Charge (move)

Revision as of 10:56, 14 January 2017 by Nescientist (talk | contribs) (→‎Effect: finishing a sentence, correction (permanent SpDef), damage details (matches in-game descriptions), Instruct-proof (apparently next move used, not next turn) (http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=268.html))
If you were looking for the move called Charge in Japanese, see Take Down.
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Charge
じゅうでん Charge
Charge VI.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage.

Charge can also be used as part of a Pokémon Contest combination, causing an Electric-type move (other than itself) to have its base appeal points doubled if used in the next turn.

Generation IV

If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's Special Defense by one stage.

Charge can also be used as part of a Super Contest combination, with Thunder Fang having more appeal points if used in the next turn.

Generations V onwards

Charge's increase in Special Defense by one stage now lasts as a regular stat boost.

Charge can also be used as part of a Contest Spectaculars combination, causing a damaging Electric-type move (except Electroweb, Wild Charge and Zap Cannon) to give extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense raises another stage.

Description

Games Description
RSEColo.XD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSS The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS
SM
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
074A  
Geodude
Alola Form
 
 
Mineral Mineral 4
075A  
Graveler
Alola Form
 
 
Mineral Mineral 1, 4
076A  
Golem
Alola Form
 
 
Mineral Mineral 1, 4
0100     Mineral Mineral 1 1 1 1 1
0101     Mineral Mineral 1 1 1 1 1
0145    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 61 36 36 36 36
0170    
 
Water 2 Water 2 49 45 50 50 50
0171    
 
Water 2 Water 2 61 57 64 64XY
58ORAS
58
0179     Monster Field 23 23BW
15B2W2
15 15
0180     Monster Field 25 25BW
16B2W2
16 16
0181     Monster Field 25 25BW
16B2W2
16 16
0309     Field Field 41 44 44 44 44
0310     Field Field 53 54 54 54XY
48ORAS
48
0311     Fairy Fairy 31 25 38 38XY
28ORAS
28
0312     Fairy Fairy 31 25 38 38XY
28ORAS
28
0403     Field Field 9 9 9 9
0404     Field Field 9 9 9 9
0405     Field Field 1, 9 1, 9 1, 9 1, 9
0479    
 
Amorphous Amorphous 43 57 1, 57 1, 57
0522     Field Field 8 8 8
0523     Field Field 1, 8 1, 8 1, 8
0587    
 
Field Field 10 10 10
0599     Mineral Mineral 6 6 6
0600     Mineral Mineral 1, 6 6 1, 6
0601     Mineral Mineral 1, 6 6 1, 6
0642    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 55 1, 55 49
0694    
 
Monster Dragon 11 11
0695    
 
Monster Dragon 1 1
0702    
 
Field Fairy 11 11
0737    
 
Bug Bug 1, Evo.
0738    
 
Bug Bug 1
0777    
 
Field Fairy 13
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 26
0796     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172     Field Fairy
0179     Monster Field
0417     Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.


In the anime

 
Lanturn
 
Manectric
 
Electrike
 
Plusle and Minun
The user boosts the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
  Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
  Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
  The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks.
Kyle's Lanturn Pruning a Passel of Pals! None
  Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
  Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 充電 Chōngdiàn
  Dutch Oplading
  Finnish Lataus*
  French Chargeur
  German Ladevorgang
  Greek Φόρτιση
  Italian Sottocarica
  Korean 충전 Chungjeon
  Polish Ładowanie
Portuguese   Brazil Carregar
Ataque (Emerging Powers-Legendary Treasures}
Carga (Primal Clash-present)
  Portugal Carregar
  Serbian Punjenje
  Spanish Carga
  Vietnamese Ra Vẻ


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.