Battle Frontier (Generation III)

Revision as of 19:12, 19 June 2016 by Abcboy (talk | contribs) (typos fixed: seven day → seven-day)
Battle Dome redirects here. For the 2005 board game by Hasbro and Milton Bradley, see Pokémon Battle Dome.
292Shedinja.png The contents of this article have been suggested to be split into Battle Tower (Generation III), Battle Palace, Battle Factory (Generation III), Battle Pyramid, Battle Dome, Battle Arena, and Battle Pike.
Please discuss it on the talk page for this article.
Battle Frontier バトルフロンティア
Battle Frontier
"The front lines of Pokémon battling!"
Battle Frontier Map.png
Map description: {{{mapdesc}}}
Location: South of Route 130
Region: Hoenn
Generations: IIIE
Hoenn Battle Frontier Map.png
Location of Battle Frontier in Hoenn.
Pokémon world locations

The Battle Frontier (Japanese: バトルフロンティア Battle Frontier) is a special post-Pokémon League area in Pokémon Emerald that features several arenas where powerful Trainers can battle each other.

The logo of Generation III's Battle Frontier

The Battle Frontier replaces the Battle Tower in its location south of Route 130, and likewise is only accessible by taking the S.S. Tidal from Lilycove City or Slateport City. Unlike the plain Battle Tower in Pokémon Ruby and Sapphire, as well, each of the facilities in the Battle Frontier has a leader, the Frontier Brain, who may be challenged after certain winning streaks have been made through their respective facilities.

In Pokémon Omega Ruby and Alpha Sapphire, the Battle Resort exists where the Battle Frontier was in Pokémon Emerald. However, there are some other references to the Battle Frontier. In the Battle Maison, a man mentions that the Pike Queen Lucy has been scouted and asks if anyone else meets Scott's expectations. A remix of the music for the Hoenn Frontier Brains is used as the battle theme for the Battle Chatelaines.

The Battle Frontier is owned and operated by Scott, whom the player meets throughout the game in Pokémon Emerald.

Pokémon

Pokémon Games Location Levels Rate
Special Pokémon
  Meowth
R S E
  Trade
Skitty
The same as the Traded Pokémon One
  Sudowoodo
R S E
  Only one
40 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Items

Item Location Games
  Retro Mail Held by Meowow, a Meowth the player can receive in a trade  E 
  Silver Shield Gift from Scott after winning 50 battles in a row at the Battle Tower  E 
  Gold Shield Gift from Scott after winning 100 battles in a row at the Battle Tower  E 
  Lansat Berry Gift from Scott after earning all seven silver Symbols  E 
  Starf Berry Gift from Scott after earning all seven gold Symbols  E 

Overview

 
In-game view of the Battle Frontier

Upon the player's first entry into Hoenn's Battle Frontier, their Trainer Card will be upgraded into a Frontier Pass by a woman at the entrance. This pass holds the Trainer Card, as well as a small map of the Battle Frontier and the player's records with the Frontier. Saved-up Battle Points, or BP, are listed, as are any of the seven Frontier Symbols the player has won. One battle from within one of the facilities may be recorded and stored on the Frontier Pass, which may be watched or overwritten with another at any time.

On winning through a set amount of battles in any given facility, Battle Points will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver Symbol of that facility, as well as 10BP, while the second defeat of the same Brain gives the Symbol a golden color and the player another 10BP. The Frontier Brain will only appear in 3-vs-3 single battle mode.

No two Pokémon entered can hold the same item, though all items are allowed to be held (even if they would have no particular reason for being held). Items cannot be used from the Bag during battle. Battles conducted here do not award experience or money. The following Pokémon cannot be entered for battle:

  Mewtwo   Mew   Lugia   Ho-Oh   Celebi
  Kyogre   Groudon   Rayquaza   Jirachi   Deoxys
Speed Forme
  Egg

Facilities

Battle Tower

Battle Tower
バトルタワー Battle Tower
 
"Keep the win streak as the toughest TRAINER!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
 
Salon Maiden Anabel
 
Silver
Ability Symbol
 
Gold
Ability Symbol
Wins to obtain the Ability Symbol
Silver
35
Gold
70

Returning from Pokémon Ruby and Sapphire, the Battle Tower (Japanese: バトルタワー Battle Tower) is the most standard of the facilities. Like before, it features a standard 3-vs-3 single or 4-vs-4 Double Battle format, with straight runs of 7 Trainers that get progressively more powerful as the player goes on.

At the 35th and 70th battle, five and ten runs through, respectively, Salon Maiden Anabel, the Frontier Brain, appears. If she is defeated, she awards the Ability Symbol.

All multiplayer functions found in Ruby and Sapphire are retained, as well. For a detailed description of these, see Battle Tower (Generation III). Through a glitch, players may exploit the Battle Tower in Emerald to clone their Pokémon.

Gallery

     
Inside the Battle Tower Hallway after exiting the elevator Before battle in the Battle Tower


Battle Palace

Battle Palace
バトルパレス Battle Palace
 
"Keep your eyes on POKÉMON battles!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
 
Palace Maven Spenser
 
Silver
Spirits Symbol
 
Gold
Spirits Symbol
Wins to obtain the Spirits Symbol
Silver
21
Gold
42

In the Battle Palace (Japanese: バトルパレス Battle Palace), Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Verdanturf Battle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.

At a streak of 21 (three trips through) or 42 (six trips through), Palace Maven Spenser challenges the player. If defeated, he awards the Spirits Symbol.

Battle style

Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:

Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and a random attack in that category is chosen from the Pokémon's moveset; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

Nature Attack Defense Support Attack (<50%) Defense (<50%) Support (<50%)
Hardy 61% 7% 32% 61% 7% 32%
Lonely 20% 25% 55% 84% 8% 8%
Brave 70% 15% 15% 32% 60% 8%
Adamant 38% 31% 31% 70% 15% 15%
Naughty 20% 70% 10% 70% 22% 8%
Bold 30% 20% 50% 32% 58% 10%
Docile 56% 22% 22% 56% 22% 22%
Relaxed 25% 15% 60% 75% 15% 10%
Impish 69% 6% 25% 28% 55% 17%
Lax 35% 10% 55% 29% 6% 65%
Timid 62% 10% 28% 30% 20% 50%
Hasty 58% 37% 5% 88% 6% 6%
Serious 34% 11% 55% 29% 11% 60%
Jolly 35% 5% 60% 35% 60% 5%
Naive 56% 22% 22% 56% 22% 22%
Modest 35% 45% 20% 34% 60% 6%
Mild 44% 50% 6% 34% 6% 60%
Quiet 56% 22% 22% 56% 22% 22%
Bashful 30% 58% 12% 30% 58% 12%
Rash 30% 13% 57% 27% 6% 67%
Calm 40% 50% 10% 25% 62% 13%
Gentle 18% 70% 12% 90% 5% 5%
Sassy 88% 6% 6% 22% 20% 58%
Careful 42% 50% 8% 42% 5% 53%
Quirky 56% 22% 22% 56% 22% 22%

Gallery

     
Inside the Battle Palace Hallway Before battle in the Battle Palace


Battle Factory

Battle Factory
バトルファクトリー Battle Factory
 
"Seek out the toughest POKÉMON!"
Battles per round
7
Participating Pokémon
Single
3
Double
3
 
Factory Head Noland
 
Silver
Knowledge Symbol
 
Gold
Knowledge Symbol
Wins to obtain the Knowledge Symbol
Silver
21
Gold
42

The Battle Factory (Japanese: バトルファクトリー Battle Factory) is more dedicated to research than the other facilities, and the subject of the scientists' research is the abilities of Trainers when using rental Pokémon in battle. Before the player begins a battle, they will be told some information about the opponent's team, and may switch one of the Pokémon they have with them with one of the Pokémon used by the Trainer they just defeated. This is just like the Battle Tent in Slateport City.

At the 21st and 42nd battle in a streak, three and six times through the Battle Factory, Factory Head Noland will challenge the player to a battle. Like all other Trainers in the facility, including the player, his Pokémon are completely random, and so cannot be known until he is encountered. If he is defeated, he awards the Knowledge Symbol.

Battle style

A Trainer's battle style is based on the moves that his or her Pokémon know. Certain moves fall under one of seven different categories, as shown below:

Category Moves
1 Acid Armor, Agility, Amnesia, Barrier, Belly Drum, Bulk Up, Calm Mind, Charge, Conversion,
Conversion 2, Cosmic Power, Defense Curl, Double Team, Dragon Dance, Focus Energy, Growth,
Harden, Howl, Iron Defense, Meditate, Minimize, Psych Up, Sharpen, Snatch, Swords Dance,
Tail Glow, Withdraw
2 Attract, Block, Confuse Ray, Disable, Encore, Flatter, Glare, GrassWhistle, Hypnosis, Imprison,
Leech Seed, Lovely Kiss, Mean Look, Poison Gas, PoisonPowder, Sing, Sleep Powder, Snatch,
Spider Web, Spikes, Spore, Stun Spore, Supersonic, Swagger, Sweet Kiss, Taunt, Teeter Dance,
Thunder Wave, Torment, Toxic, Yawn, Will-O-Wisp
3 Aromatherapy, Baton Pass, Detect, Endure, Haze, Heal Bell, Ingrain, Light Screen, Magic Coat,
Milk Drink, Mist, Moonlight, Morning Sun, Mud Sport, Protect, Recover, Reflect, Rest, Safeguard,
Slack Off, Softboiled, Swallow, Synthesis, Recycle, Refresh, Water Sport, Wish
4 Bide, Blast Burn, Counter, Destiny Bond, Double-Edge, Explosion, Facade, Fissure, Flail,
Focus Punch, Frenzy Plant, Grudge, Guillotine, Horn Drill, Hydro Cannon, Hyper Beam, Memento,
Mirror Coat, Overheat, Pain Split, Perish Song, Psycho Boost, Reversal, Selfdestruct, Sky Attack,
Volt Tackle
5 Charm, Cotton Spore, Fake Tears, FeatherDance, Flash, Growl, Kinesis, Knock Off, Leer,
Metal Sound, Sand-Attack, Scary Face, Screech, SmokeScreen, Spite, String Shot, Sweet Scent,
Tail Whip, Tickle
6 Assist, Camouflage, Curse, Follow Me, Metronome, Mimic, Mirror Move, Present, Role Play,
Sketch, Skill Swap, Substitute, Transform, Trick
7 Hail, Rain Dance, Sandstorm, Sunny Day, Weather Ball



Depending on how many moves in each category the Trainer's Pokémon know, his or her battle style will be described differently. A move may be counted more than once if more than one Pokémon has it, and any attack not in any of the categories is not considered.

Each category has a threshold number. For the first three categories, this is three, while for the last four categories, it is two. If the Trainer's Pokémon know enough moves to cross the threshold in exactly one or two categories, then their battle style is described by whichever of those categories is farthest down on the table below. If they do not cross the threshold in any category, though, or if they cross it in more than three categories, then the Trainer's battle style is given a special description.

Category Battle Style
(None) "appears to be free-spirited and unrestrained"
1 "appears to be one based on total preparation"
2 "appears to be slow and steady"
3 "appears to be one of endurance"
4 "appears to be high risk, high return"
5 "appears to be weakening the foe to start"
6 "appears to be impossible to predict"
7 "appears to depend on the battle's flow"
(3 or more
categories)
"appears to be flexibly adaptable to the situation"


Gallery

     
Inside the Battle Factory Room with rental Pokémon Before battle in the Battle Factory


Battle Pyramid

Battle Pyramid
バトルピラミッド Battle Pyramid
 
"Advance through the Battle Quest!"
Number of floors
7
Participating Pokémon
3
 
Pyramid King Brandon
 
Silver
Brave Symbol
 
Gold
Brave Symbol
Wins to obtain the Brave Symbol
Silver
3
Gold
10

The Battle Pyramid (Japanese: バトルピラミッド Battle Pyramid) is a 7-layer pyramid. Each level is shrouded in darkness, and can only be lit up by defeating opponents on the level. Abilities like Run Away don't work here.

Trainers cannot take any items into the pyramid, and items found within can only be used while inside, being stored in a special Bag called the Battle Bag that is handed out to those who challenge it. The Battle Bag has only 10 different slots, each capable of holding a quantity of up to 99 of each individual item. If the player is victorious, the Battle Bag stores said items for the next challenge. However, upon defeat the Battle Bag's contents return to one Hyper Potion and one Ether. If the player successfully completes a round but has more than 10 item types total (including bag slots and held items) after completion, they must discard any extra item slots in their Battle Bag to get down to the required 10 slots.

Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. A Hex Maniac next to the PC will tell the player what to expect in their next attempt. The tactics used by the wild Pokémon will progress as follows (note that after the list has been completed, it will restart from the beginning):

Category Description Tactic Wild Pokémon
1 I see a shower of sparks…
…And in it, I see your POKéMON
struggling with paralysis…
Pokémon with moves that paralyze Plusle, Minun, Pikachu, Electabuzz, Vileplume,
Manectric, Breloom and Jolteon
2 I see poison…
…And, I see your POKéMON suffering
from the effects of poison…
Pokémon with moves that poison Gulpin, Roselia, Butterfree, Seviper, Skarmory, Ludicolo,
Crobat and Gengar
3 I see bright red flames…
…And, I see your POKéMON suffering
from burns…
Pokémon with moves that burn Growlithe, Vulpix, Magcargo, Ninetales, Medicham,
Weezing, Dusclops and Houndoom
4 I sense the tremendous pressure of
unrequited anger…
It is a curse…
…And, I see your POKéMON drained of
Power Points and having no recourse
but to use STRUGGLE…
Pokémon with moves or Abilities that waste PP Dunsparce, Banette, Misdreavus, Ninetales, Absol,
Dusclops, Shedinja and Gengar
5 I see POKéMON loftily airborne…
…And, I see your POKéMON frustrated
by powerless GROUND-type moves…
Pokémon with Levitate Haunter, Chimecho, Solrock, Misdreavus, Claydol,
Weezing, Flygon and Gengar
6 I sense terrific energy rising from
the ground below…
…And, I see your POKéMON unable to
escape the power's clutches…
Pokémon with Abilities that prevent escape Diglett, Trapinch, Wynaut, Wobbuffet and Dugtrio
7 I see ICE-type POKéMON…
…And, I see your POKéMON fighting
the freezing effects of ice…
Ice-type Pokémon Glalie, Sneasel, Dewgong, Piloswine, Jynx, Cloyster,
Walrein and Lapras
8 I see a flurry of moves that imperil
the user…
…And, I see your POKéMON falling
to them…
Pokémon with Selfdestruct and Explosion Weezing, Electrode, Gengar, Golem, Pineco, Solrock,
Forretress and Shiftry
9 I see PSYCHIC-type POKéMON…
…And, I see your POKéMON in torment
from PSYCHIC moves…
Psychic-type Pokémon Wobbuffet, Metang, Exeggutor, Slowking, Xatu,
Alakazam, Starmie and Espeon
10 I see ROCK-type POKéMON…
…And, I see your POKéMON suffering
from ROCK moves…
Rock-type Pokémon Golem, Steelix, Omastar, Lunatone, Shuckle, Armaldo,
Cradily and Aerodactyl
11 I see FIGHTING-type POKéMON…
…And, I see your POKéMON pummeled
by FIGHTING moves…
Fighting-type Pokémon Poliwrath, Hariyama, Breloom, Medicham, Hitmonchan,
Hitmonlee, Heracross and Machamp
12 RAIN DANCE… SUNNY DAY…
SANDSTORM… HAIL…
I see POKéMON that become stronger
with the weather…
…And, I see your POKéMON confounded
by different types of moves…
Pokémon with moves that alter the weather Quagsire, Tropius, Pupitar, Lapras, Cacturne, Flareon,
Walrein and Gyarados
13 I see BUG-type POKéMON…
…And, I see your POKéMON suffering
from different kinds of attacks…
Bug-type Pokémon Pineco, Shuckle, Venomoth, Scizor, Heracross,
Forretress, Armaldo and Shedinja
14 I see DARK-type POKéMON…
…And, I see your POKéMON suffering
from DARK-type moves…
Dark-type Pokémon Sableye, Sneasel, Crawdaunt, Shiftry, Cacturne, Absol,
Houndoom and Umbreon
15 I see WATER-type POKéMON…
…And, I see your POKéMON suffering
from WATER-type moves…
Water-type Pokémon Octillery, Dewgong, Pelipper, Quagsire, Ludicolo,
Slowking, Starmie and Blastoise
16 I see GHOST-type POKéMON…
…And, I see your POKéMON suffering
from GHOST-type moves…
Ghost-type Pokémon Duskull, Haunter, Banette, Misdreavus, Sableye, Dusclops, Shedinja and Gengar
17 I see STEEL-type POKéMON…
…And, I see your POKéMON suffering
from enormously powerful moves…
Steel-type Pokémon Mawile, Magneton, Steelix, Scizor, Forretress, Skarmory, Aggron and Metagross
18 I see flying POKéMON…
…And, I see your POKéMON suffering
from enormously powerful moves…
Flying- and Dragon-type Pokémon Dragonair, Vibrava, Altaria, Flygon, Aerodactyl, Gyarados, Kingdra and Charizard
19 I see those that have evolved from
the power of stones…
I also sense fire, water,
and electricity…
…And, I see your POKéMON suffering
from those three powers…
Pokémon that have evolved by Water, Thunder, or Fire Stone Arcanine, Poliwrath, Raichu, Vaporeon, Jolteon, Flareon,
Ninetales and Starmie
20 I see NORMAL-type POKéMON…
…And, I see your POKéMON suffering
from enormously powerful moves…
Normal-type Pokémon Kangaskhan, Swellow, Ursaring, Porygon2, Tauros, Fearow, Snorlax and Slaking


See also: List of wild Pokémon in the Battle Pyramid

Item balls on the ground and Pickup share the same pool of items. These items change per 7 floors/1 round. The items found include HP-restoring and PP-restoring items, Fluffy Tails, status-restoring Berries, Revives, Sacred Ashes, battle items, as well as various held items.

Round 30% 10% 5%
1                    
2                    
3                    
4                    
5                    
6                    
7   X Special                
8                    
9                    
10                    
11                    
12                    
13                    
14                    
15   X Special                
16                    
17                    
18                    
19                    
20                    
21                    
22                    
23                    
24                    
25                    
26                    
27   X Special                
28                    
29                    
30                    
31                    
32                    
33                    
34                    
35   X Special                
36                    
37                    
38                    
39                    
40                    


After passing through 21 floors (three passes/rounds through) and 70 floors (ten passes/rounds), Pyramid King Brandon appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.

Gallery

     
Inside the Battle Pyramid A dark maze Top of the Battle Pyramid


Battle Dome

Battle Dome
バトルドーム Battle Dome
 
"Your path to the invincible superstar!"
Battles per round
4
Participating Pokémon
Single
3
Double
3
 
Dome Ace Tucker
 
Silver
Tactics Symbol
 
Gold
Tactics Symbol
Wins to obtain the Tactics Symbol
Silver
5
Gold
10

The Battle Dome (Japanese: バトルドーム Battle Dome) is a tournament between 16 Trainers.

Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Competitors can find out who was eliminated in each round by looking at the tournament bracket.

After the player has won five and ten championships, Dome Ace Tucker will challenge him or her. On his defeat, he awards the Tactics Symbol.

Seeding

The tournament bracket is organized as follows:

  • Left Bracket: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4
  • Right Bracket: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2

Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.

Battle Style

The battle style of a Trainer is solely determined by the effort values of all of the Trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's EVs (taking Nature into account: for this calculation, EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a hindering Nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.

If there are any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering Nature in the particular stat). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."

CPU Battles

Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:

  • The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, Ground-type attacks are considered to be neutral against Pokémon with Levitate. Against Pokémon with Wonder Guard, type matchups that are not super effective do not award nor deduct points.
  • The sum of the base stats of all Pokémon, divided by 10
  • The seeding of the Trainer, minus 1
  • A random value from 0 to 31

The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.

CPU Pokémon Selection

To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with Wonder Guard are ignored (no points are awarded or deducted), and Ground-type attacks are considered to be neutral against Pokémon with Levitate.

If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.

Gallery

     
Inside the Battle Dome Trainers can view info on their opponents Before battle in the Battle Dome


Battle Arena

Battle Arena
バトルアリーナ Battle Arena
 
"Let the toughest teams gather!"
Battles per round
7
Participating Pokémon
3
 
Arena Tycoon Greta
 
Silver
Guts Symbol
 
Gold
Guts Symbol
Wins to obtain the Guts Symbol
Silver
28
Gold
56

The Battle Arena (Japanese: バトルアリーナ Battle Arena) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. If they somehow tie, both Pokémon leave battle. A knockout results in an automatic win for the Pokémon that is still standing.

Pokémon are scored on their mind, skill, and body. This is much like the Fallarbor Town Battle Tent rules. The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.

  • Mind judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except Counter, Mirror Coat, and Bide, which do not award points, and Fake Out, which deducts one point), and one point is deducted if Protect, Detect, or Endure was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Skill judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by Protect, Detect, Endure, or Fake Out, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Body judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment.

The Battle Arena is a series of single challenges, rather than a forced streak of some amount, and so after 28 wins and 56 wins, Arena Tycoon Greta appears to challenge the player. On her defeat, she awards the player with the Guts Symbol.

Gallery

     
Inside the Battle Arena Hallway Before battle in the Battle Arena


Battle Pike

Battle Pike
バトルチューブ Battle Tube
 
"Choose one of three paths!"
Rooms per round
7
Participating Pokémon
3
 
Pike Queen Lucy
 
Silver
Luck Symbol
 
Gold
Luck Symbol
Wins to obtain the Luck Symbol
Silver
2
Gold
10

The Battle Pike (Japanese: バトルチューブ Battle Tube) is a long pike in the design of a Seviper. Inside of it are 21 rooms, in seven sets of three. The player may choose any of the three in a set to continue through, and in each of the three, any of the following eight events may occur:

  • Single battle: The Trainer walks up to the player and battles.
  • Double battle: Two Trainers walk up to the player and battle.
  • Single battle and healing: 3 Pokémon per side; winner's Pokémon are completely healed.
  • Wild Pokémon: wild Seviper, Milotic, Dusclops, Electrode, Breloom, and Wobbuffet appear.
  • No event: An NPC stands in the room but does nothing.
  • Status effect: A surprise attack will inflict a status on one or more of a player's Pokémon. The status includes Kirlia's burn, paralysis, poison, or sleep and Dusclops's burn or freeze.
Status Effect Probability
poison 35%
freeze 25%
paralysis 20%
sleep 10%
burn 10%


  • One or two recovery: One or two of the player's Pokémon will be healed.
  • Full recovery: All of the player's Pokémon will be healed.

The lady standing outside of the rooms will hint at what is in one of the three rooms. Each quote has two possibilities, but the first is more common than the second.

Quote Result 1 Result 2
For some odd reason, I felt a wave
of nostalgia coming from it...
Status ailment Heals one or two Pokémon
Is it...A Trainer?
I sense the presence of people...
Single battle Heals all Pokémon
It seems to have the distinct aroma
of Pokémon wafting around it...
Wild Pokémon Single battle, then heal party
I seem to have heard something...
It may have been whispering...
Idle NPC Double battle
From every path I sense a dreadful
presence...
Battle Pike Queen Lucy


The Frontier Brain of the Battle Pike is Pike Queen Lucy. She challenges Trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). By beating her, one is awarded with the Luck Symbol.

Wild Pokémon

Pokémon Games Location Levels Rate
Room 1-280
  Seviper
R S E
  Walking
46, 60-96 26%
  Milotic
R S E
  Walking
46, 60-96 26%
  Dusclops
R S E
  Walking
45, 60-95 48%
Room 281-560
  Seviper
R S E
  Walking
46, 60-96 26%
  Milotic
R S E
  Walking
46, 60-96 26%
  Electrode
R S E
  Walking
45, 60-95 48%
Room 561-840
  Seviper
R S E
  Walking
46, 60-96 26%
  Milotic
R S E
  Walking
46, 60-96 26%
  Breloom
R S E
  Walking
45, 60-95 48%
Room 841+
  Seviper
R S E
  Walking
46, 60-96 26%
  Milotic
R S E
  Walking
46, 60-96 26%
  Wobbuffet
R S E
  Walking
45, 60-95 48%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Level 50
 
Type:
Poison Unknown
Ability:
Shed Skin
Held item:
None
Seviper/ Lv.46
Toxic
Poison
Glare
Normal
Sludge Bomb
Poison
Body Slam
Normal
 
Type:
Water Unknown
Ability:
Marvel Scale
Held item:
None
Milotic/ Lv.46
Toxic
Poison
Hypnosis
Psychic
Body Slam
Normal
Surf
Water
 
Type:
Ghost Unknown
Ability:
Pressure
Held item:
None
Dusclops/ Lv.45
Will-O-Wisp
Fire
Mean Look
Normal
Toxic
Poison
Shadow Punch
Ghost
 
Type:
Electric Unknown
Ability:
Soundproof or Static
Held item:
None
Electrode Lv.45
Explosion
Normal
Selfdestruct
Normal
Thunder
Electric
Toxic
Poison
 
Types:
Grass Fighting
Ability:
Effect Spore
Held item:
None
Breloom/ Lv.45
Spore
Grass
Stun Spore
Grass
PoisonPowder
Poison
Hidden Power
Normal
 
Type:
Psychic Unknown
Ability:
Shadow Tag
Held item:
None
Wobbuffet/ Lv.45
Counter
Fighting
Mirror Coat
Psychic
Safeguard
Normal
Destiny Bond
Ghost
Open Level
 
Type:
Poison Unknown
Ability:
Shed Skin
Held item:
None
Seviper/ Lv.60-96
Toxic
Poison
Glare
Normal
Sludge Bomb
Poison
Poison Fang
Poison
 
Type:
Water Unknown
Ability:
Marvel Scale
Held item:
None
Milotic/ Lv.60-96
Toxic
Poison
Hypnosis
Psychic
Body Slam
Normal
Ice Beam
Ice
 
Type:
Ghost Unknown
Ability:
Pressure
Held item:
None
Dusclops/ Lv.60-95
Will-O-Wisp
Fire
Mean Look
Normal
Toxic
Poison
Ice Beam
Ice
 
Type:
Electric Unknown
Ability:
Soundproof or Static
Held item:
None
Electrode Lv.60-95
Explosion
Normal
Selfdestruct
Normal
Thunder
Electric
Toxic
Poison
 
Types:
Grass Fighting
Ability:
Effect Spore
Held item:
None
Breloom/ Lv.60-95
Spore
Grass
Stun Spore
Grass
PoisonPowder
Poison
Hidden Power
Normal
 
Type:
Psychic Unknown
Ability:
Shadow Tag
Held item:
None
Wobbuffet/ Lv.60-95
Counter
Fighting
Mirror Coat
Psychic
Safeguard
Normal
Encore
Normal

Gallery

     
Inside the Battle Pike Room with three entrances Before battle in the Battle Pike


Other points of interest

Artisan Cave

Main article: Artisan Cave

The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower. The only wild Pokémon found inside is Smeargle.

House

There is a house next to the Battle Tower. Inside, there is a Trainer who wants to trade a Meowth for a Skitty.

Record Hall

 
The Record Hall

The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.

If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.

Sudowoodo

A level 40 Sudowoodo is located in the southeast section of the Battle Frontier. Much like in Generation II, NPCs will talk about it as if it is a tree. However, when the player uses the Wailmer Pail on it, it will spring to life and battle the player. This is the only location a wild Sudowoodo can be battled in the Generation III handheld games.

Betting man

In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver Symbols, he will ask the player to compete in a random facility, which changes daily. The player can give him 5, 10, or 15 Battle Points. If the player wins, the man will give him back twice the amount the player gave him. If the player loses, the Battle Points are lost.

Stats judge

Main article: Stats judge

In the house above the Pokémon Center is an old man who can judge one of the player's Pokémon's stats. He examines the Pokémon's IVs and gives feedback on how high or low they are. First he describes the Pokémon's "ability", which is based on the sum of all six of its IVs. Then he indicates which stat has the highest IV and what range it falls in. If 2 or more IVs are tied for the highest then he will choose one randomly.


Pokémon's ability IV total
Average 0 to 90
Better-than-average 91 to 120
Quite impressive 121 to 150
Wonderfully outstanding 151 to 186


Highest IV Range
Relatively good 0 to 15
Quite impressive 16 to 25
Outstanding 26 to 30
Flawless 31


Move Tutors

In a house next to the Battle Dome, there are two Move Tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.

List of Move Tutor moves

Left Tutor
Move Type Price
Softboiled  Normal  16BP
Seismic Toss  Fighting  24BP
Dream Eater  Psychic  24BP
Mega Punch  Normal  24BP
Mega Kick  Normal  48BP
Body Slam  Normal  48BP
Rock Slide  Rock  48BP
Counter  Fighting  48BP
Thunder Wave  Electric  48BP
Swords Dance  Normal  48BP
Right Tutor
Move Type Price
Defense Curl  Normal  16BP
Snore  Normal  24BP
Mud-Slap  Ground  24BP
Swift  Normal  24BP
Icy Wind  Ice  24BP
Endure  Normal  48BP
Psych Up  Normal  48BP
Ice Punch  Ice  48BP
ThunderPunch  Electric  48BP
Fire Punch  Fire  48BP

Battle Point Exchange Service Corner

 
The Battle Point Exchange Service Corner

The Battle Point Exchange Service Corner, or simply the Exchange Service Corner, sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their Secret Base, vitamins, and items that can be held by a Pokémon.

Leftmost cashier
Second cashier from left


 
Inside the Exchange Service Corner
Second cashier from right
Rightmost cashier


Poké Mart

Poké Mart


In the anime

In the anime, this Battle Frontier, rather than being on one of Hoenn's many small islands, is spread across the Kanto region, presumably so as to reflect on the then-recent releases of Pokémon FireRed and LeafGreen as well as Emerald. Much like the Gyms do not have a requirement that Ash beats anyone besides the Gym Leader, Ash is not required to compete in any matches besides those against the Frontier Brain.

The Battle Frontier is owned and operated by Scott, who Ash meets in The Scheme Team.

Battle Tower

 
The Battle Tower in the anime

In the anime, the Battle Tower was the sixth of the facilities Ash challenged, in the episodes Talking a Good Game! and Second Time's the Charm!. After losing the first match, Ash redoubled his efforts and rechallenged Anabel, resulting in a win. This version of the Battle Tower is near Tohjo Falls.

For the Battle Tower in LaRousse City, see here.

Pokémon used in Battle Tower

 
Alakazam
Anabel first called on Alakazam in Talking a Good Game! to help her and Ash when they were attacked by Team Rocket. Alakazam was able to beat them with its powerful Psychic attacks. Ash then realized that Anabel was a Frontier Brain and that he would have to battle Alakazam. Ash chose Corphish for the match. Anabel had the ability to telepathically communicate with her Pokémon and give commands without saying a word. In the end, Alakazam easily defeated Corphish. Alakazam then went on to defeat Ash's Tauros before finally being defeated by his Pikachu, but not before weakening it.

In Second Time's the Charm!, Ash had a rematch with Anabel. Again, she chose Alakazam as her first Pokémon. It went head to head again with Ash's Corphish once again, but this time with a little bit of luck as well as Ash's quick thinking, Alakazam was defeated by Corphish's Bubble Beam.

Alakazam's known moves are Psychic, Psybeam, Focus Punch, and Recover.

Debut Talking a Good Game!
Voice actors
Japanese Kenta Miyake
English Maddie Blaustein
 
Metagross
Metagross was for the first time seen during Ash's first match against her, where it easily defeated Ash's Pikachu, losing the match for Ash. During Ash's rematch against Anabel, Metagross easily defeated Ash's Corphish, but the Iron Leg Pokémon finally tied with his Tauros, as its Meteor Mash collided with Tauros's Take Down.

Metagross's known moves are Psychic, Iron Defense, Meteor Mash, and Hyper Beam.

Debut Talking a Good Game!
Voice actors
Japanese Unshō Ishizuka
English Unshō Ishizuka
 
Espeon
Espeon, Anabel's favorite Pokémon, was seen during Ash's rematch against her, where it battled against Ash's Pikachu. Even though Espeon at first managed to overwhelm Pikachu with its speed and power, one of Pikachu's Thunderbolts put the lights off, making it impossible for both Anabel and Espeon to see where the next attack was coming from. This cost some critical hits for Espeon, and Pikachu was finally able to defeat the Sun Pokémon with a Volt Tackle, winning the match for Ash and earning him the Ability Symbol.

Espeon's known moves are Quick Attack, Iron Tail, Zap Cannon, and Psychic.

Debut Second Time's the Charm!
Voice actors
Japanese Megumi Hayashibara
English Megumi Hayashibara

Battle Palace

 
The Battle Palace in the anime

The Battle Palace was the fifth facility to be challenged by Ash in the anime, where it was on Metallica Island, near the Seafoam Islands. It appeared in Cutting the Ties that Bind! and Ka Boom with a View!.

Pokémon used in Battle Palace

 
Shiftry
Shiftry first appeared in Ka Boom with a View!, where it was the first Pokémon to be sent against Ash, while he chose Sceptile. Before using any move, Shiftry dodged the Bullet Seed from Sceptile and was told to move to the jungle. It had immense speed, but Sceptile was just as fast, as it followed close behind. After the two Grass types reached a small waterfall, both continued their duel. Shiftry managed to push Sceptile into the pool of water, then used Rock Smash to send rocks down into the pool. However, Sceptile escaped up through the waterfall and landed a hit on Shiftry, knocking it out, and winning Ash the first victory.

Shiftry's known moves are Shadow Ball, Quick Attack, Double Team, and Rock Smash.

Debut Ka Boom with a View!
 
Venusaur
Main article: Spenser's Venusaur

Spenser's Venusaur was the second Pokémon chosen by Spenser to go against Ash. It managed to defeat Ash's Heracross, but finally lost to Swellow.

Debut Cutting the Ties that Bind
Voice actors
Japanese Kenta Miyake
English Craig Blair
 
Claydol
Claydol appeared in the episode Ka Boom with a View!, where it was the third Pokémon to be sent out against Ash. Claydol had to face Ash's Swellow and Sceptile before being defeated by Sceptile's newly learned SolarBeam. Claydol is the powerhouse of Spenser's team.

Claydol's known moves are Teleport, Rapid Spin, Sandstorm, Hyper Beam, and Psybeam.

Debut Ka Boom with a View!
Voice actors
Japanese Kōichi Sakaguchi
English Kōichi Sakaguchi

Battle Factory

 
The Battle Factory in the anime

In the anime, the Battle Factory is located near Cerulean City, and was the first facility challenged by Ash. It appeared in the episodes Numero Uno Articuno and The Symbol Life. The Frontier Brain Noland allows the challenger to choose one of his Pokémon for him to use in a one-on-one battle. According to Scott, he suggested that a sky roof would be added so that Flying-types could use their full potential.

Pokémon used in Battle Factory

 
Articuno
Main article: Noland's Articuno

While on their way to the Battle Factory, Ash and his friends spotted Articuno flying through the night sky, accompanied by a biplane. After meeting up with Noland, he explains that he'd been cruising with Articuno the previous night. Max was impressed on how Noland caught such a powerful Pokémon, but Noland further explains that Articuno is wild, and a friend of his.

Noland revealed that on his biplane's maiden voyage, Noland was surprised to find an Articuno flying beside him and it had trouble flying due to an injured wing. The Factory Head got the Pokémon to land on top of his plane and brought it down. Noland helped it to heal, and ever since then Articuno had been regularly visiting him.

Debut Numero Uno Articuno
Voice actors
Japanese Katsuyuki Konishi
English Katsuyuki Konishi
 
Venusaur
 
Machamp
 
Rhyhorn
 
Breloom
 
Rhydon
 
Lairon
 
Pinsir
 
Camerupt
 
Sandslash
 
Golduck
 
Manectric
 
Trapinch

Battle Pyramid

 
The Battle Pyramid in the anime

In the anime, the Battle Pyramid was located near Pewter City, but has hovercraft-like turbines installed in its underside, thus giving it the ability to move around anywhere. The location of the Battle Pyramid is only revealed to those who have defeated the other six Frontier Brains, and so it was the seventh and final facility challenged by Ash, between Battling the Enemy Within! and Pace - The Final Frontier!.

In A Pyramiding Rage!, the Battle Pyramid traveled to Snowpoint City. Here, Brandon battled and defeated Paul. In the following episodes, the Battle Pyramid was used in defending the Snowpoint Temple.

Pokémon used in Battle Pyramid

 
Regirock
Main article: Brandon's Regirock

Brandon used Regirock against Ash during their unofficial battle while Ash was possessed by the King of Pokélantis. Regirock went up against Sceptile and won despite the type-disadvantage. Regirock later sent Team Rocket blasting off along with Registeel during Ash and Brandon's rematch.

Regirock was used in the Full Battle against Paul and was able to easily defeat his Hariyama, Electabuzz, Ursaring, and Magmar.

Debut Battling the Enemy Within!
Voice actors
Japanese Katsuyuki Konishi
English Katsuyuki Konishi
 
Registeel
Main article: Brandon's Registeel

After the Kanto Grand Festival, Ash was finally allowed an official battle against Brandon in another one-on-one battle. Brandon used Registeel, while Ash used his Torkoal. The two fought hard, and although Registeel was left extremely weak after the battle, it was Torkoal who was defeated. Registeel later sent Team Rocket blasting off alongside Regirock during Ash and Brandon's rematch.

During the Full Battle against Paul, it was easily able to stand up to his Magmar's Fire-type moves, despite the type weakness. It also managed to defeat Paul's Nidoking despite taking damage from its Ground-type and Fighting-type attacks.

Debut Overjoyed!
Voice actors
Japanese Tomoe Hanba
English Tomoe Hanba
 
Dusclops
Dusclops was the first Pokémon used by Brandon during his rematch and proved to be very powerful, being able to take down Ash's Charizard before being defeated by Bulbasaur's Solar Beam.

Dusclops's known moves are Will-O-Wisp, Shadow Punch, Mean Look, and Confuse Ray.

Debut Gathering the Gang of Four!
Voice actors
Japanese
English Bill Rogers
 
Ninjask
Ninjask was the second Pokémon used by Brandon during his rematch against Ash, where it went up against his Squirtle. Despite a closely fought battle, Ninjask couldn't stand up to Squirtle's Skull Bash and was defeated.

Ninjask's known moves are Aerial Ace, Sandstorm, Double Team, and Sand Attack.

Debut Pace - The Final Frontier!
Voice actors
Japanese Daisuke Sakaguchi
English Billy Beach
 
Solrock
Brandon used Solrock third in the rematch against Ash, and it was able to defeat his Squirtle. After knocking the Tiny Turtle Pokémon out of the match, it then went up against Bulbasaur. The two fought hard for their Trainers, eventually knocking each other out of the battle.

Solrock's known moves are Psywave, Confusion, Shadow Ball, and Solar Beam.

Debut Pace - The Final Frontier!
 
Regice
Main article: Brandon's Regice

After his first three Pokémon were defeated in Pace - The Final Frontier!, Brandon sent out his newly-caught Regice against Pikachu. Regice fought its hardest against the Electric type and looked poised to win, but Pikachu was able to whittle down its strength with Iron Tail and Volt Tackle to claim victory.

During the Full Battle against Paul, Regice battled Ursaring, and was able to defeat his Lairon with no trouble.

Debut Pace - The Final Frontier!
Voice actors
Japanese Tomoe Hanba
English Tomoe Hanba

Battle Dome

 
The Battle Dome in the anime

In the anime, Ash challenged the Battle Dome, which is located near Lavender Town, in Tactics Theatrics!!, as his third facility.

Pokémon used in Battle Dome

 
Swampert
Swampert was one of the two Pokémon that battled against Ash's Corphish and Ash's Swellow, and gave Ash a run for his money. Swampert and Arcanine seemed like a perfect combination, taking advantage of Arcanine's speed and its defense as stated by Brock in the episode. In the Double Battle, Swampert's main target was Corphish. Even though it looked bad for Ash, after Tucker used the Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and came back to win the match for Ash. Swampert was defeated by a devastating Aerial Ace from Swellow.

Swampert's known moves are Protect, Mud Shot, Dynamic Punch, Water Gun, and Water Pulse.

Debut Tactics Theatrics!!
Voice actors
Japanese Kōichi Sakaguchi
English Bill Rogers
 
Arcanine
The other Pokémon Tucker used was Arcanine. Swampert and Arcanine were a perfect combination, taking advantage of Arcanine's speed and Swampert's defense. Even though it looked bad for Ash, after Tucker's Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and with the help of some strategy of Ash's, they were able to win the match. Arcanine was defeated by a devastating Crabhammer from Ash's Corphish.

Arcanine's known moves are Extreme Speed, Flamethrower, Fire Blast, and Aerial Ace.

Debut Tactics Theatrics!!
Voice actors
Japanese Chie Satō
English Chie Satō

Battle Arena

 
The Battle Arena in the anime

In the anime, Ash challenged the Battle Arena, located near Saffron City, as his second facility, in Wheel of Frontier!. Before the match begins, a special machine is used to determine if the match is 1-vs-1, 2-vs-2, or 3-vs-3.

Pokémon used in Battle Arena

 
Hariyama
Hariyama was the first Pokémon used by Greta in her battle with Ash, where it first battled with Ash's Grovyle. Despite that Grovyle managed to outmatch Hariyama in speed and deal some damage on it, Greta was finally able to use Grovyle's momentum as her own advantage, and land a critical hit on the Wood Gecko Pokémon, knocking it out.

Ash next used his Snorlax against the Arm Thrust Pokémon. Despite having disadvantage in type, Snorlax was able to keep itself safe from Hariyama's attacks by using Harden. Eventually, Hariyama was knocked out with an Ice Punch.

Hariyama's known moves are Arm Thrust and Focus Punch.

Debut Wheel of Frontier
Voice actors
Japanese Unshō Ishizuka
English Bill Rogers
 
Medicham
Greta chose Medicham, along with her Hariyama to battle Ash in Wheel of Frontier. It was the second to go up after Hariyama was defeated by Ash's Snorlax. Medicham overwhelmed Snorlax with its astounding speed and agility. With Ice Punch, Medicham was able to freeze Snorlax giving Greta a huge advantage.

Ash then commanded Snorlax to use Rest, and Greta told Medicham to attack Snorlax with repeated Focus Punches in order to break the ice. Greta told Medicham to use High Jump Kick but Snorlax managed to dodge it, causing Medicham to take some damage. Snorlax then tried to attack it with a Hyper Beam, but Medicham dodged it and hit it with Focus Punch.

Just when it seemed it was all over for Ash, he commanded Snorlax to use Hyper Beam on the ground which catapulted it into the air. Using its altitude to his advantage, Ash told it to attack with a full-on Body Slam, defeating Medicham and earning Ash the Guts Symbol.

Debut Wheel of Frontier
Voice actors
Japanese Megumi Hayashibara
English Sarah Natochenny

Battle Pike

 
The Battle Pike in the anime

In the anime, the Battle Pike is located near Fuchsia City, and Ash challenged it as his fourth facility in Queen of the Serpentine!.

Pokémon used in Battle Pike

 
Seviper
Main article: Lucy's Seviper

Lucy's signature Pokémon is Seviper. It appeared for the first time fighting Jessie's Seviper and later battled Ash's Donphan.

Debut Queen of the Serpentine!
Voice actors
Japanese Megumi Hayashibara
English Bill Rogers
 
Milotic
Milotic was Lucy's second choice after defeating Seviper, where, with a single Hydro Pump it was able to defeat Donphan. In the fight against Ash's Pikachu, Milotic managed to deal severe damage to Pikachu, but Pikachu won after using Volt Tackle in one of Milotic's Twisters.

Milotic's known moves are Hydro Pump, Twister, Iron Tail, and Facade.

Debut Queen of the Serpentine!
Voice actors
Japanese Chie Satō
English Michele Knotz


In the manga

 
The Battle Frontier in Pokémon Adventures

In the Pokémon Adventures manga

In the Emerald arc, a Pokédex holder named Emerald challenged the Battle Frontier during its seven day opening ceremony. Eventually it was revealed that he had been sent to the Battle Frontier by Professor Oak in order to catch Jirachi, which he had predicted to be awake at the site during the same seven days that the Battle Frontier opening ceremony would take place. It turned out that an armored villain named Guile Hideout was also planning to catch Jirachi for his own evil ambitions, even stealing all the rental Pokémon from the Battle Factory to be used against anyone getting in his way.

During his Battle Factory challenge, Emerald rented a Sceptile, which turned out to be on a higher level than the other rental Pokémon. This made Emerald realize that Sceptile was not a rental Pokémon to begin with, but had been snuck into the facility by someone. Thus, he decided to take it with him. During Emerald's Battle Dome challenge, Ruby revealed that Sceptile was actually the very same Treecko that Emerald had once been supposed to receive from Professor Birch.

Despite Emerald and the Frontier Brains' best efforts, Jirachi was eventually caught by Guile Hideout. Using Jirachi's wish, he summoned a giant Kyogre-shaped mass of water to sink the Battle Frontier into the ocean. However, thanks to Emerald's own wish to Jirachi, Red, Blue, Green, Yellow, and Silver were freed from their petrified states, and all ten Pokédex holders and their Pokémon united their strengths to defeat Guile Hideout and save the Battle Frontier. Shortly before Jirachi fell asleep again, Scott used the last one of its three wishes to summon thousands of people to visit the Battle Frontier.

Accompanying Emerald during his Battle Frontier challenge were also reporter Todd Snap, as well as Latios and Latias, Emerald's close friends.

In the Pokémon Battle Frontier manga

The Pokémon Battle Frontier manga featured a boy named Enta being invited to the Battle Frontier by Scott. Once there, he was tutored by Pokémon League Champion Rald, and begun to challenge the Frontier Brains. In the end, he managed to defeat six of the seven facilities.

The manga concluded with Enta's battle with Anabel. Despite Enta's challenge of the Frontier Brains being a major focus, Noland, Greta, and Brandon didn't appear within the actual series, only appearing on the title page of the fourth chapter.

In the TCG

The EX Emerald expansion for the Pokémon Trading Card Game featured two Battle Frontier-related cards:

Card Type Rarity Expansion Set No.
Scott T   EX Emerald 84/106
Battle Frontier T   EX Emerald 75/106


Trivia

  • A girl inside the Battle Pike says "I've completed the challenge 10 times now, but I've never had to battle a Trainer once." This information would be false, because after two straight wins and again at ten straight wins, she would have to battle Lucy. However, it should be noted that she did not state whether or not she beat the Battle Pike ten times in a row, so this might not necessarily be an error.
  • If, by cheating, players enter through the Battle Palace's Single Battle Halls, the game will then randomly choose Lv. 50 or Open Level, and they will be able to battle Trainers with all six Pokémon they have in their party. When they battle the second Trainer, only the first three Pokémon in their party may be used, and their only move will be Sketch.
  • All enemy Trainers in the Battle Frontier, except the Frontier Brains, greet the player character before battle with a string of six preset words, phrases, or characters from the easy chat system. After the battle, the enemy gives out another message of the same format which depends on whether they have won or lost. This is also the case for all enemies in the Battle Tents or Trainer Hill.
    • However, this is not the case for the greetings of any Apprentices that have been mentored by the player or other individuals. When greeting the player prior to battling in the Battle Tower, the Apprentice will typically state the name of his or her mentor, as well as his or her numerical position in the line of all Apprentices tutored by someone (such as being the 7th apprentice tutored by the player).
    • Messages are also altered for enemy Trainers present within the Battle Pyramid. After a battle, they provide the player with contextual hints on certain aspects of the challenge, such as the location of a given floor's exit, the number of remaining Trainers to be fought on a floor, or the number of remaining items on a given floor.
  • According to an interview with Junichi Masuda, the Battle Frontier did not make a return in Pokémon Omega Ruby and Alpha Sapphire in part due to the fact that, in the current age of smartphones and similar devices, people have a variety claims on their attention for entertainment.[1]

References

In other languages

Battle Frontier
Language Title
Mandarin Chinese 對戰開拓區 Duìzhàn Kaītuòqū
  Danish Frontaldysterne
  Finnish Taistelurintama
  French Zone de Combat
  German Kampfzone
  Indonesian Garis Pertarungan
  Italian Parco Lotta
  Korean 배틀프런티어 Battle Frontier
  Polish Strefa Walk
  Brazilian Portuguese Batalha da Fronteira
Spanish   Latin America Batalla de la Frontera
  Spain Frente Batalla
Frente de Batalla*
  Swedish Batalj Stridsgräns
  Thai แบทเทิลฟรอนเทียร์ Battle Frontier
Battle Tower
Language Title
Mandarin Chinese 對戰塔 Duìzhàn Tǎ
  Danish Kamptårnet
  Finnish Ottelutorni
  French Tour de Combat
  German Duellturm
  Indonesian Menara Pertarungan
  Italian Torre Lotta
  Korean 배틀타워 Battle Tower
  Brazilian Portuguese Torre da Batalha
Spanish   Latin America Torre de Batalla
  Spain Torre Batalla
  Thai แบทเทิลทาวเวอร์ Battle Tower
Battle Palace
Language Title
Mandarin Chinese 對戰宮殿 Duìzhàn Gōngdiàn
  Danish Kamppaladset
  Finnish Ottelupalatsi
  French Palace de Combat
  German Kampfpalast
  Indonesian Istana Pertarungan
  Italian Palazzo Lotta
  Korean 배틀팰리스 Battle Palace
  Brazilian Portuguese Palácio de Batalha
Spanish   Latin America Palacio de Batalla
  Spain Palacio Batalla
  Thai แบทเทิลพาเลส Battle Palace
Battle Factory
Language Title
Mandarin Chinese 對戰工廠 Duìzhàn Gōngchǎng
  Danish Kampfabrikken
  Finnish Taistelutehdas
  French Usine de Combat
  German Kampffabrik
  Indonesian Industri Pertarungan
  Italian Azienda Lotta
  Korean 배틀팩토리 Battle Factory
  Brazilian Portuguese Fábrica de Batalha
Spanish   Latin America Fábrica de Batalla
  Spain Fábrica Batalla
  Thai แบทเทิลแฟคทอรี่ Battle Factory
Battle Pyramid
Language Title
Mandarin Chinese 對戰金字塔 Duìzhàn Jīnzìtǎ
  Danish Kamppyramiden
  Finnish Ottelupyramidi
  French Pyramide de Combat
  German Kampfpyramide
  Indonesian Piramida Pertarungan
  Italian Piramide Lotta
  Korean 배틀피라미드 Battle Pyramid
  Polish Piramida Walk
  Brazilian Portuguese Pirâmide de Batalha
Spanish   Latin America Pirámide de Batalla
  Spain Pirámide Batalla
  Thai แบทเทิลพีระมิด Battle Pyramid
Battle Dome
Language Title
Mandarin Chinese 對戰巨蛋 Duìzhàn Jùdàn
  Danish Kampkuplen
  Finnish Ottelukupu
  French Dôme de Combat
  German Kampfstadion
  Indonesian Kubah Pertarungan
  Italian Cupola Lotta
  Korean 배틀돔 Battle Dome
  Brazilian Portuguese Cúpula da Batalha
Spanish   Latin America Domo de Batalla
  Spain Cúpula Batalla
  Thai แบทเทิลโดม Battle Dome
Battle Arena
Language Title
Mandarin Chinese 對戰競技場 Duìzhàn Jìngjìchǎng
  Danish Kamparenaen
  Finnish Otteluareena
  French Dojo de Combat
  German Kampfring
  Indonesian Arena Pertarungan
  Italian Dojo Lotta
  Korean 배틀아레나 Battle Arena
  Brazilian Portuguese Arena de Batalha
Spanish   Latin America Arena de Batalla
  Spain Dojo Batalla
  Thai แบทเทิลอารีน่า Battle Arena
Battle Pike
Language Title
Mandarin Chinese 對戰水管 Duìzhàn Shuǐguǎn
  Danish Kampspidsen
  Finnish Ottelukeihäs
  French Reptile de Combat
  German Kampfipitis
  Indonesian Tabung Pertarungan
  Italian Serpe Lotta
  Korean 배틀튜브 Battle Tube
  Brazilian Portuguese Pico de Batalha
Spanish   Latin America Pico de Batalla
  Spain Sierpe Batalla
  Thai แบทเทิลทูบ Battle Tube'



Hoenn
               
Settlements
Littleroot TownOldale TownPetalburg CityRustboro CityDewford TownSlateport CityMauville CityVerdanturf Town
Fallarbor TownLavaridge TownFortree CityLilycove CityMossdeep CitySootopolis CityPacifidlog TownEver Grande City
Battle FrontierBattle Resort
Routes
101102103104105106107108109110111112113114115116117118
119120121122123124125126127128129130131132133134Underwater
Landmarks
Petalburg WoodsRusturf TunnelIsland CaveGranite CaveAbandoned ShipSea MauvilleOceanic Museum
Seaside Cycling RoadTrick HouseMauville Game CornerNew MauvilleTrainer HillDesert RuinsMirage TowerFiery Path
Jagged PassMt. ChimneyDesert UnderpassMeteor FallsWeather InstituteScorched SlabAncient TombSafari ZoneMt. Pyre
Lilycove MuseumShoal CaveTeam Aqua Hideout • Team Magma Hideout (LilycoveJagged Pass) • Mossdeep Space CenterSeafloor Cavern
Cave of OriginMirage IslandSky PillarVictory RoadPokémon LeagueSealed ChamberArtisan CaveAltering CaveSouthern Island
Marine CaveTerra CaveContest HallBattle MaisonBattle TowerBattle TentSecret IsletSecret MeadowSecret Shore
Mirage spots

Mirage CavesMirage ForestsMirage IslandsMirage Mountains
Crescent IsleFabled CaveGnarled DenNameless CavernPathless PlainTrackless Forest

Access to
Birth IslandFaraway IslandNavel RockSky


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.