Arm Thrust (move)

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Arm Thrust
つっぱり Thrust
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generations III and IV

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Each strike made has an equal chance to be a critical hit.

Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.

Arm Thrust can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if either the move Fake Out or Focus Energy was used in the prior turn.

If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V onwards

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
ColoXD Straight-arm punches that hit the target 2 to 5 times.
DPPtHGSSPBR
BWB2W2
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
XYORAS
SM
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0214    
 
Bug Bug 1 1
0296     Human-Like Human-Like 10 7 7 7 7
0297     Human-Like Human-Like 1, 10 1, 7 1, 7 1, 7 1, 7
0499    
 
Field Field 17 17 1, Evo.
0500    
 
Field Field 17 17 1
0674     Field Human-Like 7 7
0675    
 
Field Human-Like 7 1, 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.


In the anime

 
Pancham
 
Makuhita
 
Hariyama
 
Emboar
The user looses a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
  Makuhita repeatedly hits the opponent with alternating hands.
Brawly's Makuhita Brave the Wave Debut
  Hariyama repeatedly hits the opponent with alternating hands, which sometimes glow white or red.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None
Hala's Hariyama Trial and Tribulation! None
  Emboar repeatedly hits the opponent with alternating hands.
Bianca's Emboar Search for the Clubultimate! None
  Pancham's hands glows white and it strikes the opponent with them.
Serena's Pancham Dreaming a Performer's Dream! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 猛推 Máahngtēui
Mandarin 猛推 Měngtuī *
大力掌击 Dàlì Zhǎng Jī *
  Dutch Armstoot
  Finnish Kämmenisku (AG020)
Panssarinyrkki (AG131)
  French Cogne
  German Armstoß
  Greek Ώθηση Χειρός
  Italian Sberletese
  Korean 손바닥치기 Sonbadak Chigi
  Polish Siła Ramion
Portuguese   Brazil Golpe de Braço (early anime, XY095-present)
Ataque de Braço (BW103)
Propulsão de Braço (XY091)
  Portugal Impulso de Braços (Advanced; DP Galactic Battles)
Empurrão (Battle Frontier)
  Romanian Mișcarea Mâinii
  Serbian Probijanje Rukama
  Spanish Empujón
  Vietnamese Chưởng


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.