Catch rate: Difference between revisions

5 bytes removed ,  19 September 2005
m
no edit summary
mNo edit summary
Line 1: Line 1:
== Catch Rate Formula ==
==Catch rate formula==
 


When you throw a [[Poké Ball]] at a wild [[Pokémon]], the game uses a formula based on the wild Pokémon's current health, any status effect it may have, and that Pokémon's '''Catch Rate''', to determine your chances of catching that Pokémon. The formula is as follows:
When you throw a [[Poké Ball]] at a wild [[Pokémon]], the game uses a formula based on the wild Pokémon's current health, any status effect it may have, and that Pokémon's '''Catch Rate''', to determine your chances of catching that Pokémon. The formula is as follows:
Line 23: Line 22:
After all these values have been calculated, the game computes a random number anywhere from 0 to 255 inclusive. If this random number is less than the '''Chance''' calculated above, the Pokémon is caught.
After all these values have been calculated, the game computes a random number anywhere from 0 to 255 inclusive. If this random number is less than the '''Chance''' calculated above, the Pokémon is caught.


== Pokémon Catch Rates ==
==Pokémon catch rates==


Every Pokémon has a certain number used for its '''CatchRate''' in the above formula. Here, you can find each Pokémon's catch rate:
Every Pokémon has a certain number used for its '''CatchRate''' in the above formula. Here, you can find each Pokémon's catch rate:
1,945

edits