Audino (Pokémon)/Generation V learnset

← Audino Audino

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Helping Hand Normal Status 0000 00——% 20
055 Refresh Normal Status 0000 00——% 20
1010 DoubleSlap Normal Physical 01515 08585% 10
1515 Attract Normal Status 0000 100100% 15
2020 Secret Power Normal Physical 07070 100100% 20
2525 Entrainment Normal Status 0000 100100% 15
3030 Take Down Normal Physical 09090 08585% 20
3535 Heal Pulse Psychic Status 0000 00——% 10
4040 After You Normal Status 0000 00——% 15
4545 Simple Beam Normal Status 0000 100100% 15
5050 Double-Edge Normal Physical 120120 100100% 15
5555 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia* Psychic Status —% 20
Bestow Normal Status —% 15
Encore Normal Status 100% 5
Heal Bell Normal Status —% 5
Healing Wish Psychic Status —% 10
Lucky Chant Normal Status —% 30
Sleep Talk Normal Status —% 10
Sweet Kiss Normal Status 75% 10
Wish Normal Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Audino in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Audino in that game.
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Audino can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Audino cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino

Dream World moves

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Encore Normal Status 100% 5
Dream Park Yawn Normal Status —% 10
  • A superscript level indicates that Audino can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
2010 Birthday Audino
2011 Birthday Audino
2012 Birthday Audino
Heal PulseLv.30 Psychic Status —% 10
2011 Birthday Audino
2012 Birthday Audino
Present Normal Physical 90% 15
  • A superscript level indicates that Audino can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Audino
  • Italic indicates a move that gets STAB only when used by an evolution of Audino