Catch rate: Difference between revisions

→‎Critical capture: more prominently state that a critical capture gets a higher success rate than a normal throw. And generally try to clarify what this section says.
(→‎Capture method (Generation I): hmm. Explain what makes that last point so interesting.)
(→‎Critical capture: more prominently state that a critical capture gets a higher success rate than a normal throw. And generally try to clarify what this section says.)
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==Critical capture==
==Critical capture==
In [[Generation V]], there is a chance of a critical capture, where the Poké Ball will only shake on the ground once before capture. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground.
In [[Generation V]], there is a chance of a critical capture, where the Poké Ball will only shake on the ground once before capture, and is much more likely to catch the Pokémon in the process. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground.


The probability of a critical capture depends of the number of Pokémon that have previously been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate), as above. Then, whether or not this value is less than 255 (above which the Pokémon is caught regardless of whether or not it is a critical capture), multiply this value by the following:
The probability of a critical capture occuring depends of the number of Pokémon that have previously been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate), as above. Then, whether or not this value is less than 255 (i.e. whether the Pokémon would be caught anyway), multiply this value by the following:


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A random number is generated, and if it is less than the modified value, a critical capture occurs.
A random number is generated, and if it is less than the modified value, a critical capture occurs.


Critical captures make one shake check instead of three, thus it appears to increase the odds of capture for Pokémon. Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail. For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 25.03% chance of success, but it is much higher compared to the normal capture's 1.57% chance. Furthermore, situations where critical capture is guaranteed will not guarantee capture.
Critical captures make one shake check instead of three, thus it has a higher probability of catching the Pokémon compared to a normal throw -- for example, throwing an ordinary Poké Ball at a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) normally has only a 0.4% (1 in 255) chance of actually catching the Pokémon, but if a critical capture occurs, the chance of catching the Pokémon is a much-higher 25.03% (1 in 4).
 
Note that contrary to its name, a critical capture is ''not'' guaranteed to actually catch the Pokémon (even if the critical capture itself is guaranteed to occur); the catch is determined by the shake check, which may still fail. In fact, a critical capture is only guaranteed to catch the Pokémon if the modified catch rate would guarantee its capture already.


==Trivia==
==Trivia==
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