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===Generation IV=== | ===Generation IV=== | ||
====Index number 495==== | ====Index number 495==== | ||
In addition to forcing an ordinary Pokémon to have an invalid checksum, it is possible to encounter a Bad Egg in the wild by using an [[Action Replay]] on {{game2|Diamond|Pearl|Platinum}} and setting the wild Pokémon modifier code to 495 (an identifier of Manaphy Egg, although a Manaphy Egg is rendered as a Bad Egg in battle). The game will freeze instantly on capture when the game attempts to show the Pokédex entry, though some | In addition to forcing an ordinary Pokémon to have an invalid checksum, it is possible to encounter a Bad Egg in the wild by using an [[Action Replay]] on {{game2|Diamond|Pearl|Platinum}} and setting the wild Pokémon modifier code to 495 (an identifier of Manaphy Egg, although a Manaphy Egg is rendered as a Bad Egg in battle). The game will freeze instantly on capture when the game attempts to show the Pokédex entry, though some emulator versions allow it. A normal Egg captured this way (using an identifier of 494) will hatch into a random Pokémon, including Pokémon that do not normally hatch from Eggs like [[legendary Pokémon]] and evolved Pokémon, or may hatch into [[-----]] or, like its [[Glitch Egg|Generation II counterpart]], another Egg (which will then go on to hatch into a ----- itself). Due to being incorrectly generated, whatever is hatched may eventually turn into a Bad Egg itself, and then subsequently hatch yet again. The use of an Action Replay with a "1 hit kill" cheat in Double Battles will often result in a Bad Egg appearing. If the player sees a Bad Egg, the game will occasionally freeze. If {{m|Transform}} is used against a Bad Egg, its backsprite will be exactly the same as its front sprite and the only move it knows is {{m|Splash}}. | ||
====From catching other Trainers' Pokémon via cheat==== | ====From catching other Trainers' Pokémon via cheat==== |
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