Chinchou (Pokémon)

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Chinchou
チョンチー Chonchie
#170
170Chinchou.png
Artwork from GSC
Type
Water Electric
Category
Angler Pokémon
Abilities
Volt Absorb or Illuminate
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#174
Hoenn
#181
Regional Browser numbers
Height
0'0"
Imperial
0.0 m
Metric
Weight
0.0 lbs.
Imperial
0.0 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F170.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Water 2 group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 90 Battle Exp.: 901*

Chinchou (Japanese: チョンチー Chonchie) is a Water/Electric-type Pokémon.

Biology

Physiology

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

Chinchou first appeared in Takin' it on the Chinchou!.

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

Pokémon Gold / Pokémon LeafGreen
It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
Pokémon Silver / Pokémon FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Pokémon Crystal
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Pokémon Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Pokémon Sapphire
Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Pokémon Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.

Game locations

In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Hatch from egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Silver Trench (70F-79F)

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Notes:

If Chinchou has the Volt Absorb ability, the effectiveness of Electric attacks will be 0.

Learnset

Template:Learnset intro

By leveling up

Game Generation II Generation III Generation IV
Start Bubble
Thunder Wave
Bubble
Thunder Wave
Bubble
Supersonic
5 Supersonic Supersonic  
6     Thunder Wave
9     Flail
12     Water Gun
13 Flail Flail  
17 Water Gun Water Gun Confuse Ray
20     Spark
23     Take Down
25 Spark Spark  
28     Bubblebeam
29 Confuse Ray Confuse Ray  
31     Signal Beam
34     Discharge
37 Take Down Take Down  
39     Aqua Ring
41 Hydro Pump Hydro Pump  
42     Hydro Pump
45     Charge
49   Charge  


By TM/HM

Game Generation II Generation III Generation IV
TM03 Curse Water Pulse Water Pulse
TM06 Toxic Toxic Toxic
TM07 Zap Cannon Hail Hail
TM10 Hidden Power Hidden Power Hidden Power
TM13 Snore Ice Beam Ice Beam
TM14   Blizzard Blizzard
TM17 Protect Protect Protect
TM18 Rain Dance Rain Dance Rain Dance
TM20 Endure    
TM21 Frustration Frustration Frustration
TM24   Thunderbolt Thunderbolt
TM25 Thunder Thunder Thunder
TM27 Return Return Return
TM32 Double Team Double Team Double Team
TM34 Swagger Shock Wave Shock Wave
TM35 Sleep Talk    
TM39     Rock Tomb
TM42   Facade Facade
TM43   Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM55     Brine
TM57     Charge Beam
TM58     Endure
TM70     Flash
TM73     Thunder Wave
TM78     Captivate
TM82     Sleep Talk
TM83     Natural Gift
TM87     Swagger
TM90     Substitute
HM03 Surf Surf Surf
HM05 Flash Flash
HM06 Whirlpool    
HM07 Waterfall Waterfall Waterfall
HM08   Dive  

By breeding

By tutoring

Special moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Trivia

Name origin

Chinchou's name is a play 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn.

In other languages

External links


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  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.