Charge (move)

If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
Charge.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage.

Generation IV

In addition to the previous effects, Charge now raises the user's Special Defense by one stage until the end of the turn.

Generation V onward

Charge's increase in Special Defense by one stage now lasts as a regular stat boost.

Description

Games Description
RSEColo.XD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSS The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
100   Voltorb Electric Electric 1 1 1 1
101   Electrode Electric Electric 1 1 1 1
145   Zapdos Electric Flying 61 36 36 36
170   Chinchou Water Electric 49 45 50 50
171   Lanturn Water Electric 61 57 64 64
58
179   Mareep Electric Electric   23 23 15 15
180   Flaaffy Electric Electric   25 25 16 16
181   Ampharos Electric Electric   25 25 16 16
309   Electrike Electric Electric 41 44 44 44
310   Manectric Electric Electric 53 54 54 54
48
311   Plusle Electric Electric 31 25 38 38
28
312   Minun Electric Electric 31 25 38 38
28
403   Shinx Electric Electric   9 9 9
404   Luxio Electric Electric   9 9 9
405   Luxray Electric Electric   1, 9 1, 9 1, 9
479   Rotom Electric Electric   43 57 1, 57
522   Blitzle Electric Electric     8 8
523   Zebstrika Electric Electric     1, 8 1, 8
587   Emolga Electric Flying     10 10
599   Klink Steel Steel     6 6
600   Klang Steel Steel     1, 6 6
601   Klinklang Steel Steel     1, 6 6
642   Thundurus Electric Flying     55 1, 55
694   Helioptile Electric Normal       11
695   Heliolisk Electric Normal       1
702   Dedenne Electric Fairy       11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
172   Pichu Electric Electric                                                     
179   Mareep Electric Electric                                             
417   Pachirisu Electric Electric                                            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.


In the anime

 
Lanturn
 
Manectric
 
Electrike
 
Plusle and Minun
The user boosts the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
  Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
  Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
  The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks.
Kyle's Lanturn Pruning a Passel of Pals! None
  Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
  Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 充電 Chōngdiàn
  Dutch Oplading
  Finnish Lataus*
  French Chargeur
  German Ladevorgang
  Greek Φόρτιση
  Italian Sottocarica
  Korean 충전 Chungjeon
  Polish Ładowanie
Portuguese   Brazil Carregar
Ataque (Emerging Powers-Legendary Treasures}
Carga (Primal Clash-present)
  Portugal Carregar
  Serbian Punjenje
  Spanish Carga


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.