Beat Up
ふくろだたき Gang Up
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Type  Dark
Category  Physical
PP  10 (max. 16)
Power  —*
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.

Effect

Generation II-IV

Beat Up inflicts damage on the target from each conscious Pokémon in the user's party which does not have a non-volatile status. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and the target's base Defense. IVs, EVs, Natures, and type advantages are not considered. Beat Up skips the randomization factor, but does apply same-type attack bonus for Dark-type Pokémon. Beat Up ignores Wonder Guard, as it is considered a typeless attack.

In a Double Battle, if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).

Each attack is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Generation V

Beat Up's power is now based solely on the user's base attack (rather than each team member individually), divided by 10, with 5 power added to the result. Beat Up no longer lists the Pokémon that is using Beat Up, and has a chance of landing a critical hit for each hit. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage. Beat Up ignores changes to stat levels like from Swords Dance, but each hit does increase in power from attack boosting items like Choice Band, provided that that item is held by the user.

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. When Beat Up hits a foe, Hits = (Teammatescurrent + 1)

  • Hits is the number of times the user attacks the target.
  • Teammatescurrent is the number of teammates that are assisting the main Pokémon.

Pokémon Mystery Dungeon

Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
Party Pokémon join in the attack.
RSE Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
215   Sneasel Dark Ice 57 57 38 42 28 ''''
228   Houndour Dark Fire     27 25 ''''
229   Houndoom Dark Fire     28 26 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004   Charmander Fire Fire            
023   Ekans Poison Poison            
029   Nidoran♀ Poison Poison            
032   Nidoran♂ Poison Poison            
050   Diglett Ground Ground            
056   Mankey Fighting Fighting            
190   Aipom Normal Normal            
203   Girafarig Normal Psychic            
228   Houndour Dark Fire            
273   Seedot Grass Grass          
546   Cottonee Grass Grass        
551   Sandile Ground Dark          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0198   Murkrow Dark Flying New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0023   Ekans Poison Dream World - Dream Park
0050   Diglett Ground Dream World - Icy Cave
0547   Whimsicott Grass Powerful Tag Pokémon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


Trivia

In other generations

In other languages

Language Title
Mandarin Chinese 痛打一氣 Tòngdǎ Yīqì
  French Baston
  German Prügler
  Greek Ξυλοδαρμός
  Italian Picchiaduro
  Korean 집단구타 Jipdan Guta
  Brazilian Portuguese União de Equipe
  Serbian Tuča
  Spanish Paliza


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.