Bide (move)

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Bide
がまん Perseverance
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  Varies
Accuracy  —%
Priority  +1*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It was TM34 in Generation I.

Effect

  This move effect may be in need of research.
Reason: In Generation VI, Bide does not hit a Pokémon in the semi-invulnerable turn of Bounce. Did this change in Generation VI, in Generation V, or was it even really possible to hit it in Generation IV?
You can discuss this on the talk page.

Generation I

After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a Normal-type move, type has no effect on the calculated damage inflicted by this attack, so Bide does not receive the same-type attack bonus. Bide bypasses accuracy checks to always hit, even during the semi-invulnerable turn of a move such as Dig or Fly. Bide hits Ghost types, despite them being immune to Normal-type moves.

The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.

Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.

In Stadium, a move can be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.

Generation II

Bide no longer hits Ghost-type Pokémon, nor Pokémon in the semi-invulnerable turn of moves like Dig and Fly.

Generation III

Bide will now only endure attacks for two turns. When using Bide in a Double Battle, a Pokémon cannot switch out of battle. Also during Double Battles, this attack will hit the last Pokémon to attack the user, including its ally.

Generations IV and V

Bide now has an increased priority of +1 in its entire duration, so it is used before all moves that do not have increased priority.

Bide can now affect Ghost-type Pokémon, as well as Pokémon who are in the semi-invulnerable turn of Dive, Bounce, or Shadow Force. If sleep status is inflicted on a Pokémon using Bide, the move is disrupted and does not continue even after the Pokémon wakes up.

During Triple Battles, this attack will hit the last Pokémon to attack the user, including allies.

Generation VI

Bide now deals fixed Normal-type damage, and thus will not affect Ghost types unless the Bide user has Scrappy.

Description

Games Description
StadStad2 The user waits for several turns. At the end, it returns double the damage it received.
GSC Waits 2-3 turns & hits back double.
RSEColoXD Endures attack for 2 turns to retaliate double.
FRLG The user endures attacks for two turns, then strikes back double.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
The user endures attacks for two turns, then strikes back to cause double the damage taken.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
027A  
Sandshrew
Alola Form
 
 
Field Field 3
0204     Bug Bug 29 29 17DP
20PtHGSS
20 20 20
0205    
 
Bug Bug 29 29 17DP
20PtHGSS
20 20 20
0213    
 
Bug Bug 28 28 9DP
1PtHGSS
1 1 1
0241     Field Field 26 26 15 15 15 15
0258     Monster Water 1 15 15 15 15XY
17ORAS
17
0259    
 
Monster Water 1 15 15 15 15XY
18ORAS
18
0260    
 
Monster Water 1 15 15 15 15XY
18ORAS
18
0273     Field Grass 1 1 1 1 1
0290    
 
Bug Bug 29ORAS 29
0307    
 
Human-Like Human-Like 1 1 1 1 1
0308    
 
Human-Like Human-Like 1 1 1 1 1
0328     Bug Bug 17B2W2 17XY
1ORAS
1
0329    
 
Bug Bug 17B2W2 17XY
1ORAS
1
0330    
 
Bug Bug 17B2W2 17XY
1ORAS
1
0393     Water 1 Field 18DPPt
22PtHGSS
22 22 22
0394     Water 1 Field 19DPPt
24PtHGSS
24 24 24
0401     Bug Bug 1 1 1 1
0402     Bug Bug 1 1 1 1
0417     Field Fairy 1 1 1 1
0504     Field Field 8 8 8
0505     Field Field 8 8 8
0532     Human-Like Human-Like 8 8 8
0533     Human-Like Human-Like 1, 8 1, 8 1, 8
0534     Human-Like Human-Like 1, 8 1, 8 1, 8
0538     Human-Like Human-Like 5 5 1
0539     Human-Like Human-Like 5 5 1
0564    
 
Water 1 Water 3 1 1 1
0565    
 
Water 1 Water 3 1 1 1
0590    
 
Grass Grass 12 12 12
0591    
 
Grass Grass 1, 12 1, 12 1, 12
0613     Field Field 9 9 9
0614     Field Field 1, 9 1 1, 9
0616     Bug Bug 8 8 8
0618    
 
Water 1 Amorphous 5 5 5
0696    
 
Monster Dragon 12 12
0697    
 
Monster Dragon 12 12
0704     Dragon Dragon 13 13
0705     Dragon Dragon 13 13
0706     Dragon Dragon 13 13
0734     Field Field 16
0735     Field Field 16
0749     Field Field 22
0750     Field Field 22
0759    
 
Field Field 5
0760    
 
Field Field 5
0771     Water 1 Water 1 1
0782     Dragon Dragon 9
0783    
 
Dragon Dragon 1, 9
0784    
 
Dragon Dragon 1, 9
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0098     Water 3 Water 3
0138    
 
Water 1 Water 3
0165    
 
Bug Bug
0172     Field Fairy
0191     Grass Grass
0206     Field Field
0214    
 
Bug Bug
0222    
 
Water 1 Water 3
0361     Fairy Mineral
0393     Water 1 Field
0548     Grass Grass
0564    
 
Water 1 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM34
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
All Pokémon who can learn TMs can learn Bide.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Blast

The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.

Description

Games Description
MDRB The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.
MDTDS Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.


In the anime

In the main series

 
Piplup
 
Goomy Enduring Dark Pulse and Psybeam
 
Launching counterattack
 
Goodra
The user endures the foe's attack and then fires it back at twice the power.
Pokémon Method
User First Used In Notes
  Wobbuffet braces itself for an attack.
Jessie's Wobbuffet A Hot Water Battle Debut
Wobbuffet cannot legally learn Bide
  Piplup's body becomes outlined in white as it endures the opponent's attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body.
Dawn's Piplup Following A Maiden's Voyage! None
Professor Rowan's Piplup SS024 None
  Goomy endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.
Ash's Goomy A Slippery Encounter! None
  Goodra endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.
Ash's Goodra Good Friends, Great Training! None


In Pokémon Origins

 
Onix


The user endures the foe's attacks and then strikes back with twice the power.
Pokémon Method
User First Used In Notes
  Onix takes hits from two of its opponent's attacks. Onix then becomes surrounded by a light red aura, and it hits the opponent with its tail.
Brock's Onix File 1: Red Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 忍耐 Yánnoih *
忍忍 Yánnoih *
忍忍功 Yányángūng *
Mandarin 忍耐 Rěnnài *
忍忍 Rěnrěn *
忍忍功 Rěnrěngōng *
  Dutch Wacht af
  Finnish Vaaninta
  French Patience
  German Geduld
  Greek Υπομονή
  Italian Pazienza
  Korean 참기 Chamgi
  Polish Czekanie
Portuguese   Brazil Contra Dano
Aguardar (XY Series)
  Portugal Ataque de Espera (Johto League Champions)
Paciência (Diamond and Pearl)
Aguardar (DP Battle Dimension)
Perseverança
  Romanian Răzbunarea
Înfruntarea
  Serbian Strpljenje
  Spanish Venganza
  Vietnamese Kiên Nhẫn


Generation I TMs
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26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.