and drops. This move does not bypass Reflect.

Description

Games Description
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
031   Nidoqueen Poison Ground 23 '
034   Nidoking Poison Ground 23 '
108   Lickitung Normal Normal 37 ''''
111   Rhyhorn Ground Rock 34 '
112   Rhydon Ground Rock 53 '
115   Kangaskhan Normal Normal 31 ''''
143   Snorlax Normal Normal 25 ''''
158   Totodile Water Water 29 '
159   Croconaw Water Water 33 '
160   Feraligatr Water Water 37 '
214   Heracross Bug Fighting   16 '
246   Larvitar Rock Ground 14 '
247   Pupitar Rock Ground 14 '
248   Tyranitar Rock Dark 14 '
287   Slakoth Normal Normal 37 ''''
288   Vigoroth Normal Normal 43 ''''
289   Slaking Normal Normal 37 ''''
408   Cranidos Rock Rock 28 '
409   Rampardos Rock Rock 28 '
446   Munchlax Normal Normal 25 ''''
463   Lickilicky Normal Normal 37 ''''
464   Rhyperior Ground Rock 30 '
532   Timburr Fighting Fighting 24 '
533   Gurdurr Fighting Fighting 24 '
534   Conkeldurr Fighting Fighting 24 '
550   Basculin Water Water 16 '
559   Scraggy Dark Fighting 27 '
560   Scrafty Dark Fighting 27 '
621   Druddigon Dragon Dragon 31 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
027   Sandshrew Ground Ground          
029   Nidoran♀ Poison Poison                      
032   Nidoran♂ Poison Poison                      
098   Krabby Water Water  
104   Cubone Ground Ground                 
216   Teddiursa Normal Normal          
296   Makuhita Fighting Fighting    
341   Corphish Water Water    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French Attrition
  German Zermürben
  Italian Insidia
  Korean 객기 Gekgi
  Spanish Guardia Baja


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.