Arena Trap (Ability)

Revision as of 12:56, 16 May 2017 by Kekking (talk | contribs) (Updated French translation with Sun and Moon)
Arena Trap ありじごく
Antlion
Flavor text
Generation III
Prevents fleeing.RSEFRLG
Prevents the foe's escape.ColoXD
Generation IV
Prevents the foe from fleeing.
Generation V
Prevents the foe from fleeing.
Generation VI
Prevents opposing Pokémon from fleeing.
Generation VII
Prevents opposing Pokémon from fleeing.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. All Pokémon that have this Ability are Ground types.

Effect

In battle

Arena Trap prevents all grounded foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.

Arena Trap does not affect allies.

Generation VI

Ghost-type Pokémon are now immune to Arena Trap.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Arena Trap is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. It shares this trait with Illuminate and Swarm.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
0050   Diglett
Ground Ground Sand Veil Arena Trap Sand Force
0051   Dugtrio
Ground Ground Sand Veil Arena Trap Sand Force
0328   Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

 
Trapinch


The Pokémon can trap the opponent by digging a large hole.
Pokémon Method
User First Used In Notes
  Trapinch traps the opponent in a big hole.
A wild Trapinch A Rivalry to Gible On! Debut


In other languages

Language Title
Chinese Cantonese 沙穴 Sāyuht *
獅蟻 Sī'ngáih *
Mandarin 沙穴 Shāxué *
獅蟻 Shīyǐ *
  Dutch Valkuil
  French Piège Sable*
Piège*
  German Ausweglos
  Italian Trappoarena
  Korean 개미지옥 Gaemi Jiok
  Portuguese Arenarmadilha
  Spanish Trampa Arena


Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.