Block (move): Difference between revisions

format, accuracy effect, category
(format, accuracy effect, category)
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{{samename|Bulbapedia policy on blocking|Bulbapedia:Blocking policy}}
{{samename|Bulbapedia policy on blocking|Bulbapedia:Blocking policy}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=335 |
|n=335
name=Block |
|name=Block
jname=とおせんぼう |
|jname=とおせんぼう
jtrans=Block |
|jtrans=Block
jtranslit=Tōsenbō |
|jtranslit=Tōsenbō
gameimage=Block V.png |
|gameimage=Block V.png
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=5 |
|basepp=5
maxpp=8 |
|maxpp=8
power=— |
|power=—
accuracy=— |
|accuracy=—
bdesc=??? |
|bdesc=???
gen=III |
|gen=III
category=Cute |
|category=Cute
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Makes all Pokémon after the user nervous. |
|cdesc=Makes all Pokémon after the user nervous.
appealsc=2 |
|appealsc=2
scdesc=Prevents the Voltage from going up in the same turn. |
|scdesc=Prevents the Voltage from going up in the same turn.
appeal6=2 |
|appeal6=2
jam6=0 |
|jam6=0
cdesc6=Makes the remaining Pokémon nervous. |
|cdesc6=Makes the remaining Pokémon nervous.
pokefordex=block |
|pokefordex=block
touches=no |
|touches=no
protect=yes |
|protect=yes
magiccoat=yes |
|magiccoat=yes
snatch=no |
|snatch=no
mirrormove=yes |
|mirrormove=yes
kingsrock=no |
|kingsrock=no
na=no|
|na=no
mths=yes|
|mths=yes
mtb2w2=yes|
|mtb2w2=yes
mtoras=yes|
|mtoras=yes
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes=
}}
'''Block''' (Japanese: '''とおせんぼう''' ''Block'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]].
'''Block''' (Japanese: '''とおせんぼう''' ''Block'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]].


==Effect==
==Effect==
===Generations III and IV===
===Generations III and IV===
Block prevents the target from switching out or fleeing (including via {{m|Teleport}}). The effect only applies as long as the Pokémon that used it remains in battle.
Block prevents the target from switching out or fleeing (including via {{m|Teleport}}). It bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. The effect only applies as long as the Pokémon that used it remains in battle.


The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with {{m|U-turn}}. Conversely, the Pokémon that used Block can switch out with Baton Pass and the effects of Block will still apply. Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.
The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with {{m|U-turn}}. Conversely, the Pokémon that used Block can switch out with Baton Pass and the effects of Block will still apply. Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.
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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genIII=Block III|
|genIII=Block III
genIV=Block IV|
|genIV=Block IV
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Colo=Block Colo|
|Colo=Block Colo
XD=Block XD|
|XD=Block XD
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Block PMD RB|
|PMDRB=Block PMD RB
}}
}}


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{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Rückentzug]]
[[de:Rückentzug]]