Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a critical hit.
Bone Rush will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generations III and IV
Bone Rush may now continue attacking after breaking a substitute.
The accuracy of Bone Rush is increased from 80% to 90%. There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
|| A Ground-type attack. The attacker uses a bone to club the foe two to five times.
|| An attack that hits 2-5 times.
|| Strikes the foe with a bone in hand 2 to 5 times.
|| The user strikes the foe with a bone in hand two to five times.
|| Strikes the target with a bone in hand 2 to 5 times.
|| The user strikes at the foe with a hard bone two to five times in a row.
| The user strikes the target with a hard bone two to five times in a row.
In other games
|| Inflicts damage on the target. It hits two to five times in succession.
In the anime
In the manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
In other generations
- Bone Rush is the only bone-themed move to be learned by Pokémon other than Cubone and Marowak.
In other languages