Catch rate: Difference between revisions

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m (→‎Generation V: I don't check coding. I'm just saying what I know. I don't really care about the technical side.)
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* rate is the catch rate of the Pokémon (which may have been previously modified from the use of the {{ball|Heavy}} modifiers),
* rate is the catch rate of the Pokémon (which may have been previously modified from the use of the {{ball|Heavy}} modifiers),
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>status</sub> is the multiplier for any [[status ailment]] the Pokémon has (10 for sleep and freeze, and 0 otherwise).
* bonus<sub>status</sub> is the multiplier for any [[status condition]] the Pokémon has (10 for sleep and freeze, and 0 otherwise).
** bonus<sub>status</sub> was intended to equal 5 for paralyze, poison and burn, but due to a glitch, the game accidentally skips this check.
** bonus<sub>status</sub> was intended to equal 5 for paralyze, poison and burn, but due to a glitch, the game accidentally skips this check.


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* rate is the catch rate of the Pokémon (which may have been previously modified from the use of the {{ball|Heavy}} or [[Safari Zone]] modifiers),
* rate is the catch rate of the Pokémon (which may have been previously modified from the use of the {{ball|Heavy}} or [[Safari Zone]] modifiers),
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>status</sub> is the multiplier for any [[status ailment]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn, and 1 otherwise).
* bonus<sub>status</sub> is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn, and 1 otherwise).


Given this formula, the maximum value for ''a'' (if the Pokémon could have 0 HP) would be catch rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. The minimum value for ''a'' (for a Pokémon with full health) would be {{tt|⅓|one third}} × catch rate.
Given this formula, the maximum value for ''a'' (if the Pokémon could have 0 HP) would be catch rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. The minimum value for ''a'' (for a Pokémon with full health) would be {{tt|⅓|one third}} × catch rate.
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