Azumarill (Pokémon)

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Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
Aqua Rabbit Pokémon
マリルリ
Marilli
#184
Azumarill



Images on the Bulbagarden Archives
Type
Water Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Thick Fat or Huge Power Cacophony
Cacophony
Sap Sipper
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg Groups
Water 1 and Fairy
Hatch time
2570 - 2826 steps
Height
2'07" 0.8 m
Azumarill
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
62.8 lbs. 28.5 kg
Azumarill
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Regional numbers
Pokédex
#184
Kanto
#133
Johto
#057
Hoenn
#126
Sinnoh
#032
Unova
Central
#043
Kalos
#000
Alola
Not in any regional Pokédex
Browser
R-000
Fiore
R-000
Almia
R-020/N-124
Oblivia
Not in any Browser
Base experience yield
153
Gen. II-IV
Unknown
IV
189
V+
Leveling rate
Fast
EV yield
Total: 3
Azumarill
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06.png BodyUnknown.png
{{{form2}}}
Footprint
F184.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon. Prior to Generation VI, it was a pure Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identity prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of air. It lives in rivers and lakes, and can live in the water all day long.

In the anime

Azumarill in the anime

Major appearances

Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.

An Azumarill is one of the friends of the Pichu Brothers. It has appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, and Pichu Bros. in Party Panic. It also made a cameo appearance in Giratina and the Sky Warrior.

Jackson used an Azumarill against Ash in the Silver Conference in Tie One On!.

Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing Trainer.

An Azumarill appeared in PK13, in which it was about to perform a song in the Summer Festival before a wild Skarmory kidnapped it.

An Azumarill appeared in The Pirates of Decolore!.

Minor appearances

An Azumarill was one of the Pokémon living at Temacu's father's lab in The Heartbreak of Brock.

An Azumarill competed alongside its Trainer in the Pokémon Balloon Race in The Big Balloon Blow-Up.

An Azumarill appeared in Dueling Heroes.

An Azumarill was seen at a Pokémon Center in The Legend of Thunder!.

An Azumarill was used by a competitor in the Tour de Alto Mare in Pokémon Heroes: Latios & Latias.

A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.

An Azumarill appeared in A Ruin with a View.

A Trainer's Azumarill appeared in Off the Unbeaten Path participating in the Pokémon Orienteering.

An Azumarill along with an Azurill and a Marill made a cameo in the beginning of Pokémon Ranger and the Temple of the Sea under the control of Solana's Capture Styler where they put out a fire in a forest.

An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.

An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Azumarill also appeared in To Thine Own Pokémon Be True!.

An Azumarill made a brief appearance under the ownership of a Trainer in the Lily of the Valley Conference in An Old Family Blend!.

An Azumarill appeared in Zoroark: Master of Illusions.

An Azumarill appeared in Mewtwo — Prologue to Awakening.

Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.

An Azumarill appeared in Lumiose City Pursuit!.

A Trainer's Azumarill appeared in Mega Evolution Special III.

An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl.

An Azumarill appeared in Hoopa — The Mischief Pokémon.

Three Azumarill appeared in Pikachu and the Pokémon Music Squad.

A Trainer's Azumarill appeared in A Performance Pop Quiz!.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.
This concludes the entries from the Diamond & Pearl series.

In the manga

Azumarill in Pokémon Adventures

In the Magical Pokémon Journey manga

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

In the Pokémon Adventures manga

Azumarill debuts in Forretress of Solitude where it was used to battle Red in his aptitude test to be the Gym Leader of Viridian City.

Azumarill appears in Absolutely Azumarill, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails, as she has done so since her failure to capture Suicune, eliciting her mother's concern over her sudden loss of her ability. Crystal's mom later appears with an Azumarill in the HeartGold & SoulSilver chapter, but it is not known if it is related to the other one.

Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

In the TCG

Main article: Azumarill (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black It can spend all day in water, since it can inhale and store a large volume of air.
White
Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White 2
Generation VI
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Evolve Marill
Crystal
Evolve Marill
Generation III
Ruby Sapphire
Evolve Marill
Emerald
Evolve Marill
FireRed
Trade
LeafGreen
Evolve Marill
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Marill
Platinum
Victory Road
HeartGold SoulSilver
Evolve Marill
Pal Park
Pond
Generation V
Black
Trade
White
Evolve Marill
Black 2 White 2
Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water)
Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass)
Generation VI
X Y
Route 22, Friend Safari (Water)
Omega Ruby Alpha Sapphire
Routes 102, 111, 114, 117, 120, and 123, Petalburg City (Surfing)
Generation VII
Sun Moon
Evolve Marill

In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Cobalt CoastMorning, Camp StarlightFr
Pinball: R&S
Evolve Marill
Trozei!
Secret Storage 12, Mr. Who's Den
MD Red MD Blue
Evolve Marill
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1-B10, Lower Crevice Cave B1-B4), Mt. Avalanche (B1-B19)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1-B10, Lower Crevice Cave B1-B4), Mt. Avalanche (B1-B19)
MD Stormy
Evolve Marill
Ranger: GS
Silver Falls
Generation V
Rumble Blast
Lake: Sun-Dappled Bank
MD GTI
Silent Tundra (B1-B26), Dreamy Island (1F-25F), Moonlit Forest (Golden Chamber), Cape at the Edge (B1-B29), Magnagate dungeons
Rumble U
Aquatic Hill: The Colorful Park
Generation VI
Battle Trozei
Safari Jungle: Stage 3Sa
Shuffle
Sweet Strasse: Stage 76
Rumble World
Ruby Volcano: Lake of Tranquility (Center Boss, Back)
Super MD
Serene Village Café Connection

Stats

Base stats

Generation II-V
Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 80
76 - 145 148 - 284
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Generation VI
Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 80
76 - 145 148 - 284
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
011 Water Gun Water Special 04040 100100% 25
011 Water Sport Water Status 0000 —% 15
022 Tail Whip Normal Status 0000 100100% 30
055 Water Sport Water Status 0000 —% 15
077 Bubble Water Special 04040 100100% 30
1010 Defense Curl Normal Status 0000 —% 40
1010 Rollout Rock Physical 03030 09090% 20
1313 Bubble Beam Water Special 06565 100100% 20
1616 Helping Hand Normal Status 0000 —% 20
2121 Aqua Tail Water Physical 09090 09090% 10
2525 Play Rough Fairy Physical 09090 09090% 10
3131 Aqua Ring Water Status 0000 —% 20
3535 Rain Dance Water Status 0000 —% 5
4242 Double-Edge Normal Physical 120120 100100% 15
4646 Superpower Fighting Physical 120120 100100% 5
5555 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 —}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM07Bag TM Ice VI Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM55Bag TM Water VI Sprite.png TM55 Scald Water Special 08080 100}}100% 15
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM98Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Aqua Jet Water Physical 40 100% 20
Belly Drum Normal Status —% 10
Body Slam Normal Physical 85 100% 15
Camouflage Normal Status —% 20
Copycat Normal Status —% 20
Encore Normal Status 100% 5
Fake Tears Dark Status 100% 20
Future Sight Psychic Special 120 100% 10
Muddy Water Water Special 90 85% 10
Perish Song Normal Status —% 5
Present Normal Physical 90% 15
Refresh Normal Status —% 20
Sing Normal Status 55% 15
Slam Normal Physical 80 75% 20
Soak Water Status 100% 20
Superpower Fighting Physical 120 100% 5
Supersonic Normal Status 55% 20
Tickle Normal Status 100% 20
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
298 Splash Normal Status —% 40
298 Charm Fairy Status 100% 20
298 Slam Normal Physical 80 75% 20
298 Bounce Flying Physical 85 85% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball RS
PinRS184.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani184.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP184.png Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP184.png Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.png
Water
Field move:
(present)
Soak 2 field move.png
(Soak ×2)
Poké Assist:
(past)
Water Assist.png
Water
Field move:
(past)
Soak 1 field move.png
(Soak ×1)
Browser entry
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Fairy
Attack Power: ★★★★★

BT184.png

Pokémon Shuffle
None.png
Fairy
None.png Attack Power: 60 - 120 Raise Max Level.png 10

#060
Shuffle184.png

Opportunist
Attacks can occasionally deal greater damage than usual.
Skill Swapper: Risk-Taker

Evolution

298Azurill.png
Baby form
Azurill
 Normal  Fairy 
Sea Incense
Breed
holding Sea Incense


Soothe Bell
Friendship
183Marill.png
First evolution
Marill
 Water  Fairy 
Rare Candy
Level 18
184Azumarill.png
Second evolution
Azumarill
 Water  Fairy 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 184.png Spr b 2g 184.png Spr 2s 184.png Spr b 2g 184.png Spr 2c 184.png Spr b 2g 184.png
Spr 2g 184 s.png Spr b 2g 184 s.png Spr 2s 184 s.png Spr b 2g 184 s.png Spr 2c 184 s.png Spr b 2g 184 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 184.png Spr b 3r 184.png Spr 3e 184.png Spr b 3r 184.png Spr 3r 184.png Spr b 3r 184.png
Spr 3r 184 s.png Spr b 3r 184 s.png Spr 3e 184 s.png Spr b 3r 184 s.png Spr 3r 184 s.png Spr b 3r 184 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 184.png Spr b 4d 184.png Spr 4p 184.png Spr b 4p 184.png Spr 4h 184.png Spr b 4h 184.png
Spr 4d 184 s.png Spr b 4d 184 s.png Spr 4p 184 s.png Spr b 4p 184 s.png Spr 4h 184 s.png Spr b 4p 184 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 184.png Spr b 5b 184.png Spr 5b 184.png Spr b 5b 184.png
Spr 5b 184 s.png Spr b 5b 184 s.png Spr 5b 184 s.png Spr b 5b 184 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 184.png Spr b 6x 184.png Spr 6x 184.png Spr b 6x 184.png
Spr 6x 184 s.png Spr b 6x 184 s.png Spr 6x 184 s.png Spr b 6x 184 s.png
Front Back Front Back
184MS.png For other sprites and images, please see Azumarill images on the Bulbagarden Archives.

Trivia

  • In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper.
  • Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the generation it debuted in.

Origin

It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swamps, marshland, floodplain, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of Countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above.

Name origin

Azumarill is a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook)

Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli).

In other languages

Language Title Meaning
Japan Flag.png Japanese マリルリ Marilli From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli)
France Flag.png French Azumarill Same as English name
Spain Flag.png Spanish Azumarill Same as English name
Germany Flag.png German Azumarill Same as English name
Italy Flag.png Italian Azumarill Same as English name
South Korea Flag.png Korean 마릴리 Marilly Transliteration of its Japanese name
Hong Kong Flag.png Cantonese Chinese 馬利露麗 Máhleihlouhlaih Mandarin-based transliteration of its Japanese name. Also contains louh
China and Taiwan Flags.png Mandarin Chinese 瑪力露麗 / 玛力露丽 Mǎlìlùlì Transliteration of its Japanese name. Also contains


Related articles

External links


Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.