Barrier
バリアー Barrier
[[File:|300pxpx|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generation VI

Barrier's PP was changed from 30 to 20.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColo.XD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSS
BWB2W2
XYORAS
The user throws up a sturdy wall that sharply raises its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
072   Tentacool Water Poison 33 36 36 26 29 29
28
073   Tentacruel Water Poison 35 38 38 26 29 29
28
122   Mr. Mime Psychic Fairy 1 1 1 1 1 1
150   Mewtwo Psychic Psychic 63 11 11 8 1 64
151   Mew Psychic Psychic       40 40 40
439   Mime Jr. Psychic Fairy       1 1 1
462   Magnezone Electric Steel       1 1 1
471   Glaceon Ice Ice         78 78 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063   Abra Psychic Psychic          
090   Shellder Water Water               
096   Drowzee Psychic Psychic          
120   Staryu* Water Water        
222   Corsola Water Rock              
239   Elekid Electric Electric          
240   Magby Fire Fire          
258   Mudkip* Water Water          
345   Lileep Rock Grass              
366   Clamperl* Water Water          
517   Munna Psychic Psychic          
605   Elgyem Psychic Psychic          
677   Espurr Psychic Psychic          
698   Amaura* Rock Ice          
712   Bergmite* Ice Ice          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0090   Shellder Water Dream World - Sparkling Sea
0605   Elgyem Psychic Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0137   Porygon Normal New York Pokémon Center
0165   Ledyba Bug Flying New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation VI

#   Pokémon Type Obtained with
0149   Dragonite Dragon Flying Lance's Dragonite
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

In the main series

 
Togepi
 
Mewtwo
 
Mew
The user throws up a sturdy wall that protects it from attacks.
Pokémon Method
User First Used In Notes
  Mr. Mime waves its arms and a glass square appears in front of it.
Delia's Mimey It's Mr. Mime Time Debut
Stella's Mr. Mime It's Mr. Mime Time None
  Mewtwo rises in the air and a blue barrier appears around it.
Mewtwo (original series) Mewtwo Strikes Back None
  Mew rises into the air and a pink barrier appears around it.
Mew (M01) Mewtwo Strikes Back None
  A blue barrier appears around Togepi and others, shielding it from any attack.
Misty's Togepi In the Pink Used via Metronome


In Pokémon Origins

 
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
  Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4: Charizard Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

 
Lance's Dragonite using Barrier

In other languages

Language Title
Mandarin Chinese 障礙 Zhàng'ài
  Danish Spærre
  Dutch Barrière
  French Bouclier
  German Barriere
  Greek Παραπέτασμα
  Indonesian Perisai
  Italian Barriera
  Korean 배리어 Barrier
Portuguese   Brazil Barreira
  Portugal Barreira
  Serbian Barijera
  Spanish Barrera


Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.