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* '''{{TCG|Super Scoop Up}}''' - Super Scoop Up was used as an occasional alternative to {{TCG|Switch}}. Although it required a coin flip to be successful, it could pick up damaged attackers as well as removing an unwanted Pokémon from the active position. | * '''{{TCG|Super Scoop Up}}''' - Super Scoop Up was used as an occasional alternative to {{TCG|Switch}}. Although it required a coin flip to be successful, it could pick up damaged attackers as well as removing an unwanted Pokémon from the active position. | ||
* '''{{TCG|Energy Exchanger}}''' - Because {{TCG|Double Colorless Energy}} was so critical to the deck's strategy, Energy Exchanger was used as an occasional means of searching it out of the CMT player's deck. | * '''{{TCG|Energy Exchanger}}''' - Because {{TCG|Double Colorless Energy}} was so critical to the deck's strategy, Energy Exchanger was used as an occasional means of searching it out of the CMT player's deck. | ||
* '''{{TCG ID|Emerging Powers|Virizion|17}}''' - Virizion was used primarily as a tech option against {{TCG|Quad Terrakion}}. Although CMT tended to have a somewhat favorable matchup against Quad Terrakion to begin with, the inclusion of Virizion turned it into a virtual autowin. For three Energy, Virizion's ''Sacred Sword'' did 100 damage. However, against a | * '''{{TCG ID|Emerging Powers|Virizion|17}}''' - Virizion was used primarily as a tech option against {{TCG|Quad Terrakion}}. Although CMT tended to have a somewhat favorable matchup against Quad Terrakion to begin with, the inclusion of Virizion turned it into a virtual autowin. For three Energy, Virizion's ''Sacred Sword'' did 100 damage. However, against a 2× weak Defending Pokémon such as {{TCG ID|Noble Victories|Terrakion|73}}, this turned into a whopping 200 damage. Because Quad Terrakion focused on keeping a single Terrakion alive for a long time before moving to another, Virizion's ability to knock them out in one attack was devastating. | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |