Berry: Difference between revisions

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==In Generation III==
==In Generation III==
[[File:RSE Berry Tree.png|frame|{{ga|Brendan}} finding {{b|Oran}} and {{b|Pecha}} trees]]
[[File:RSE Berry Tree.png|frame|{{ga|Brendan}} finding {{b|Oran}} and {{b|Pecha}} trees]]
[[File:Berries.png|thumb|left|Oran and Pecha berries artwork]]
[[File:Berries.png|thumb|left|Oran and Pecha Berries artwork]]
Much as other aspects of the Pokémon franchise received their most major updates in the transition from Generation II to Generation III, the Berry system was completely overhauled in [[Generation III]]. Each of the Berries introduced in Generation III was given a number, not unlike the [[Pokédex]] numbers given to Pokémon, with the first ten in this ordering system having identical or nearly-identical effects to the Berries of Generation II. Several more Berries, found at the end of the listing, are extremely rare, with effects similar to items like {{DL|Battle item|X Attack}}. A majority of Berries, however, find their only use in being made into [[Pokéblock]]s for {{pkmn|Contest}}s. In the same way most Pokémon resemble real-world animals, these Berries typically resemble real-world fruit (though not all fruit represented are berries, botanically or in common parlance, in real life). Descriptive tags detail some of their traits, much like a Pokédex entry, which are often shared with their real-world counterparts.
Much as other aspects of the Pokémon franchise received their most major updates in the transition from Generation II to Generation III, the Berry system was completely overhauled in [[Generation III]]. Each of the Berries introduced in Generation III was given a number, not unlike the [[Pokédex]] numbers given to Pokémon, with the first ten in this ordering system having identical or nearly-identical effects to the Berries of Generation II. Several more Berries, found at the end of the listing, are extremely rare, with effects similar to items like {{DL|Battle item|X Attack}}. A majority of Berries, however, find their only use in being made into [[Pokéblock]]s for {{pkmn|Contest}}s. In the same way most Pokémon resemble real-world animals, these Berries typically resemble real-world fruit (though not all fruit represented are Berries, botanically or in common parlance, in real life). Descriptive tags detail some of their traits, much like a Pokédex entry, which are often shared with their real-world counterparts.


While in Generation II, all Berries would regenerate at midnight, with only one fruit available from each tree each day, Generation III elaborated the system, giving each Berry a specific growth time, ranging between four hours and four days, and four stages of maturity which would be reached at the quarter, halfway, and three-quarters point of the full maturity time. Additionally, Berries no longer grew only in a specific plant that was a permanent fixture in the landscape, but in plants that disappeared when the Berries were picked from them, leaving behind a patch of [[soft soil]] where another Berry could be planted.
While in Generation II, all Berries would regenerate at midnight, with only one fruit available from each tree each day, Generation III elaborated the system, giving each Berry a specific growth time, ranging between four hours and four days, and four stages of maturity which would be reached at the quarter, halfway, and three-quarters point of the full maturity time. Additionally, Berries no longer grew only in a specific plant that was a permanent fixture in the landscape, but in plants that disappeared when the Berries were picked from them, leaving behind a patch of [[soft soil]] where another Berry could be planted.
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{{berrylist|4|14|Aguav|Restores 12.5% {{stat|Hit Points|HP}}, confuses Pokémon that dislike [[Flavor|bitter]] food}}
{{berrylist|4|14|Aguav|Restores 12.5% {{stat|Hit Points|HP}}, confuses Pokémon that dislike [[Flavor|bitter]] food}}
{{berrylist|4|15|Iapapa|Restores 12.5% {{stat|Hit Points|HP}}, confuses Pokémon that dislike [[Flavor|sour]] food}}
{{berrylist|4|15|Iapapa|Restores 12.5% {{stat|Hit Points|HP}}, confuses Pokémon that dislike [[Flavor|sour]] food}}
{{berrylist|4|16|Razz|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|16|Razz|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|17|Bluk|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|17|Bluk|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|18|Nanab|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|18|Nanab|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|19|Wepear|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|19|Wepear|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|20|Pinap|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|20|Pinap|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|21|Pomeg|Lowers {{stat|Hit Points|HP}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|21|Pomeg|Lowers {{stat|Hit Points|HP}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|22|Kelpsy|Lowers {{stat|Attack}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|22|Kelpsy|Lowers {{stat|Attack}} [[Effort values|EV]]s, raises [[friendship]]}}
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{{berrylist|4|25|Grepa|Lowers {{stat|Special Defense}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|25|Grepa|Lowers {{stat|Special Defense}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|26|Tamato|Lowers {{stat|Speed}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|26|Tamato|Lowers {{stat|Speed}} [[Effort values|EV]]s, raises [[friendship]]}}
{{berrylist|4|27|Cornn|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|27|Cornn|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|28|Magost|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|28|Magost|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|29|Rabuta|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|29|Rabuta|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|30|Nomel|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|30|Nomel|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|31|Spelon|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|31|Spelon|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|32|Pamtre|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|32|Pamtre|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|33|Watmel|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|33|Watmel|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|34|Durin|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|34|Durin|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|35|Belue|Able to be traded for [[accessory|accessories]]}}
{{berrylist|4|35|Belue|Able to be traded for [[Accessory|Accessories]]}}
{{berrylist|4|36|Occa|Weakens foe's {{DL|Damage modification|super effective}} {{type|Fire}} move}}
{{berrylist|4|36|Occa|Weakens foe's {{DL|Damage modification|super effective}} {{type|Fire}} move}}
{{berrylist|4|37|Passho|Weakens foe's {{DL|Damage modification|super effective}} {{type|Water}} move}}
{{berrylist|4|37|Passho|Weakens foe's {{DL|Damage modification|super effective}} {{type|Water}} move}}
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Instead, players may plant Berries in the [[Pokémon Dream World]] using the garden found in the area to the left of their Dream World home. Berries will take 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Two rows are available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. As the player accumulates Dream Points {{p|Diglett}} will show up to expand the garden by plowing a new row (starting with a third row added at 900 points), up to a maximum of ten rows.
Instead, players may plant Berries in the [[Pokémon Dream World]] using the garden found in the area to the left of their Dream World home. Berries will take 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Two rows are available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. As the player accumulates Dream Points {{p|Diglett}} will show up to expand the garden by plowing a new row (starting with a third row added at 900 points), up to a maximum of ten rows.


As with Generation IV, the Berry plots require watering or they will dry out; a player can water their own Berries as often as needed (any time the garden soil is not described as "very moist"), and when visiting another player's home may water their Berries as well (up to 20 times for each voyage to the Dream World). This process of growing Berries in concentrated patches makes growing and cultivating more efficient as a counter-balance to the slower growth rate. Berry plants never die and resprout in the Dream World—they remain in their fruit-bearing stage until the Berries are picked.
As with Generation IV, the Berry plots require watering or they will dry out; a player can water their own Berries as often as needed (any time the garden soil is not described as "very moist"), and when visiting another player's home may water their Berries as well (up to 20 times for each voyage to the Dream World). This process of growing Berries in concentrated patches makes growing and cultivating more efficient as a counterbalance to the slower growth rate. Berry plants never die and resprout in the Dream World—they remain in their fruit-bearing stage until the Berries are picked.


Berries may be sold to an [[item maniac]] on {{rt|5|Unova}} for various amounts, depending on the kind of Berry. This is also the sole use for Berries that do not serve a purpose in battles.
Berries may be sold to an [[item maniac]] on {{rt|5|Unova}} for various amounts, depending on the kind of Berry. This is also the sole use for Berries that do not serve a purpose in battles.
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==Proper care of Berry plants==
==Proper care of Berry plants==
After a Berry is planted in soft soil, a player can ignore it until it bears fruit, which will often yield more Berries than initially planted, as most Berry trees will bear more than one fruit at minimum. Truly effective care, however, requires that the player pay close attention to the growing times, watering it, and picking it when it bears fruit so as to reap the benefit.
After a Berry is planted in soft soil, a player can ignore it until it bears fruit, which will often yield more Berries than initially planted, as most Berry trees will bear more than one fruit at minimum. Truly effective care, however, requires that the player pay close attention to the growing times, watering it, and picking it when it bears fruit so as to reap the benefit.


===In Generation III===
===In Generation III===
In general, plants must be watered at least once per growth period in order to get the maximum yield. When a plant is fully-grown, the player has an amount of time equal to the full growth time of the plant to pick the Berry; otherwise the plant will return to its "sprouting" stage. This can be done up to 9 times (for a total of 10 plantings) before the plant is permanently lost.
In general, plants must be watered at least once per growth period in order to get the maximum yield. When a plant is fully-grown, the player has an amount of time equal to the full growth time of the plant to pick the Berry; otherwise the plant will return to its "sprouting" stage. This can be done up to 9 times (for a total of 10 plantings) before the plant is permanently lost.


====Formula====
====Formula====
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===In Generation IV===
===In Generation IV===
[[File:Dryberries.png|thumb|right|The Razz plant has very dry soil; it has not been watered since it sprouted. The Bluk plant has dry soil; it has not been watered since it was growing taller. The Nanab plant has just been watered.]]
[[File:Dryberries.png|thumb|right|The Razz plant has very dry soil; it has not been watered since it sprouted. The Bluk plant has dry soil; it has not been watered since it was growing taller. The Nanab plant has just been watered.]]
The mechanics of Berry growth was expanded in Generation IV, where it is no longer sufficient to water a plant in each stage of growth for some berries (conversely, for some berries it is sufficient to water every two stages of growth). This is due to a new moisture mechanic introduced in these games.
The mechanics of Berry growth was expanded in Generation IV, where it is no longer sufficient to water a plant in each stage of growth for some Berries (conversely, for some Berries it is sufficient to water every two stages of growth). This is due to a new moisture mechanic introduced in these games.


Each plant has a moisture rating that ranges from 0 to 100. When a Berry is planted or watered, the moisture rating will be reset to 100. Every hour afterwards, the moisture rating is deducted by a value specific to the Berry that is planted; this value is increased by 50% with the {{DL|Mulch|Growth Mulch}} and decreased by 50% with the {{DL|Mulch|Damp Mulch}}. Should the moisture rating be 0 when this occurs, however, the maximum yield of the plant is decreased by 1 (to a minimum of 2). Players are given a visual indication of the moisture rating of the plant, as the soil will lighten once the moisture rating falls below 50, and will appear to be dry once the moisture rating is 0.
Each plant has a moisture rating that ranges from 0 to 100. When a Berry is planted or watered, the moisture rating will be reset to 100. Every hour afterwards, the moisture rating is deducted by a value specific to the Berry that is planted; this value is increased by 50% with the {{DL|Mulch|Growth Mulch}} and decreased by 50% with the {{DL|Mulch|Damp Mulch}}. Should the moisture rating be 0 when this occurs, however, the maximum yield of the plant is decreased by 1 (to a minimum of 2). Players are given a visual indication of the moisture rating of the plant, as the soil will lighten once the moisture rating falls below 50, and will appear to be dry once the moisture rating is 0.


As with Generation III, players have an amount of time equal to the full growth time of the Berry before a fully-grown plant returns to its "sprouting stage". This time is raised by 50% if the player uses {{DL|Mulch|Stable Mulch}}. The use of {{DL|Mulch|Gooey Mulch}} will allow a total of 14 resproutings (for a total of 15 plantings) instead of 9 before the plant is permanently lost.
As with Generation III, players have an amount of time equal to the full growth time of the Berry before a fully-grown plant returns to its "sprouting stage". This time is raised by 50% if the player uses {{DL|Mulch|Stable Mulch}}. The use of {{DL|Mulch|Gooey Mulch}} will allow a total of 14 resproutings (for a total of 15 plantings) instead of 9 before the plant is permanently lost.


==In side games==
==In side games==
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|sellnotes2=Explorers of Time, Darkness and Sky
|sellnotes2=Explorers of Time, Darkness and Sky
|effect=A food item that heals poison and fills Belly by 5.
|effect=A food item that heals poison and fills Belly by 5.
|descmdrb=A food item that heals the Pokémon when poisoned or badly poisoned. It also slightly fills the Pokémon's Belly.
|descmdrb=A food item that heals the Pokémon when poisoned or badly poisoned. It also slightly fills the Pokémon's Belly.
|descmdtds=A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon's Belly.
|descmdtds=A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon's Belly.
|locmdrb=Various dungeons
|locmdrb=Various dungeons
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|sellnotes2=Explorers of Time, Darkness and Sky
|sellnotes2=Explorers of Time, Darkness and Sky
|effect=A food item that heals burn and fills Belly by 5.
|effect=A food item that heals burn and fills Belly by 5.
|descmdrb=A food item that heals the Pokémon's burn. It also slightly fills the Pokémon's Belly.
|descmdrb=A food item that heals the Pokémon's burn. It also slightly fills the Pokémon's Belly.
|descmdtds=A food item that heals a Burn status condition. It also slightly fills the Pokémon's Belly.
|descmdtds=A food item that heals a Burn status condition. It also slightly fills the Pokémon's Belly.
|locmdrb=Various dungeons, [[Pokémon Square]] shop
|locmdrb=Various dungeons, [[Pokémon Square]] shop
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|sell=100
|sell=100
|effect=A food item that completely restores HP and fills Belly by 5. If eaten at full HP, maximum HP will raise by 2.
|effect=A food item that completely restores HP and fills Belly by 5. If eaten at full HP, maximum HP will raise by 2.
|descmdrb=A food item that restores HP. If the Pokémon has full HP, eating this item will slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly.
|descmdrb=A food item that restores HP. If the Pokémon has full HP, eating this item will slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly.
|locmdrb=Various dungeons
|locmdrb=Various dungeons
|locmdtds=Various dungeons
|locmdtds=Various dungeons
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===In the PokéPark series===
===In the PokéPark series===
[[File:PokePark Berry.png|thumb|A Berry from [[PokéPark Wii: Pikachu's Adventure]].]]
[[File:PokePark Berry.png|thumb|A Berry from [[PokéPark Wii: Pikachu's Adventure]].]]
In [[PokéPark Wii: Pikachu's Adventure]], berries are used as a form of currency to pay for Attractions or training. One can earn berries by clearing Skill Games or by earning the Bonus in an Attraction. When found on the field, green berries are worth 10, red berries are worth 50, and golden berries are worth 100. There also exists a Big Berry, which some Pokémon desire to eat. They will become friends with Pikachu if one is carried to them. One Pokémon that eats Big Berries is Munchlax.
In [[PokéPark Wii: Pikachu's Adventure]], Berries are used as a form of currency to pay for Attractions or training. One can earn Berries by clearing Skill Games or by earning the Bonus in an Attraction. When found on the field, green Berries are worth 10, red Berries are worth 50, and golden Berries are worth 100. There also exists a Big Berry, which some Pokémon desire to eat. They will become friends with Pikachu if one is carried to them. One Pokémon that eats Big Berries is Munchlax.


Berries return as a form of currency in [[PokéPark 2: Wonders Beyond]], with minor changes. Attractions are now free, but now items can be bought and sold for berries, and other Pokémon will give the player berries upon befriending, often as a token for beating them in certain challenges. Pokémon can also be re-challenged after befriending them, and they will continue to give the player berries provided the player continues to win. On the field, green berries are worth 1, red berries are worth 30, and gold berries are worth 100. Big Berries are replaced by [[Items in PokéPark 2#Stinkberry|Stinkberries]], which displease most Pokémon (including the one carrying it), but Munchlax loves them.
Berries return as a form of currency in [[PokéPark 2: Wonders Beyond]], with minor changes. Attractions are now free, but now items can be bought and sold for Berries, and other Pokémon will give the player Berries upon befriending, often as a token for beating them in certain challenges. Pokémon can also be re-challenged after befriending them, and they will continue to give the player Berries provided the player continues to win. On the field, Green Berries are worth 1, Red Berries are worth 30, and Gold Berries are worth 100. Big Berries are replaced by [[Items in PokéPark 2#Stinkberry|Stinkberries]], which displease most Pokémon (including the one carrying it), but Munchlax loves them.


===In Pokémon Battrio===
===In Pokémon Battrio===
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==In the anime==
==In the anime==
[[File:EP088.png|thumb|A pink Rhyhorn eating a Pinkan Berry]]
[[File:EP088.png|thumb|A pink Rhyhorn eating a Pinkan Berry]]
In the anime, while several ordinary fruits from the real world have and continue to be featured, Berries have appeared on occasion as well, suggesting that the Berries are not the only fruit in the Pokémon world. Additionally, the Berries that have made an appearance in the games are not the only Berries featured. [[Pinkan Berry|Pinkan Berries]] appeared, central to the plot of ''[[EP088|In the Pink]]'', where they had the amazing property of changing a Pokémon's coloration completely to pink, and due to the rarity of strangely-colored Pokémon, only grew on an isolated island in the [[Orange Archipelago]] that was kept secret to prevent poachers from stealing Pokémon who lived there. A {{p|Snover}} was also shown to grow berries on its body in ''[[DP121|The Lonely Snover!]]'', though they had no strange effects when consumed by humans or Pokémon. [[Rinka Berry|Rinka Berries]] were central to the plot in the [[Pikachu shorts|Pikachu short]] [[PK23]]. These Berries were said to clear one's throat and restore the consumer's voice.
In the anime, while several ordinary fruits from the real world have and continue to be featured, Berries have appeared on occasion as well, suggesting that the Berries are not the only fruit in the Pokémon world. Additionally, the Berries that have made an appearance in the games are not the only Berries featured. [[Pinkan Berry|Pinkan Berries]] appeared, central to the plot of ''[[EP088|In the Pink]]'', where they had the amazing property of changing a Pokémon's coloration completely to pink, and due to the rarity of strangely-colored Pokémon, only grew on an isolated island in the [[Orange Archipelago]] that was kept secret to prevent poachers from stealing Pokémon who lived there. A {{p|Snover}} was also shown to grow Berries on its body in ''[[DP121|The Lonely Snover!]]'', though they had no strange effects when consumed by humans or Pokémon. [[Rinka Berry|Rinka Berries]] were central to the plot in the [[Pikachu shorts|Pikachu short]] [[PK23]]. These Berries were said to clear one's throat and restore the consumer's voice.


==See also==
==See also==