Charmander (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Growl Normal 0000 100}}100% 40
077 Ember Fire 04040 100}}100% 25
1313 SmokeScreen Normal 0000 100}}100% 20
1919 Rage Normal 02020 100}}100% 20
2525 Scary Face Normal 0000 090}}90% 10
3131 Flamethrower Fire 09595 100}}100% 15
3737 Slash Normal 07070 100}}100% 20
4343 Dragon Rage Dragon 0000 100}}100% 10
4949 Fire Spin Fire 01515 070}}70% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM24 DragonBreath Dragon 60 100% 20
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM39 Swift Normal 60 —% 20
  TM40 Defense Curl Normal —% 40
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM48 Fire Punch Fire 75 100% 15
  TM49 Fury Cutter Bug 10 95% 20
  HM01 Cut Normal 50 95% 30
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
AncientPower* Rock 60 100% 5
Beat Up* Dark 10 100% 10
Belly Drum Normal —% 10
Bite Dark 60 100% 25
Outrage Dragon 90 100% 15
Rock Slide Rock 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Charmander in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Charmander in that game.
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Charmander can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Charmander cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Center Mystery Egg
New York City Pokémon Center
Crunch Dark 80 100% 15
  • A superscript level indicates that Charmander can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see event moves from other generations