Bisharp (Pokémon)

Pawniard #624: Pawniard
Pokémon
#626: Bouffalant Bouffalant
Bisharp
キリキザン Kirikizan
#625
625Bisharp.png
Art by Ken Sugimori from Black and White
Type
Dark Steel
Category
Blade Pokémon
Abilities
Defiant or Inner Focus Pressure
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Unova
#131
Regional Browser numbers
Height
5'03"
Imperial
1.6 m
Metric
Weight
154.3 lbs.
Imperial
70 kg
Metric
Dex color
Red
Catch rate
45 (5.9%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F625.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Humanshape group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 172 Battle Exp.: 1721*

Bisharp (Japanese: キリキザン Kirikizan) is a dual-type Dark/Steel Pokémon introduced in Generation V.

It evolves from Pawniard starting at level 52.

Biology

Physiology

Bisharp has a round red and black head resembling a helmet, topped with a gold, double headed axe blade. Its face is shrouded by its "helmet" and is black and yellow. Its red, gold tipped shoulders resemble shoulder pads and its connecting torso and arms are colored black. Its hands are glove-like and metallic in appearance and have blade-like appendages attached to them. On its torso are two blades, resembling a ribcage. Its thighs are circular and red colored and progressively get thinner as they connect to the feet. The feet are long and split apart down the middle. Both feet are metallic and blade-like, the split down the middle somewhat resembles ungulate hooves, and is also very similar to steel war boots.

Gender differences

None.

Special abilities

Behavior

Bisharp act as the leader of their packs and gives orders to Pawniard. When a pack meets a prey, Bisharp performs the finishing attack(s).

Habitat

Bisharp live in packs and rule over their pre-evolutions.

Diet

Main article: Pokémon food

Bisharp and its pre-evolutions are carnivorous hunters and will hunt in packs.

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
White Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Unknown Route 11
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
125
117 - 194 229 - 383
100
94 - 167 184 - 328
60
58 - 123 112 - 240
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ¼×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ¼×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ¼×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ¼×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ¼×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Metal Burst Steel Physical 0000 100100% 10
00Start Scratch Normal Physical 04040 100100% 35
00Start Leer Normal Status 0000 100100% 30
00Start Fury Cutter Bug Physical 02020 09595% 20
00Start Torment Dark Status 0000 100100% 15
066 Leer Normal Status 0000 100100% 30
099 Fury Cutter Bug Physical 02020 09595% 20
1414 Torment Dark Status 0000 100100% 15
1717 Faint Attack Dark Physical 06060 —% 20
2222 Scary Face Normal Status 0000 100100% 10
2525 Metal Claw Steel Physical 05050 09595% 35
3030 Slash Normal Physical 07070 100100% 20
3333 Assurance Dark Physical 05050 100100% 10
3838 Metal Sound Steel Status 0000 08585% 40
4141 Embargo Dark Status 0000 100100% 15
4646 Iron Defense Steel Status 0000 —% 15
4949 Night Slash Dark Physical 07070 100100% 15
5757 Iron Head Steel Physical 08080 100100% 15
6363 Swords Dance Normal Status 0000 —% 30
7171 Guillotine Normal Physical 0000 —% 5
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 —}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 —}}—% 30
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Bark Out Dark Special 05555 095}}95% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Headbutt Normal Physical 70 100% 15
Mean Look Normal Status —% 5
Psycho Cut Psychic Physical 70 100% 20
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Stealth Rock* Rock Status —% 20
Sucker Punch Dark Physical 80 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Bisharp in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bisharp in that game.
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Bisharp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bisharp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

Special moves

TCG-only moves

Side game data

Evolution

 
Unevolved
Pawniard
 Dark  Steel 
 
Level 52


 
First evolution
Bisharp
 Dark  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Bisharp images on Bulbagarden Archives.

Trivia

  • No other Pokémon has the same type combination as Bisharp and its pre-evolution.
    • The types it has are also the two types that were introduced in Generation II.
    • This makes Bisharp and its pre-evolution the only Pokémon to have a double resistance to Ghost.
  • Komatana and Bisharp cannot learn any special moves by leveling up or breeding.
  • Bisharp shares several similarities with Gallade. Both have warrior-esque designs (that prominently feature arm-blades and helmets), both have the same height (5'03"), and both share the species name of "Blade Pokémon".
    • Bisharp is also the only Pokémon introduced in the fifth generation that can learn Psycho Cut.

Origin

It looks similar to a knight and may be based on Arthurian legends of black knights. It may also have gained origin from the Kaijin style of Japanese monster movies, involving a humanoid creature that acts as a villain. There is also a resemblance to the Super Sentai and Kamen Rider series' suited heroes.

Name origin

Bisharp is a combination of "bishop", keeping with the chess theme in its evolutionary line, and "sharp", describing its metal blades. Fittingly enough, if a pawn reaches the end of the opponent's side of the board, the player can choose to "promote" it to either a rook, knight, bishop, or queen, similar to how Pawniard evolves into Bisharp.

Kirikizan is probably derived from 切り刻む kirikizamu, to mince, and 斬 zan, to cut or slay.

In other languages

External links

Notes

  #624: Pawniard
Pokémon
#626: Bouffalant  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.