Bide (move)

Bide
がまん Perseverance
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  Varies
Accuracy  —%
Priority  +1*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It was TM34 in Generation I.

Effect

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In Generation VI, Bide does not hit a Pokémon in the semi-invulnerable turn of Bounce. Did this change in Generation VI, in Generation V, or was it even really possible to hit it in Generation IV?

Generation I

After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a Normal-type move, type has no effect on the calculated damage inflicted by this attack, so Bide does not receive the same-type attack bonus. Bide bypasses accuracy checks to always hit, even during the semi-invulnerable turn of a move such as Dig or Fly. Bide hits Ghost types, despite them being immune to Normal-type moves.

The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.

Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.

In Stadium, a move can be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.

Generation II

Bide no longer hits Ghost-type Pokémon, nor Pokémon in the the semi-invulnerable turn of moves like Dig and Fly.

Generation III

Bide will now only endure attacks for two turns. When using Bide in a Double Battle, a Pokémon cannot switch out of battle. Also during Double Battles, this attack will hit the last Pokémon to attack the user, including its ally.

Generation IV

Bide is now an increased priority move. Bide can now affect Ghost-type Pokémon, as well as Pokémon who are in the semi-invulnerable turn of Dive, Bounce, or Shadow Force. If sleep status is inflicted on a Pokémon using Bide the move is disrupted and does not continue even after the Pokémon wakes up.

Generation V

During Triple Battles, this attack will hit the last Pokémon to attack the user, including allies.

Generation VI

Bide now deals fixed Normal-type damage, and thus will not affect Ghost types unless the Bide user has Scrappy.

Description

Games Description
StadStad2 The user waits for several turns. At the end, it returns double the damage it received.
GSC Waits 2-3 turns & hits back double.
RSEColo.XD Endures attack for 2 turns to retaliate double.
FRLG The user endures attacks for two turns, then strikes back double.
DPPtHGSS
BWB2W2
XYORAS
The user endures attacks for two turns, then strikes back to cause double the damage taken.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
204   Pineco Bug Bug   29 29 17 20 20 20
205   Forretress Bug Steel   29 29 17 20 20 20
213   Shuckle Bug Rock   28 28 9 1 1 1
241   Miltank Normal Normal   26 26 15 15 15
258   Mudkip Water Water     15 15 15 15
259   Marshtomp Water Ground     15 15 15 15
18
260   Swampert Water Ground     15 15 15 15
18
273   Seedot Grass Grass     1 1 1 1
290   Nincada Bug Ground           29
307   Meditite Fighting Psychic     1 1 1 1
308   Medicham Fighting Psychic     1 1 1 1
328   Trapinch Ground Ground           17 17
1
329   Vibrava Ground Dragon           17 17
1
330   Flygon Ground Dragon           17 17
1
393   Piplup Water Water       18 22 22 22
394   Prinplup Water Water       19 24 24 24
401   Kricketot Bug Bug       1 1 1
402   Kricketune Bug Bug       1 1 1
417   Pachirisu Electric Electric       1 1 1
504   Patrat Normal Normal         8 8
505   Watchog Normal Normal         8 8
532   Timburr Fighting Fighting         8 8
533   Gurdurr Fighting Fighting         1, 8 1, 8
534   Conkeldurr Fighting Fighting         1, 8 1, 8
538   Throh Fighting Fighting         5 5
539   Sawk Fighting Fighting         5 5
564   Tirtouga Water Rock         1 1
565   Carracosta Water Rock         1 1
590   Foongus Grass Poison         12 12
591   Amoonguss Grass Poison         1, 12 1, 12
613   Cubchoo Ice Ice         9 9
614   Beartic Ice Ice         1, 9 1
616   Shelmet Bug Bug         8 8
618   Stunfisk Ground Electric         5 5
696   Tyrunt Rock Dragon           12
697   Tyrantrum Rock Dragon           12
704   Goomy Dragon Dragon           13
705   Sliggoo Dragon Dragon           13
706   Goodra Dragon Dragon           13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
098   Krabby Water Water            
138   Omanyte Rock Water                        
165   Ledyba Bug Flying                                         
172   Pichu* Electric Electric                                                               
191   Sunkern Grass Grass              
206   Dunsparce* Normal Normal                                                           
214   Heracross Bug Fighting                                         
222   Corsola Water Rock                        
361   Snorunt Ice Ice          
393   Piplup Water Water                                    
548   Petilil Grass Grass              
564   Tirtouga Water Rock                        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM34
II
--
III
--
IV
--
V
--
VI
--
All Pokémon who can learn TMs can learn Bide.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Blast

The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.

Description

Games Description
MDRB The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.
MDTDS Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.


In the anime

In the main series

 
Piplup
 
Goomy Enduring Dark Pulse and Psybeam
 
Launching counterattack
 
Goodra
The user endures the foe's attack and then fires it back at twice the power.
Pokémon Method
User First Used In Notes
  Wobbuffet braces itself for an attack.
Jessie's Wobbuffet A Hot Water Battle Debut
Wobbuffet cannot legally learn Bide
  Piplup's body becomes outlined in white as it endures the opponent's attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body.
Dawn's Piplup Following A Maiden's Voyage! None
Professor Rowan's Piplup SS024 None
  Goomy endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.
Ash's Goomy A Slippery Encounter! None
  Goodra endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.
Ash's Goodra Good Friends, Great Training! None


In Pokémon Origins

 
Onix


The user endures the foe's attacks and then strikes back with twice the power.
Pokémon Method
User First Used In Notes
  Onix takes hits from two of its opponent's attacks. Onix then becomes surrounded by a light red aura, and it hits the opponent with its tail.
Brock's Onix File 1: Red Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Chinese Cantonese 忍耐 Yánnoih *
忍忍 Yánnoih *
忍忍功 Yányángūng *
Mandarin 忍耐 Rěnnài *
忍忍 Rěnrěn *
忍忍功 Rěnrěngōng *
  Dutch Wacht af
  Finnish Vaaninta
  French Patience
  German Geduld
  Greek Υπομονή
  Italian Pazienza
  Korean 참기 Chamgi
  Polish Czekanie
Portuguese   Brazil Contra Dano
Aguardar (XY Series)
  Portugal Ataque de Espera (Johto League Champions)
Paciência (Diamond and Pearl)
Aguardar (DP Battle Dimension)
Perseverança
  Romanian Răzbunarea
Înfruntarea
  Serbian Strpljenje
  Spanish Venganza


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.